Rarely have I been impressed by Grammarians on the entry-nets.
Indeed. I'm a big fan of Peace Walker but I find the controls in that game far worse than the ones in KI.One thing that surprises me is that Monster Hunter and Peace Walker didn't seem to get nearly the amount of shit (not to say they didn't get any) and their control schemes were way worse. Neither is generally described as a bad game either.
I think it's more that people (some of them, anyway) who love the game have gotten through the learning curve period (as well as the period of fine-tuning settings) to the point where they generally think the controls are good and work very well for the game. That's where I am, anyway.This thread is weird. Almost everyone that's defended the game says the controls are/were a problem, but they're offering excuses like "you get used to it".
You can still be a fan of the game and criticize it, folks. You don't have to defend everything about a game you love.
I have never played it, but the controls are clearly an issue for a majority of people (at some point in their play experience).
This is an opinion that I honestly can't argue with. I think KI would have been a fantastic Wii game (and probably better than it is on 3DS). Luckily for me I'm a huge fan of handheld gaming so it ends up not bothering me, but I can definitely understand that perspective.I have a bigger problem with the single action button than the stylus aiming. This would've been a fantastic Wii game, and there would be 4 action buttons available with the Wiimote/nunchuck setup, instead of just 1 on the 3DS.
When your "portable" game ships with a stand, maybe the damn game shouldn't be releasing on a portable system.
This thread is weird. Almost everyone that's defended the game says the controls are/were a problem, but they're offering excuses like "you get used to it".
You can still be a fan of the game and criticize it, folks. You don't have to defend everything about a game you love.
I have never played it, but the controls are clearly an issue for a majority of people (at some point in their play experience).
Why is it that Nintendo fans, who have been given some of the best controlling games in history, are the most willing to forgive weird or awkward control schemes?
Well, I never claimed they were a problem!
Why is it that Nintendo fans, who have been given some of the best controlling games in history, are the most willing to forgive weird or awkward control schemes?
This is an opinion that I honestly can't argue with. I think KI would have been a fantastic Wii game (and probably better than it is on 3DS). Luckily for me I'm a huge fan of handheld gaming so it ends up not bothering me, but I can definitely understand that perspective.
Um...
N64 controller
Gamecube Controller
Wiimote
DS Touchscreen
just to name a few reasons
Because the action gets too hectic for other methods to use. At least they give you the option to use the face buttons or the circle pad, but you will find soon it is not as accurate.Here's the thing though, WHY did Sakurai/Nintendo INSIST on using the Stylus as the primary means of input?
Why is it that Nintendo fans, who have been given some of the best controlling games in history, are the most willing to forgive weird or awkward control schemes?
That's because the people saying this actually do get used to the controls, and "getting used to" doesn't mean "tolerating," it means the controls literally become perfectly fine, so you don't even notice them and so you even enjoy them. That was the case with me after warming up in Training and then working through the first couple chapters. I've been playing it fine ever since, sitting in my chair, holding the system in my hand, using default controls, with sensitivity maxed on the aiming and camera stopping. I love it.This thread is weird. Almost everyone that's defended the game says the controls are/were a problem, but they're offering excuses like "you get used to it".
True, I see your points. I'll meet you somewhere in the middle --- I think the 3DS version would probably still be my favorite for the reasons you mentioned along with the fact that I love handheld games in general but I still think a Wii version of the game could have been great. That doesn't mean I want a Wii version though, I'm totally satisfied with what I have, I'm just looking at it from the perspective of those who would have preferred it on the Wii.This is were I 100% disagree. First of all, the Wii version will be gimped graphically, largely because it can only dream of pulling off the shaders and particle effects found this game. Secondly, how can someone honestly take IR over both the 3DS' gyroscope AND touchscreen (both of which I think are far superior and more intuitive than the Wii's IR)?
Anyways, this game is a game with great scope made with the 3DS in mind all the way through.
Yep, same for me (except I still like the stand), and the controls are actually designed in a way that once you finally start to master them you just feel completely and totally in the zone.That's because the people saying this in fact do get used to the controls, and "getting used to" doesn't mean "tolerating," it means the controls literally become perfectly fine, so you don't even notice them and so you even enjoy them. That was the case with me after warming up in Training and then working through the first couple chapters. I've been playing it fine ever since, sitting in my chair, holding the system in my hand, using default controls, with sensitivity maxed on the aiming and camera stopping. I love it.
Why is it that Nintendo fans, who have been given some of the best controlling games in history, are the most willing to forgive weird or awkward control schemes?
As a lefty, this is really making wonder if I should even bother with this game.
I also always use the stand when I'm playing and I love it.
(If I was a leftie I would probably feel differently.)
The controls probably do suck for lefties : /
However, I'm not left handed and I think I'd be frustrated by the controls if I was.
Well, I guess I don't really have a problem with them anymore, just took like 30 minutes. But of course, I'm right handed; I feel your pain bro.
I'm a leftie but somehow, after about 90 minutes I've figured out how to use the default right-handed control scheme. I have no problems with it.
As a fellow lefty I found the controls manageable. My right hand certainly isn't up to par with my left in using the stylus, but I can get by.
I'm left handed and I adjusted after about an hour. I actually like the controls.
I'm a lefty too, and at first I was pissed about the controls. Fortunately you can assign the XYAB buttons to movement, and use stylus in your left hand if you'd like. That's the way I play, and I have over 10 hours on the game. I absolutely love this game. Surely my hand gets a bit cramped, but I can't say I'm not having the most fun on the 3DS I've ever had.
It's easy for people who don't have a problem with the controls, myself included, to accuse the others of not adapting or just being crybabies. I don't want to believe that's the case, but it's hard to relate, you know? You can say they need to be "held accountable" but at the same time there are hundreds of people here who literally have no problem. Even lefties among us, such as me.
I'm left-handed, and I suggest using the stand as much as possible. It rectifies the weight problem, allows greater precision, and helps maintain the 3D effect. It was awkward to use the stylus in my right hand at first, but I adjusted to it rather quickly. (Honestly had a harder time adjusting to Skyward Sword with my right hand on the MotionPlus)
The control scheme works, and works really damn well. Even for a left-hander like me. It's just hard to get a grasp around how to play it and that does come off as very un-Nintendo.
I'm a lefty using the default right-handed controls, and I usually hook my right pinky behind the 3DS to keep it steady. Works for me with no stand, and the 3D on. I had a hand cramp after my first play session, but no issues since then.
Being left-handed I thought I'd be one of the primary victims of KI's weird control scheme, but I was able to adjust to the default right-handed controls without much of a problem.
Left handed here. After the initial problems everything is fine.
groung controls are a bit iffy but even those. Can be mastered.
my only realy gripe would be some vehicle controls.
I had almost no problems with it, despite being a lefty, who can barely hold a stylus with his right hand.
I'm left handed and have had no problems whatsoever using the default controls, and stylus aiming is far more accurate and precise than dual analogue would be.
storafötter;36493881 said:To be honest as a leftie I am fine with the controls aslong as I use the CPP-add on.
I've already put 2-3 hours into it ...and I'm still trying to find a control scheme that works for inferior race lefty.
I've only played about two hours of the game or so, and I must say the controls aren't really clicking. I would have much rather a dual analogue-style aiming using touchscreen + circle pad ala Metroid Prime Hunters.
I'm fighting the controls every time I play the game, and I really want to enjoy it, but it's so hard for me to play as a left handed.
Why is that when someone likes (or doesn't have a problem with) a Nintendo game is labeled as a "Nintendo fan"?Why is it that Nintendo fans, who have been given some of the best controlling games in history, are the most willing to forgive weird or awkward control schemes?
That's because the people saying this actually do get used to the controls, and "getting used to" doesn't mean "tolerating," it means the controls literally become perfectly fine, so you don't even notice them and so you even enjoy them.
This is were I 100% disagree. First of all, the Wii version will be gimped graphically, largely because it can only dream of pulling off the shaders and particle effects found this game. Secondly, how can someone honestly take IR over both the 3DS' gyroscope AND touchscreen (both of which I think are far superior and more intuitive than the Wii's IR)?
Anyways, this game is a game with great scope made with the 3DS in mind all the way through.
Guys, I did find a beautiful revelation about the motorcycle controls (I hated them at first).
Don't use the stylus!
Just use the Analog. The camera moves as if it is any other motorcycle game.
All you have to use the stylus for now is the speed-boost.
....as soon as I learned this it clicked and these sections are enjoyable and easy to play.
Guys, I did find a beautiful revelation about the motorcycle controls (I hated them at first).
Don't use the stylus!
Just use the Analog. The camera moves as if it is any other motorcycle game.
All you have to use the stylus for now is the speed-boost.
....as soon as I learned this it clicked and these sections are enjoyable and easy to play.
That's a great point, actually. I think the learning curve I had when I first played Halo was far greater than the one I've had with KI. A learning curve is inevitable when developers try something new and somewhat risky, and I don't think that should be a reason for them to hold back. Kid Icarus is the awesome game it is because of the chances that were taken with it.This.
People saying controls should be immediately intuitive should stop and think about what makes controls intuitive in the first place -- because usually, intuitiveness is heavily related to past experience.
Dual analog would never have been invented with that mindset, but it was invented, because developers saw the limitations of existing control schemes and thought, "how can we make this work?"
Yeah, that's how I play those sections as well. They could still be smoother but they're certainly manageable.Guys, I did find a beautiful revelation about the motorcycle controls (I hated them at first).
Don't use the stylus!
Just use the Analog. The camera moves as if it is any other motorcycle game.
All you have to use the stylus for now is the speed-boost.
....as soon as I learned this it clicked and these sections are enjoyable and easy to play.
This.
People saying controls should be immediately intuitive should stop and think about what makes controls intuitive in the first place -- because usually, intuitiveness is heavily related to past experience.
Dual analog would never have been invented with that mindset, but it was invented, because developers saw the limitations of existing control schemes and thought, "how can we make this work?"
This game is praised to insane levels on every board I go to. Roughly 90% of the posters say they love it. For a good reason, this game is phenomenal if you get past the learning curve.
Actually this very thread gives a pretty glowing recommendation of the game.
Completely new hardware is a different beast. This is about using old hardware in new ways, especially when people have been using said hardware for 7+ years.
Wii was intuitive, and had massive sales. Anyone can pick up a Wii and know how to use it. Nintendo is usually great at this "it's so natural feeling!" stuff. Not so much in KI.
While I agree that the chance of people enjoying the controls are higher than most people would expect from this thread, let's make sure we don't fall into the trap of argumentum ad populum.
Then, why many (around here) had problems with Wii games like Twilight Princess (launch title), Skyward Sword (released a few months ago) and many other games like Donkey Kong or New Mario because of the "unnecessary waggle" in those 2 last cases?Wii was intuitive, and had massive sales. Anyone can pick up a Wii and know how to use it. Nintendo is usually great at this "it's so natural feeling!" stuff. Not so much in KI.
This thread is weird. Almost everyone that's defended the game says the controls are/were a problem, but they're offering excuses like "you get used to it".
You can still be a fan of the game and criticize it, folks. You don't have to defend everything about a game you love.
I have never played it, but the controls are clearly an issue for a majority of people (at some point in their play experience).
My 3DS wheel arrived today. Really great fit and build quality, it even provides bigger L and R triggers.
http://www.amazon.co.uk/dp/B006CDLRK6/ £9.99
I can't agree with that one.
I don't know, the game is selling well in Japan and it's got excellent word of mouth so I'm just not sure that's the case. A learning curve isn't ideal, of course, but I think there are certain games that by their very nature require one. I don't think KI could have been done to such an excellent extent without somewhat of a learning curve.The only thing I'm arguing is that the controls, to a vast majority of people, take some time to get used to. For a lot of people, they eventually click. For some, they don't.
That is not how controlling a game SHOULD work on a platform that has been around for ages. You risk scaring people away before they even get into the game.
That is literally all I'm saying. From a business/mass market standpoint, this aspect is a failure. From a gameplay/quality/enjoyment standpoint, that's all opinion-based and I'm not touching that with a hundred meter stick. My comments had nothing to do with how good or bad the game is, at all, but were simply from the viewpoint of the mass public that would potentially purchase this game (and keep it).