That was the Hornet, the Falcon is the one from Reach.
Spartan Op maps are not MP maps, apparently new spaces for the mode.
I have a bad feeling about that Sticky Detonator pistol. Seems like every kill would feel cheap.
no different than a rocket, or better yet a plasma grenade. i assume it explodes in 5 secs if not detonated. i hope there is a sound cue for expecting players though.
Talking about grenades are wonder if there is a new grenade type.
I assume it has be re-purposed/heavily altered layouts of Campaign spaces (not a criticism).Spartan Op maps are not MP maps, apparently new spaces for the mode.
Yeah I'm just wondering about what techniques I could us to mitigate the risk against somebody (or even many somebodies) using it against me. How visible are those charges?no different than a rocket, or better yet a plasma grenade. i assume it explodes in 5 secs if not detonated. i hope there is a sound cue for expecting players though.
I assume it has be re-purposed/heavily altered layouts of Campaign spaces (not a criticism).
I mean there has to be something to putting all that content together in a schedule.
Can someone briefly explain these enemies for me? What are the 'Prometheans'? I haven't touched or read anything Halo-related since Reach.
Can someone briefly explain these enemies for me? What are the 'Prometheans'? I haven't touched or read anything Halo-related since Reach.
You have to go see it to find out
Friday people!
Prometheans are the higher up warrior version of Forerunners. Think Spartans are to humans as Prometheans are to Forerunners.
..right, so the Forerunners are hostile. Any further lore details, or perhaps a good link for me to have a read through?
http://www.halopedian.com/Prometheans and any articles regardings Halo: Cryptum, Halo: Primordium, the Didact and a bunch of others. If you don't mind the spoilers for books.
Take a wiki-walk but make sure it doesn't become too long...
..right, so the Forerunners are hostile. Any further lore details, or perhaps a good link for me to have a read through?
Damn, the sound effects are sucking pretty hard right now. Sound like toy guns again ala HALO 2. Hog too. Speaking of HALO 2, the grenades seem to be super nerfed again. Gimme my explosions back.
Also thruster pack shot:
Is this what the thruster pack actually does? Thrusts you forward only, not up? If so, thank god.
Thruster pack is a replacement for Evade, single use per max charge.
Jetpack is still in though...
Want to make out, Null? Just a little?Its a thing of beauty.
Really? They're including the jetpack in this game, too? Doesn't 343 realize how the jetpack completely and utterly breaks map movement? What a boneheaded decision.
Game looks really promising, though that's a given considering Bungie isn't working on the franchise anymore. It's just too bad the immense talent and creativity in 343 Industries is shackled to Halo, of all things. I would love for them to create their own IP instead of just churning out sequel after sequel. Real big waste of talent.
What did I miss? What is everybody's problem with jetpack?
I thought people only had a problem with armour lock? Then I see every once in a while that people are whinging about camo as well. Somebody explain to me why these are broken/unfair?
Bungie is bad now? What crazy ass world have I walked in to? Just what the fuck is going on here.
You haven't walked into anything, Jack Scofield has always been here.Bungie is bad now? What crazy ass world have I walked in to? Just what the fuck is going on here.
It's just too bad the immense talent and creativity in 343 Industries is shackled to Halo, of all things. I would love for them to create their own IP instead of just churning out sequel after sequel. Real big waste of talent.
The problem with jetpack is it lets players bypass intended map movement paths and sight lines. You can craft a great map with great movement flow and view points, then add jetpacks and that all goes out the window. On maps that were not designed with jetpacks in mind (such as Reflection) they are particularly problematic.
Trying to make custom maps that feature both great map flow and sight lines, then having jet packers thwart all of it with the press of a button is a tough thing to get around. (My solution was to remove jetpack load outs from my maps in Reach.)
Because of this a lot of people were hoping the thrust pack replaced the jetpack in Reach. (More limited range, no hover capability.)
This has been a common criticism since Reach came out, it's a frequent topic of discussion in the (admittedly somewhat secluded) Community threads. I have seen it discussed on other sites as well.
As mentioned by Jack Scofield, the jetpack breaks Halo map design and jumping, which are two very integral parts of competitive play; map design is arguably the most important part. The only way to make the jetpack work is to have it available at all times and to design maps around its functionality, but doing so would make the maps completely unlike Halo maps, and therefore it has no place in multiplayer.What did I miss? What is everybody's problem with jetpack?
I thought people only had a problem with armour lock? Then I see every once in a while that people are whinging about camo as well. Somebody explain to me why these are broken/unfair?
Not with somebody that shoots bullets out of their arse. The way I make out would get us both killed.Want to make out, Null? Just a little?