I saw that but just assumed that I completely missed something there because shitting up a perfectly fine picture with a vaseline filter couldn't be their point.
Disregarding the difference in effects, the vaseline picture looks objectively, factually, worse. Right? Am I going crazy here?
Unfortunately this is quite true. Every monitor I've owned has produced absolutely awful results when native 1280x720 is fed to it. With the right display, however, 1280x720 can still look excellent.
I saw that but just assumed that I completely missed something there because shitting up a perfectly fine picture with a vaseline filter couldn't be their point.
Disregarding the difference in effects, the vaseline picture looks objectively, factually, worse.
edit: it would only make sense if the vaseline is the thing that allows them to go for those extra effects.
Looks worse. Sharper yes but brighter and no shadows at all. Background is blurry mess.
Wait all this talk about downsampling this or that...
Rendering and then downsampling an image in real time from 3840x2160 down to 1280x720 is just a matter of scaling in the end is it not? I mean as compared to a game just running natively at 3840x2160 would be just as demanding as real time downsampling. Or am I missing something here?
Wait all this talk about downsampling this or that...
Rendering and then downsampling an image in real time from 3840x2160 down to 1280x720 is just a matter of scaling in the end is it not? I mean as compared to a game just running natively at 3840x2160 would be just as demanding as real time downsampling. Or am I missing something here?
The shadows aren't the point of the comparison. That's just an artifact of it being in development.
Actually, their proposal is that the top picture here looks better.
The top picture is what Pixar actually put on their blu-ray release for example, as opposed to the bottom shot being an "in progress" image.
I'm not sure I agree with them, at least in stills.
Actually, their proposal is that the top picture here looks better.
The top picture is what Pixar actually put on their blu-ray release for example, as opposed to the bottom shot being an "in progress" image.
I'm not sure I agree with them, at least in stills.
But do you think the blurry image looks better because it's blurry or because of its better shadowing and colour correction?Personally I think the blurry image looks better. But on the other hand, I spent a few days trying to play games without glasses and started to wonder why they looked so horrible and that I had trouble playing them. Turns out I got so used to my glasses that even sitting merely inches away from my monitor the image became too blurry for me to be able to play the game.
Actually when you turn SGSSAA on you turn MSAA into a SSAA. (instead of calculating one shader once per pixel it does shader once per sample. (4x runs shader 4 times within pixel)Though now you can achieve near supersampled results with MSAA + SGSSAA at this point.
Not sure what SGSSAA involves exactly, but it is relatively costly.
There's a case to be made to intentionally blur out CG and/or add a layer of film grain. Take a look at this promotional 4k shot from Avatar. It has no film grain or blur of any kind(depth of field aside), it looks razor sharp. And it also super fake and unpleasant to the eyes.
This has nothing to do with video games though.
That will be what Wall-E looks like when it releases in 4k for home release.But do you think the blurry image looks better because it's blurry or because of its better shadowing and colour correction?
I'd say it looks better despite being more blurry. Give me the crisp picture with the shadowing and colouring of the top one for the best of both worlds.
Actually, their proposal is that the top picture here looks better.
The top picture is what Pixar actually put on their blu-ray release for example, as opposed to the bottom shot being an "in progress" image.
I'm not sure I agree with them, at least in stills.
Because our baby industry wants to be like its big brother.why would i want videogames to look like movies?
60 FPS is better for pointer games -- mouse or something like Move -- so I'm not sure this applies to a lot of games. LA Noire 2, sure, but not as a standard.
But do you think the blurry image looks better because it's blurry or because of its better shadowing and colour correction?
I'd say it looks better despite being more blurry. Give me the crisp picture with the shadowing and colouring of the top one for the best of both worlds.
60 FPS is better for pointer games -- mouse or something like Move -- so I'm not sure this applies to a lot of games. LA Noire 2, sure, but not as a standard.
Godammit Pixar. Godammit.Actually, their proposal is that the top picture here looks better.
The top picture is what Pixar actually put on their blu-ray release for example, as opposed to the bottom shot being an "in progress" image.
I'm not sure I agree with them, at least in stills.
Please explain how 60 fps isn't better for all games.
I honestly don't quite get what the nvidia is trying to say. The only way you'd manage to get Film/CG-like IQ would be to render at a much higher resolution than your intended framebuffer and downsample, and then filter the image. Only using filters is really not going to cut it.
It all depends on the type of game. A game like Wipeout benefits from a sharper picture and higher framerate, but games that are more focussed on narrative would be better off with 720p and 30fps with the graphical power focussed elsewhere.
If they make a sequel to LA Noire on next-gen consoles, it's the sort of project that would really suit a more "filmic" rendering style. Render it in 720p, entirely in black and white, and at 24fps. Simulate the 180° rule used in filmmaking, by rendering each frame as if it had an exposure time of 1/48th of a second (this would actually make it look smoother than most 30fps games). Use a realistic 35mm cinecam-style DoF. Add some slight viginetting to the image and simulate some very light film grain. The result would look far better than any attempt to get the game running at 1080p and 60fps.
Another aspect of the game to take into account would be to restrict the camera, as far as possible, to angles and movements that would actually be feasible with a film camera. For example, when you get into a car, the camera simply swings around the back of the car and you start to drive off. In films (especially older films) this would have to be a cut, as a different camera setup would be used to get car shots than normal outdoor scenes. Of course, this sort of cinematic camera-work has to be implemented in a way that doesn't get in the way of gameplay, but there are games that manage it, such as Eternal Darkness.
60 fps better approximates how we really see. higher would be even preferable. but when it comes to gaming that fetish is as much about how the game plays as it is about how the game looks. 60 fps feels more responsive. games control better at 60 fps. that's no small detail.Because running at 60 fps is an indication that they had performance to spare that could have been used to make the game look better instead.......at 30 fps.
This 60 fps fetish...........
Right I get that there are extra effects in the blurry shot so that make the overall image better.
But specifically around the outside of Wall-E's eyes. Something sticks out about them in the clear image that might look a bit off to me.
Although I agree with Exodu's point that the texture and detail of the paint looks so much better in the clear shot. I still think there is something about the softer image that is easier on the eyes and makes it more pleasant to look at. But again a still image doesn't represent playing a video game.
It's more about visual fluency than responsive controls. Playing something like MvC3 at 30fps would be like trying to play tennis with a strobe light.CoD, Street Fighter, Soul Calibur, Madden. It applies to games where responsive controls are important.
The lighting of his eyes is different in both shots. Can't really compare them. The glass is too clear in the second shot.
It's more about visual fluency than responsive controls. Playing something like MvC3 at 30fps would be like trying to play tennis with a strobe light.
I meant specifically the outer parts around the lenses not the lenses them selves.
You are right it probably is the browser resizing the image improperly. I am at work and the monitor is a bit small so I can't do a proper comparison.That might be an artifact of my resizing.
Check if you still feel this way with the big one: http://0.tqn.com/d/kidstvmovies/1/0/I/H/walle008.jpg
A lot of people want games to look better at higher resolution AND to run at 60 fps.it seems developers prefer to use the extra power on new generation of consoles for textures, shaders and maybe resolutions, 60 fps on consoles as a standard is never going to happen, with a new console the circle will start again.
so the question is, with next-gen consoles:
a) Do you want your games to look like current-gen games but to run at silky smooth 60 fps (and 720p) or
b) Do you want your games to look better than curent-gen games at the expense of fps and resolution.
I choose A but I might be in the minority here
I'm not sure that's quite the same argument - because CG stuff is done with essentially virtual cameras and virtual sets, you have to do more work to emulate a "film look" that may be the intended result which requires certain elements to be tweaked and balanced (grain, color, gamma, image stability, resolution, contrast, depth of field, motion blur). This has been the case on pretty much every CG animated film or effects shot I've seen. Not every animated feature may go for a photorealistic take on film look, but some degree of it is almost always agreed upon so the film has a consistent look to it.Actually, their proposal is that the top picture here looks better.
The top picture is what Pixar actually put on their blu-ray release for example, as opposed to the bottom shot being an "in progress" image.
I'm not sure I agree with them, at least in stills.
I would totally settle for 720p/30 if the picture quality could be increased as much as they say it can.
A racing sim at 30 fps? :/I agree!
Give me this at 720p and 30 fps.
Now it doesn't have to be GT6 or GT7 in particular, but if they can make the shadows look this good next-gen at 720p and 30 fps I'd LOVE it!