Yup, 10 years.I think Sony signed a long term deal for Destiny, like 10 years? I could be wrong.
Yup, 10 years.I think Sony signed a long term deal for Destiny, like 10 years? I could be wrong.
Pretty much this; as a developer/publisher dealing with a lot of user behavior data, I'd say the "common knowledge" of the minority audience is a very biased point of view that ultimately is also wrong most of the time. These hypothesis of how consumer behaviour works is usually driven by how people want it to be, rather than how consumer psychology actually works most of the time.
This console generation (and past years in games industry) has been very much about consolidation and I feel that diversity and niche titles have very little room or meaning for the companies. For the most part (I'm not counting Bloodborne, as it's been built on strong IP and references, and manages to almost stand among the AAA games in production value as well) these have not only underperformed, but they lack the scale needed to support the GaaS direction and focus in the industry. Brand power doesn't scale linearily, so with the ever-growing chasm between the smaller titles and 80 mil+ titles it's not really reasonable to expect that small niche titles have any noticeable effect.
Random games? Popular exclusives and the fact Bloodborne doesn't hold up is entirely the point and why your arguement falls apart. If Titanfall didn't move the needle why on earth and you even thinking Bloodborne would? Keep in mind it sold that amount on a more popular console and Titanfall on a less.You keep reflexively comparing Bloodborne's sales to other random games (Titanfall, really?), which blows past the entire point.
Bloodborne isn't a behemoth on its own, it's one of those very alluring, very well-liked games that brings some vocal people in relatively early. In bringing it up I was in no way trying to compare it to fucking Titanfall; I'm comparing it to stuff like KOTOR from the past on Microsoft's side.
Like, I remember being in high school and KOTOR was a big deal for a lot of people. It made the Xbox seem like a bigger deal, it appealed even to the guys who wrote Halo off as a game for meathead shooter fans, all while KOTOR wasn't anywhere close to Halo-level success. That's what Bloodborne is relative to something like Uncharted.
Japanese developers have been pretty horrible in delivering any AAA titles on time. I don't blame MS one bit for cancelling this.
Random games? Popular exclusive am the fact Bloodborne doesn't hold up is extremely the point and why your arguement falls apart. If Titanfall didn't move the needle why on earth and you even thinking Bloodborne would?
Even the Titanfall Beta moved the needle quite a bit.Quite an assumption, the hype for TF was immense who knows how x1 would have did without it? It did very well it's launch month considering x1 was 499 at the time.
and the fact Bloodborne doesn't hold up
Bloodborne? Really? Bloodborne is niche as fuck in the grand scheme of things. A number of wii u first parties have outsold that game and likely MS as well.
It may not be Japanese otaku game level of niche but we're talking marginal success at best, nothing that remotely moved the needle.
All signs to sony doing the same ala pro.....you are making a lot of assumptions here. Sony is also looking to do away with gens and everything being forward and backward compatible. Sony is also playing a long game here,
Not to the degree that it stopped PS4 doubling XB1's sales. Which is the needle movement MS cares about for as much as it did. It did not change MS fortunes world wide or substantially close the gap. Yet we have people making the completely illogical assumption BB wouldQuite an assumption, the hype for TF was immense who knows how x1 would have did without it? It did very well it's launch month considering x1 was 499 at the time. Good chance it did move the needle quite a bit.
I've crying all day. Had to leave work early because I couldn't concentrate.
Today I learned: a game that sells 2 million copies is considered "niche as fuck".
"Hyperbole is the mind killer" indeed.
Random games? Popular exclusives and the fact Bloodborne doesn't hold up is entirely the point and why your arguement falls apart. If Titanfall didn't move the needle why on earth and you even thinking Bloodborne would? Keep in mind it sold that amount on a more popular console and Titanfall on a less.
That "niche as fuck" game helped move a fuck ton of consoles.
Comparing a new IP to established Nintendo franchises is a bit flawed, of course Mario Kart U & Smash Bros U will sell better.
Outside of Splatoon, did any new Nintendo IPs sell 2 million+?
Edit - top of the page, damnit.Here's a little happiness for this gloomy thread.50ppp
I dunno. Pro seems limited on the RAM / CPU area, so a successor that's FC/BC with it will be limited by it too. of course we don't know the scorpio specs but a lot of rumors said 12gb opposed to the 8gb on the current consoles so. assuming that I believe a continuous generation on the Xbox side looks way more factible and reasonable
Please tell me this isn't true
Maybe there used to be value, but in today's consolidated market and bigger gap between the small scale and mainstream, it's very hard to see the relevance of niche titles in platform holder portfolio. Now, I admit that I could be wrong, but I've also worked in the industry enough to have most of my illusions of what I would like the industry be and work like destroyed.I don't think niche titles matter to big companies .
To platform holder that is whole other ball game.
Even more so when your talking about a WW company like Sony .
At this point exclusives won't substantially move consoles, unless their really, really substantial but I but say they have no effect overall. You can see this with the PS4. The good will from PS3 and all those smaller riskier games and big pays likely played a role when people jump to the next transition where their friends haven't picked a console already and brand loyalty is much more up in the air. I think Ucharted's substantial growth is at a least partially due to that. Lots of Xbox gamers knew what Uncharted was a franchise even if they never played any of the previous games, so when they finally owned said console they bought it.
It could be, but at least at the beginning of this gen (Ms fucking up the Xbone aside) there were reasons to believe they would bring new heavy-hitters Ips aboard:
Sunset Overdrive
Ori
Quantum Break
Scalebound
ReCore
Cuphead
Ryse
Titanfall and Dead Rising 3(3rd party exclusive, that is)
They've either had a lacklaster reception or haven't sold well enough, so Ms has just ditched them... And went back to Halo/Forza/Gears.
Freaking shame.
Have they said this? I don't remember them saying this at all. PS4 pro is in the PS4 family it seems. Xbox one and Xbox Scorpio are going under a Xbox umbrella similar to iOS devices.All signs to sony doing the same ala pro.....you are making a lot of assumptions here. Sony is also looking to do away with gens and everything being forward and backward compatible. Sony is also playing a long game here,
Today I learned: a game that sells 2 million copies is considered "niche as fuck".
"Hyperbole is the mind killer" indeed.
Quite an assumption, the hype for TF was immense who knows how x1 would have did without it? It did very well it's launch month considering x1 was 499 at the time. Good chance it did move the needle quite a bit.
I think without TF Xbox One would be a hell of a lot worse off than it is now.
Maybe there used to be value, but in today's consolidated market and bigger gap between the small scale and mainstream, it's very hard to see the relevance of niche titles in platform holder portfolio. Now, I admit that I could be wrong, but I've also worked in the industry enough to have most of my illusions of what I would like the industry be and work like destroyed.
pretty sure you can now cross Gears off that list...
Have they said this? I don't remember them saying this at all. PS4 pro is in the PS4 family it seems. Xbox one and Xbox Scorpio are going under a Xbox umbrella similar to iOS devices.
Do you have any quotes on this? I am almost sure Sony said they weren't doing this unless I'm mistaken. Even Cerny criticized forwards compatibility because of changing architectures.
At the time of pitch, yeah.I mean, it was a damn Hideki Kamiya game. His dream game even (it was, wasn't it?).
We'll get another Gears.
The budget may be a lot smaller, but they spent too much on that IP to pack it in completely.
Kotor didn't help XB outsell the PS2 it doesn't even help your arguement ot being anything new which is why I didn't bother with it. UC4 would have sold just fine without Bloodborne it is current PS closely linked flagship franchise by it's flagship studio. It's Sony'a Mario/kart or derivative with Last of US being another. You have not even remotely explained how BB would magically change XB1 fortunes when games that sold better and had greater impact did not.You're just blowing past all the KOTOR stuff I keep repeating.
Bloodborne and games like it support Uncharted and games like that. Titanfall... Titanfall was decent but not the huge sea change it needed to be. A third party game -- one more heavily associated with Sony, intentionally, mind you -- in Destiny ended up being more the big new revolution in the shooter space instead of remixing the CoD concept like Respawn attempted.
Kotor didn't help the original XB outsell the PS2. The fact your mentioning it at all in this arguement makes very little sense. Ucharted would have sold well without BB. There's a very good reason why it substantially outsold every other Sony exclusive. The tie to PS
Similarly, if Halo never happened and their big shooter was always just Brute Force, KOTOR on Xbox wouldn't have mattered much either. KOTOR as some extra bait along with the Halo juggernaut? That made the Xbox worth talking about, not just Halo.
Sony has made comments suggesting that they still like the idea of traditional generations. Some have taken this to mean there won't be BC going forward, but that's jumping to conclusions IMO.
the fact is we have no idea if Sony wants to do an explicit cut off/reset with next gen. nothing Sony has said rules out the same approach that Microsoft has described
What is the overall point you want to get across here?Kotor didn't help XB outsell the PS2 it doesn't even help your arguement ot being anything new which is why I didn't bother with it. UC4 would have sold just fine without Bloodborne it is current PS closely linked flagship franchise by it's flagship studio. It's Sony'a Mario/kart or derivative with Last of US being another. You have not even remotely explained how BB would magically change XB1 fortunes when games that sold better and had greater impact did not.
Maybe there used to be value, but in today's consolidated market and bigger gap between the small scale and mainstream, it's very hard to see the relevance of niche titles in platform holder portfolio. Now, I admit that I could be wrong, but I've also worked in the industry enough to have most of my illusions of what I would like the industry be and work like destroyed.
I mean i really don't understand why people would think that .
Even if Sony sticks to normal gens i think BC is a given .
3 of there systems had BC in them
The PS5 is guaranteed BC with PS4 but Mark Cerny put it crystal clear just before the holidays that traditional console generation shifts is a Good thing and healthy for the industry.All signs to sony doing the same ala pro.....you are making a lot of assumptions here. Sony is also looking to do away with gens and everything being forward and backward compatible. Sony is also playing a long game here,
Largely because exclusives themselves barely sell this gen outside of a few notable exceptions it's why things like exclusive Destiny DLC, and COD partnerships mattered so much early on. 3rd parties multiplatform games have largely supplanted them. It's more about the best play to play those these days (now it's mostly inertia though).X1 exclusives (halo) is the only reason I brought the system. Since I've already got the system, I've subbed to ea access, brought old BC games and more. Without that single exclusive, I wouldn't have wasted my time. Not sure why folks are so quick to downplay the power of an exclusive experience.
I mean i really don't understand why people would think that .
Even if Sony sticks to normal gens i think BC is a given .
3 of there systems had BC in them
The PS5 is highly likely BC with PS4 but Mark Cerny put it crystal clear just before the holidays that traditional console generation Shifts is a Good thing and healthy for the industry.
I'm expecting a generational leap in 2019 but with two or more console increments within that gen stretching it to 9 year+ (Zen cpu's has caught up with desktop PC's and it has been stagnant since 2011).
My issue is when they announced the Pro Cerny was very specific when discussing how they created the hardware to be exactly like the regular PS4 otherwise games would break. This has something to do with the development tools targeting the hardware directly I assume.Sony has made comments suggesting that they still like the idea of traditional generations. Some have taken this to mean there won't be BC going forward, but that's jumping to conclusions IMO.
the fact is we have no idea if Sony wants to do an explicit cut off/reset with next gen. nothing Sony has said rules out the same approach that Microsoft has described
Splatoon was never niche by any definition of the word. It was new but that's about all you can say.Fire Emblem was niche before it had a turnaround on 3DS and started selling consoles. Animal Crossing was never as big as on 3DS. Splatoon was a niche game on a niche console. Bloodborne sold better than anything on Xbox One sans Halo 5.
There is a value to niche games.
Now what Microsoft needs is some momentum, some goodwill.
Where is that coming from? From budget cuts?
Nintendo doesn't need that much new IPs. They have Animal Crossing, Pokemon, 3D Mario, Fire Emblem, Mario Kart, Zelda and Smash Bros.
My issue is when they announced the Pro Cerny was very specific when discussing how they created the hardware to be exactly like the regular PS4 otherwise games would break. This has something to do with the development tools targeting the hardware directly I assume.
Maybe somebody with more technical expertise can explain how BC would work on PS5.
Looked like shit everytime they showed it. Not surprised.
That's a good question; in this case Platinum's output is a good example: lower production values, certain genre or defining aspects of the game (hardcore action for example) that most of the time tend to fall outside mainstream preference and in the console space games that don't seem to have the potential to be multi-million sellers (on the face of it) like their AAA brethren. That's not say niche isn't viable strategy in the games market (Paradox and Colossal Order being great examples), or even in the console space nor do I mean it in any negative way about Platinum (I've deep admiration for their work, studio culture and had even the pleasure to learn a bit from them, even if not directly). But the scale platform holders operates on these days is almost hostile to tying resources to niche business areas.First i would have to understand what you call niche .
its not a belief though, its an analysis based on available data. Sure it could be wrong, but I'm not pulling shit out of my ass here. PS4, and PS2 have both dominated their market, and both have their releases in common. PS2 even more so. PS3s sales fortunes turned around when their variety of exclusive games ramped up. Xbox 360 sales stagnated when their releases did the same, seeing a boost with Kinect.
And at this point, what else does the PS4 have that the one doesn't. Their online structure is similar, the consoles arent very different in power, and media options are actually better on the One. Its clearly possible that the PS4's continued growth as more people enter the generation is based on it being the system that friends are playing on already, however that did not seem to be a factor when the PS3 made a resurgence.