Lol I think those points are pretty much irrelevant as I'm sure those games were probably going to be produced regardlessIn retrospect it lead to us getting to play Ocarina of Time, Perfect Dark, and eventually two Super Mario Galaxy games.
Worth it.
There's a guy with the username "Brian" on the assemblergames who says he used to work alongside Olaf. Pretty interesting posts. Apparently there are probably a few more units out there, and at least one still with Sony.
5. There are at least two more Playstation units intact, at Sony Japan.
Edit: also, we've seen some official hardware pics with minor variations but someone's found a pic of the exact same unit this guy found:
oh my god, this is gold.
90ies talk is the best.
As evidenced by the fact Nintendo are still in the video games business.
I didn't say anything about optical media, at all.Are you suggesting they would have gone bankrupt if they had used optical media for the N64? That might be the funniest thing I've read all week.
Also, I loved cartridges on the Gamecube and especially their most successful console, the Wii.
There isn't much you can do with carts that you can't on CD. Was there much if any N64 games with custom hardware on the carts?It's 2015 and people are still debating the N64 going with carts instead of CD, lol
There were games only possible on cart. There were games only possible with CD. Without carts we would have never gotten the N64 games we did, nor the Playstation games we did.
People tend to forget consoles were at one time innovative and had strengths and weaknesses not shared with their competitors.
Well, as long as we're not using nutjob rhetoric to back up our opin-It's 2015 and people are still debating the N64 going with carts instead of CD, lol
I'm...pretty sure that by 1996, there was nothing innovative about going with ROM cartridges.People tend to forget consoles were at one time innovative
There isn't much you can do with carts that you can't on CD. Was there much if any N64 games with custom hardware on the carts?
Nonsense.There isn't much you can do with carts that you can't on CD. Was there much if any N64 games with custom hardware on the carts?
I've got a Panasonic tv from 1989 that's got s-video.edit: an s-video port on a console from 1992? something doesn't compute here.
It's 2015 and people are still debating the N64 going with carts instead of CD, lol
There were games only possible on cart. There were games only possible with CD. Without carts we would have never gotten the N64 games we did, nor the Playstation games we did.
People tend to forget consoles were at one time innovative and had strengths and weaknesses not shared with their competitors.
Games with very large worlds could practically stream into the console's RAM; something that a CD-based system would have a very hard time doing because the format is so monumentally slow.
For example, many of the cutscenes in Banjo-Tooie would have to be pre-rendered on the PS1 because it would be mental trying to load all those different locations in real-time with 30-second long load times (or worse) inbetween. The N64 however could do them effortlessly because the time it takes to load levels and environments is practically instantaneous.
And of course, you can save data on the cart itself, a memory card was not a required accessory for games unless the developer/publisher wanted to.
Sounds like something right out of Nintendo's PR book.
I just want someone to find a suitable plug and see what happens when this thing boots up.
I just want someone to find a suitable plug and see what happens when this thing boots up.
True. If Nintendo put 43MB of 2.6GB/second RAM like the Gamecube had in the N64 it could have run Ocarina off a disc, no problem. It would also have cost $5000 in 1995.What games were only possible on cart? Most of the big Rare games for N64 will be on disc in less than a month. I even have OoT on a disc for Gamecube. I can't think of any games that are only possible on cart.
Agreed! I've never been one to collect things and not try them out, in fact if I had one of these I'd try to program a new game for it, even if only I could ever play it.I just want someone to find a suitable plug and see what happens when this thing boots up.
You forget that there were some streamed-world games on PSX, such as Soul ReaverGames with very large worlds could practically stream into the console's RAM; something that a CD-based system would have a very hard time doing because the format is so monumentally slow.
For example, many of the cutscenes in Banjo-Tooie would have to be pre-rendered on the PS1 because it would be mental trying to load all those different locations in real-time with 30-second long load times (or worse) inbetween. The N64 however could do them effortlessly because the time it takes to load levels and environments is practically instantaneous.
And of course, you can save data on the cart itself, a memory card was not a required accessory for games unless the developer/publisher wanted to.
That's a very funny example to use because that game is loaded into GC's RAM in its entirety before start precisely because it can't run off discs, not even the (relatively) fast pseudo-DVDs GC used.What games were only possible on cart? Most of the big Rare games for N64 will be on disc in less than a month. I even have OoT on a disc for Gamecube. I can't think of any games that are only possible on cart.
True. If Nintendo put 43MB of 2.6GB/second RAM like the Gamecube had in the N64 it could have run Ocarina off a disc, no problem. It would also have cost $5000 in 1995.
That's a very funny example to use because that game is loaded into GC's RAM in its entirety before start precisely because it can't run off discs, not even the (relatively) fast pseudo-DVDs GC used.
I love how the plastic is stained, but I can't shake the Chinese pirate console feel of the whole thing.
Okay, so it would cost a lot. But its still possible without being on a cart. "Not possible" means it could never work at all unless it was on a cartridge.
There isn't much you can do with carts that you can't on CD. Was there much if any N64 games with custom hardware on the carts?
Reminds me of UMD. I wonder how pissed off NCL was when they first laid eyes on PSP UMD format.
I did! :0Did you forget about MiniDisc? lol
I also remember that friend had an external CD-ROM (i think it was 3x speed) where you had to put the disc into a plastic case before inserting it into the drive This was in the mid 90s.Did you forget about MiniDisc? lol
What games were only possible on cart? Most of the big Rare games for N64 will be on disc in less than a month. I even have OoT on a disc for Gamecube. I can't think of any games that are only possible on cart.
.
I just want someone to find a suitable plug and see what happens when this thing boots up.
Reminds me of UMD. I wonder how pissed off NCL was when they first laid eyes on PSP UMD format.
Companies were still doing this in the late 90's and early 2000's. I didn't mind the concept, but it was just weird that we just kept bringing cartridges back in the form and function of new technology any way we could. I had a DVD-RAM drive, it was pretty neat for being high capacity and on-demand read and write capability.I also remember that friend had an external CD-ROM (i think it was 3x speed) where you had to put the disc into a plastic case before inserting it into the drive This was in the mid 90s.
Right, I said not much, not that there isn't any situation where faster access times are favourable over slow disks. Mind, the cutscenes being real time in the example you mentioned is exactly the kind of thing I would consider pretty minor since you got a ton of space on a CD you could waste to do just that.Games with very large worlds could practically stream into the console's RAM; something that a CD-based system would have a very hard time doing because the format is so monumentally slow.
For example, many of the cutscenes in Banjo-Tooie would have to be pre-rendered on the PS1 because it would be mental trying to load all those different locations in real-time with 30-second long load times (or worse) inbetween. The N64 however could do them effortlessly because the time it takes to load levels and environments is practically instantaneous.
And of course, you can save data on the cart itself, a memory card was not a required accessory for games unless the developer/publisher wanted to.
I was actually pondering that earlier. I think I'd have liked if those were the optical media standard. So many scratched CDs could have been saved.Reminds me even more of the CD-ROM caddy drives for PC. My first CD-ROM drive used those.
http://www.recycledgoods.com/media/...a-xm-3401b-4x-cd-rom-drive-with-caddy-b06.jpg
lol someone at assembler is saying the guy should lawyer up and contact Ninty directly to get a writ that they're "releasing" it to him. If he did that wouldn't they just want it destroyed? Seems like dumb and paranoid advice.
Err. You can fit ALL of Rare's games from the period combined into the main memory of the Xbox One. The PS1 had 2MB. There is literally 4000 times more ram in the Xbone.
Yes, it's possible now, but at the time it really wasn't feasible at all.
Someone earlier on this page said the only known photo of the SFC PlayStation didn't have a cartridge in it, but it totally does. It's kind of a blob that sits in the SFC cart slot and its labeled "Super Disc System Cartridge" which means it's probably required for operation in some way (SFC part probably still needs it to see the CD drive like on the add-on CD configuration, and it also contains extra RAM and processors).
I didn't say anything about optical media, at all.
Lol I think those points are pretty much irrelevant as I'm sure those games were probably going to be produced regardless
The person I was responding to said it was not possible. Not that it wasn't feasible. Feasible and possible are two very different things.
What games were only possible on cart? Most of the big Rare games for N64 will be on disc in less than a month. I even have OoT on a disc for Gamecube. I can't think of any games that are only possible on cart.