Perdew said:it's Death Tank. It's such a fantastic game that you used to need 2 games just to play it. I think they know that they have AN audience that'll slurp it up at this price point, trend or no trend.Or blow up toilets or something
Perdew said:I don't see why digitally distributed games can't go through price discrimination just like retail ones do.
Wow at people being stupid enough to not realise the difference between realtime & turn-based gameplay.Tylahedras said:Wow at MS for thinking people are stupid enough to pay 15$ for yet another version of worms... *Reads through the thread* ...Oh.
Stumpokapow said:I'd be totally cool with that, except it's not clear that authors can adjust their price at will (manufacturer-protected price drops), it's not clear that Microsoft can adjust authors game prices for them at will (retailer price drops), you can't trade/re-sell games to create a secondary market, and it's not clear who gets what sales data so I'm not even sure people would be able to have the info they need to make that decision if they could.
Roogoo bombed. It hasn't dropped in price. That's not because Southpeak thinks Roogoo is going to suddenly pick up later. It's because they almost certainly don't have the option to tinker with that stuff.
Shig said:Maybe I'm misreading here, but I was a pretty vocal defender of Braid's pricing, not a detractor.
Perdew said:Interestingly enough, iPhone games are able to drop prices and run sales all the time. It'd be nice to see XBLA follow suit. I wouldn't be too surprised to see something like that, because no matter what anyone says, MS isn't stupid. They heard complaints about dropping games off XBLA, and they stopped. They'll do what they need to get a working digital distribution model.
MightyHedgehog said:Do some of you guys still not fucking get it?
Death Tank is NOT TURN-BASED like Scorched Earth or Gunbound or any of the games that came before that...
Death Tank's combat is entirely carried out in REAL-TIME...no turn taking here at all.
The Saturn versions played as follows:
Last man standing-style rounds and everyone starts with the default cannon which takes multiple direct hits to take someone out with. Starting placement is randomized upon every new round. Rounds have a predetermined time before all terrain is settled by phases of 'earthquakes' that level all mountainous earth to the flat baseline at the bottom.
Weapons/ammo/special items purchased before each round with the credits you earn by destroying enemies (with a huge bonus for taking everyone else out in a single round by yourself...a GROOVY kill), and random drops from neutral planes flying overhead (which you can shoot down to prevent others from benefiting from).
The arrows point your shots (with right/left rotation on pad/stick), depict the power of the projectile's traveling force (for distance by the length of the arrow with up/down on pad/stick), and tell you when a currently-equipped weapon is about to reload for firing (by filling up the arrow with a bright green color). Your left and right movement is controlled independently by the L/R triggers. Special items, like the shield and hover are used by a special button (and are both limited in use/time). You can cycle through whatever weapons you currently purchased for and all except for the machine gun (IIRC) have different reload/ready times for (different firing rates...usually the more dangerous, the longer the wait).
Rounds can somewhat randomly be a blitz round where all weapon reload times are reduced greatly to encourage rapid fire shooting and manic terrain traversal for better vantage points and safer cover from incoming fire. After completing the set number of rounds, the winner by overall score will be determined.
Gravity matters and falling over a steep incline or into a deep crack can impede further movement in a direction or trap you until the terrain is either blown away or you are. This where the hover coil special helps or the jump jets which can rocket you up and out, though you can slowly blow the surrounding terrain away to give you something more flat and navigable to escape and reposition. Rolling mines are subject to the terrain's curvature so that it can get stuck in a valley...waiting for some poor tank to fall in on one or more pooled up.
There are randomly placed special items...usually embedded deep into the deformable terrain. There's the blessed item which repels all incoming fire with a certain amount of spherically-radiating resistance from the center of the blessed tank. There's the cursed item which actually attracts all incoming fire including resting mines (IIRC) and is based on the same shape and force of radiating influence as the blessed item. These two items cannot be given up as they are bound to the tank which picked them up until the end of the round. Once a tank which carried one of these two items was destroyed, the item was set free to be given to another (victim or beneficiary). So, in close quarters combat, it was possible to have these items trade players multiple times in just a few seconds when the shit went down.
Nukes (big and powerful explosive)...MIRVs (usually arced rain of multiple normal shots)...Deaths Head (a MIRV with nuclear warheads)...all dangerous potentially one-'hit' kills and all do the most damage to the terrain. Machine gun aims without a penalty to gravity (unlike all other weapons), fire fastest, requires stocking up on ammo to use freely, but does little damage per shot. Rolling mines are as powerful as a standard tank shell, but roll around and can be launched at arbitrary angles for getting those tanks below you on the hill or on the other side of the mountain. The laser, which is like a more powerful machine gun, only awesome. Turrets can be deployed to attack everyone who isn't you until it is destroyed.
Special carbomite rant follows:
There are the annoyingly cheap carbomite purchases...these can be gotten for next to nothing and can stack like a motherfucker. These only kick in once the tank equipped with them has been destroyed. Upon the moment of destruction, an incredibly cheap and ridiculous amount of carbomite (arcing regular tank shell-powered shots) emanate from the piece of shit who bought them in 'random' angles and velocities. Anyone caught by this shit can will likely be fucking robbed of all their dignity. Why? Because these motherfucking things can gain the loser tank who had them credit for kills that result in their cheap-ass bullshit explosion of cheapness and total lack of skill. I've personally witnessed some of the most bullshit jaw-droppingly stupid displays of this weaksauce shit ever in a video game when a skill-less person who pretty much objectively sucked ass at the game had been hoarding these cheap little killers over many rounds to even up scores with one mighty fucking blast of carbomite and gain a fucking groovy kill at the same time. They would waltz into close-quarters with other more skillful tanks knowing full well that they were like a suicide bomber running at a firing squad. No one would dare kill a tank loaded with that shit unless you had a shield handy or were flying way off to the side while launching a mid-air nuke as the only way to be sure. And then I've seen carbomite catch people in mid-air...robbing them of their hard work and skill-based love of the game.
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Now, the above pertains specifically to the original Saturn versions...so the XBLA game, coming ten years later, should have seen some rethinking on the only flaw (carbomites...nerf 'em, Snowblind) and some additions.
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Again, Death Tank is kind of like Scorched Earth/Gunbound (in that it's very much about positioning and aim)...only DEATH TANK IS REAL TIME and NOT TURN-BASED AT ALL.
NOT TURN-BASED
NOT TURN-BASED
NOT TURN-BASED
NOT TURN-BASED
NOT TURN-BASED
NOT TURN-BASED
NOT TURN-BASED
Those games may not have been as successful at $15 but that has more to do with consumers being very sensitive to price changes on video games than the value proposition. For example, some people were paying $80 for Rez after it became rare. If game prices weren't so constant this discussion would not be going on right now.Son of Godzilla said:I'd be all for "It's Death Tank, STFU" if we hadn't gotten so many things priced at $10 already for which that could be said.
Actually, I say that... But I can't think of very many for which it's true. Rez HD is the only example for which I can say absolutely would have been worth it at $15. Maybe, and I mean maaaaaaaaaybe Ikaruga, and maybe SotN. But otherwise I don't think a single XBLA game released at $10 could have gotten away with a $15 release.
beermonkey@tehbias said:If I get 100 hours of fun out of Death Tank for $15, and 40 hours worth of fun out of some $60 RPG, which was the ripoff?
beermonkey@tehbias said:If I get 100 hours of fun out of Death Tank for $15, and 40 hours worth of fun out of some $60 RPG, which was the ripoff?
jetjevons said:Death Tank! Butt spank! Your tank! Is a dead tank!
You shouldn't be buying JRPG's in the first place.beermonkey@tehbias said:If I get 100 hours of fun out of Death Tank for $15, and 40 hours worth of fun out of some $60 RPG, which was the ripoff?
shintoki said:I'm going try download the demo and maybe get it
Meier said:I'm pretty much over XBLA personally. If it ain't $10 (tops), then I'm not planning on picking it up. Until MS starts to lower the prices (permanently) on catalogue XBL titles, I'll just pass all together most likely.
You really gonna get 100 hours out of it?beermonkey@tehbias said:If I get 100 hours of fun out of Death Tank for $15, and 40 hours worth of fun out of some $60 RPG, which was the ripoff?
dallow_bg said:You really gonna get 100 hours out of it?
I rent my games and buy them if they're worthwhile. I cant' rent DDs, so I've little interest in them.shidoshi said:This $15 game is going to give me far more enjoyment than a lot of the $60 retail games I've played recently. Mentality like yours is what is keeping digital distribution down; this ridiculous idea that if it's a downloadable game, it MUST be at max X dollars or it isn't worth your time.
Yeah it takes about 90 minutes max to go through Flower. Of course, there's secret leaves and trophies you can collect, but that's it. I'd still get it, though.FightyF said:Considering that people have been playing it for over 15 years now...yes.
Think about it.
And are you serious about Flower being only 1 hour? Gonna re-evaluate that part of my budget. Maybe I'll ditch that and pick up R-Type.
shidoshi said:This $15 game is going to give me far more enjoyment than a lot of the $60 retail games I've played recently. Mentality like yours is what is keeping digital distribution down; this ridiculous idea that if it's a downloadable game, it MUST be at max X dollars or it isn't worth your time.
shintoki said:I'm going try download the demo and maybe get it
There's a demo for every one of these games on XBLA. Are you just being arrogant for the sake of it?Meier said:I rent my games and buy them if they're worthwhile. I cant' rent DDs, so I've little interest in them.
If they offered a GameTap style service I'd be more interested, but until then it isn't going to work for me. I already blew enough money on Castle Crashers, Braid, etc. that I regretted. Next buy probably won't happen until Puzzle Quest 2.
What does arrogance have to do with anything? That's an absurd and non-sensical descriptor here. There is a difference between buyer's remorse on a physical item and a DD that has no re-sale.Dave Long said:There's a demo for every one of these games on XBLA. Are you just being arrogant for the sake of it?
dallow_bg said:You really gonna get 100 hours out of it?
I played Snake for ages on my ancient cell phones
Domino Theory said:The only downloadable game that was worth 1200 points was and is Braid.
Shard said:Also the first batch of The Maw DLC is coming this week
"For those wanting more from The Maw, Twisted Pixel Games has announced that a new level called "Brute Force" will be launching this Wednesday, February 18 on Xbox LIVE® Arcade for 100 Microsoft Points ($1.25 USD). Featuring new puzzles, characters, cinematics, and explosive action this level pits Frank and Maw against a new foe: the Brute Soldier, a member of the bounty hunters' elite strike force sent to stop Maw at any cost.
This is the first of three DLC levels that Twisted Pixel Games has been working on ever since The Maw development wrapped last year. "There's a period of time where we're not allowed to touch the game because it's going through certification, but there was more we wanted to do, so rather than calling it a day we threw ourselves into making all new levels," explains CEO Michael Wilford. "We've never done DLC before so it's a bit of an experiment for us, but there seems to be a lot of excitement for it so I don't think we can go wrong."
Each DLC level will expand The Maw storyline by fitting in between the original levels as "deleted scenes". "As with any production, there are always pieces left on the cutting room floor that you wished could have made it into the final cut," says CCO and Director Josh Bear. "We had a lot of half-finished story elements and gameplay mechanics, so we are picking the best ones, polishing them up and making new levels that are bigger in size and scope than the ones in the main game.""
mik said:You can probably buy a Saturn and PowerSlave for 1200 points.
There are people that would give up their first born for an update to Death Tank. If this was a limited edition pack in to another game it would probably be on Ebay for $100 right now.Zhuk said:Every Saturn owner knows Death Tank is worth 1200 points! getting it