Oh wow 8-core CPU design similar to i7. So believable.
Yeah, I was looking at timeline and 8 Jaguar for XB3 while Sony still had at that time 4 Steamroller CPUs. Deleted the Pastebin post.Ha! that pastebin post sounds like some serious bullshit!
http://en.wikipedia.org/wiki/AMD_Fusion#Steamroller said:2013
All 2013 processors will be fabricated at the 28nm node High end on SOI
Jaguar
Jaguar will be the successor to the Enhanced Bobcat cores found in Brazos 2.0 and Hondo
More information due out on August 27-29, 2012
The new core design will add support for SSE4.1, SSE4.2, AES, PCLMUL, AVX, BMI, F16C, and MOVBE instruction sets
"Kabini" (28nm) and "Temash" (28nm)
Both are to be the first APU's to be SoC (System on a Chip)
Both Chips will feature GCN based graphics
For the Low-power/netbook/Ultra-thin markets, Kabini will replace the Brazos 2.0 APU's.
Kabini is expected to ship with 2-4 Jaguar cores
For the Tablet market, Temash, will replace the Hondo based Z-series APU's.
Temash is expected to ship with 2 Jaguar cores
2014
Full HSA capabilities with context switching for the CPU to GPU
Speculation
Manufactured at the 22nm node
DDR4 support
I strongly assume this. You can't switch off your mind.Is it possible that a "cell" spiritual successor was brought over with Dr. Akrout? ...
Someone in this thread has recently discovered teh internet.
I strongly assume this. You can't switch off your mind.
Did you know that BC were ruled out by IBM for the XBox 360 to prevent the
risk of trashing the 360's schedule date? Microsoft came late with the idea of
BC. The main issue was the endianess of the different architectures, i. e.
x86 (XBox) little-endian versus PowerPC (XBox 360) big-endian. Doing
byte-reversal in software draws quite a lot of performance. Now think
about the PS4. Well, I guess we will see some big-endianess in the PS4.
Even though the performance is about the same, I would expect the bigger chip to have lower power numbers, perhaps they could even use an 28LP process for better leakage. Economics of the larger die maybe an issue, but the overall system maybe better off.
Microsoft wanted IBM to emulate the x86 architecture on the PowerPC core,Never thought about the endianess for BC. ...
Cell lives big, AMD and Intel little.... AMD is x86, so wouldn't that be little-E? Also, what did the cell do? Big or little?
Never thought about the endianess for BC. AMD is x86, so wouldn't that be little-E? Also, what did the cell do? Big or little?
Someone in this thread has recently discovered teh internet.
I strongly assume this. You can't switch off your mind.
Did you know that BC were ruled out by IBM for the XBox 360 to prevent the
risk of trashing the 360's schedule date? Microsoft came late with the idea of
BC. The main issue was the endianess of the different architectures, i. e.
x86 (XBox) little-endian versus PowerPC (XBox 360) big-endian. Doing
byte-reversal in software draws quite a lot of performance. Now think
about the PS4. Well, I guess we will see some big-endianess in the PS4.
Cell lives big, AMD and Intel little.
CBEA is currently big-endian.
There is no way in hell ps4 will not have backwards compatibility. Sony would be forced to drop out the console race over such a stupid move. Ps4 would absolutely flop. especially since xbox will most likely have it.I think backwards compatibility alone will ensure the cell lives in a future playstation 4. Too many games both disk based and psn based rely on the spus and it would be corporate suicide for sony to cut those off. Especially when you consider how much backlash they received for cutting ps2 BC away from later ps3 models.
Why can't don't just slap in a cell in ps4? How much would that cost them? Cell cost little to nothing right now i'm guessing.
What is negative about it? Just slap in a cell for backwards compatibility. Why is that so hard?In the end the negatives outweigh the positives. I doubt its about cost at all.
What is negative about it? Just slap in a cell for backwards compatibility. Why is that so hard?
It seems like your post is taking about ps4 using the cell as it's main CPU. I'm asking why can't Sony just through Ps3's cell in ps4 strictly for backwards compatibility.Well Cell still being radically different than the other system that devs want to work on is still a big issue. Most developers have seemingly come to terms with the chip but still, its disadvantageous.
There is also the task of actually improving Cell with more modern features and fixing some of the flaws of its computing model. Besides what some "experts" here will tell you its alot more meticulous than just throwing more SPEs and what not. At Sonys current stage I doubt they want to spend the time and money to R&D that when they could just contract that out and get around the same return. I also believe they would rather spend more of the budgets on the GPU side anyway.
You can look back a few pages and see that I think highly of Cell but most of the game development scene doesn't seem to want it.
It seems like your post is taking about ps4 using the cell as it's main CPU. I'm asking why can't Sony just through Ps3's cell in ps4 strictly for backwards compatibility.
It seems like your post is taking about ps4 using the cell as it's main CPU. I'm asking why can't Sony just through Ps3's cell in ps4 strictly for backwards compatibility.
But backwards compatibility is allot more important than it used to be. If Sony doesn't have it they will be in dead last againTo put it simply, it would raise the complexity of the system for a feature that may seem far less relevant a couple years in the life-cycle. There's a lot more to it than just slapping a chip on a mother board.
The answer was givwn by me and others in this thread. But I can repeat it. Managing the address and data buses for so many processors would be a nightmare on every level. It would also increase the price of the hardware by $50 or more. Financial suicide for Sony just to please a few people who want to play PS3 games on a PS4.It seems like your post is taking about ps4 using the cell as it's main CPU. I'm asking why can't Sony just through Ps3's cell in ps4 strictly for backwards compatibility.
The answer was givwn by me and others in this thread. But I can repeat it. Managing the address and data buses for so many processors would be a nightmare on every level. It would also increase the price of the hardware by $50 or more. Financial suicide for Sony just to please a few people who want to play PS3 games on a PS4.
It's not Just a few people though is it. It's fundamental to the early success of the console.
I know i will be pissed if I cant play my PSN content on the PS4, because there will be no other way to play it (other than keeping my ps3) but no one wants another console under their tv.
But backwards compatibility is allot more important than it used to be. If Sony doesn't have it they will be in dead last again
It's not Just a few people though is it. It's fundamental to the early success of the console.
I know i will be pissed if I cant play my PSN content on the PS4, because there will be no other way to play it (other than keeping my ps3) but no one wants another console under their tv.
But backwards compatibility is allot more important than it used to be. If Sony doesn't have it they will be in dead last again
Sony filed a patent for a Method and apparatus for achieving multiple processing configurations using a Multi-processor System Architecture. The AMD HSA SoC is a Multi-processor architecture, the Xbox 360 has a Multi-processor architecture...it uses a Xbar switch to connect in turn different CPU packages to main memory.The answer was givwn by me and others in this thread. But I can repeat it. Managing the address and data buses for so many processors would be a nightmare on every level. It would also increase the price of the hardware by $50 or more. Financial suicide for Sony just to please a few people who want to play PS3 games on a PS4.
The big difference with slapping a cell in vs any other chip for BC is that the Cell is extremely versatile and can be used from sound processing, to running java apps, to graphics processing.To put it simply, it would raise the complexity of the system for a feature that may seem far less relevant a couple years in the life-cycle. There's a lot more to it than just slapping a chip on a mother board.
Sony filed a patent for a Method and apparatus for achieving multiple processing configurations using a Multi-processor System Architecture. The AMD HSA SoC is a Multi-processor architecture, the Xbox 360 has a Multi-processor architecture...it uses a Xbar switch to connect in turn different CPU packages to main memory.
The Sony patent mentions 1PPU4CPU packages that are designed to plug-in to a multi-processor system like the AMD SoC or Fusion APU.
Cell is internally a multi-processor Ring bus architecture but externally it can't be plugged into any other multi-processor system.
If both Durango and PS4 are using the same SoC then BC would require PPC and SPUs in the SOC for both, two package of 1PPU4SPU would work. Anyone know the cost?
Dear god, this was posted in the Wii U thread. Don't give the site any hits. It's BS.here is a rumor about Microsoft & Sony working together but they don't say how they will be working together
http://www.nintendoenthusiast.com/microsoft-and-sony-working-together/
here is a rumor about Microsoft & Sony working together but they don't say how they will be working together
http://www.nintendoenthusiast.com/microsoft-and-sony-working-together/
Bobby_Digital36 said:not a single console but some kind of standardization. there will still be some differences, controllers and such, but i do believe this will be an armistice of sorts in the power war.
Xeon Phi cores might be interesting for a CPU when you put them next to a proper fat OoO CPU core.So clearly, Sony should get one of those for it's next console (lol)
Anyways, from this little bit of googling, Xeon Phi looks like the carcass of Larrabee. It even comes on a PCIE card
Looks closer to a GPU than CPU. Even said to be competing with Nvidia GK110. Not sure you really want a GPU as your CPU, that was half the problem with Cell.
But backwards compatibility is allot more important than it used to be. If Sony doesn't have it they will be in dead last again
Xbox Durango and Playstation Orbis have both changed recently...
Durango -> "I don't know the name"
4 Power7 cores + 2 ARM cores(2010) -> 4 AMD Jaguar cores(2012)
48+16 VLIW4 SPs(2010) -> 1920 GCN SPs(2012)
Orbis -> Thebe-Jaguar
4 AMD Steamroller cores(2011) -> 4 AMD Jaguar cores(2012)
128 GCN SPs(2011) -> 1920 GCN SPs(2012)
(year) is the date it was changed to...
Sony's version will be optimized for SonyGL 3.0/OpenGL 4.2
Microsoft's version will be optimized for DirectX 11.1
The Jaguar SoC for both consoles will not be the same as the Jaguar SoC for consumers.
AMD Jaguar vs Sony/Microsoft Jaguar
H1 2013 vs H1 2014
LP-DDR3/DDR3 vs DDR4(estimated clock is 2133 MHz 10-10-10-20 1.2v)
For x86 consumer markets vs specialized versions tweaked for each company
HSA 3/4ths vs HSA Complete
Reading between the lines, yes. It said the SoCs were essentially the same but tweaked for each which doesn't make sense. One of the examples mentioned one tweaked for DirectX and the other tweaked for OpenGL. Does that make sense? On PCs it's the Software drivers that are tweaked not the hardware. Also sharing the exact same SoC reduces production costs while custom tweaked SoCs would not.Just for the sake of fun, discussion, and speculation, someone on IGN posed the following in response to that article.
Coincidentally that post on EVGA did say both were using the same SOC.
My best guess is related to what I think Microsoft and Sony fear and that's an expansion of GaiKai and OnLive. Cheap $30 Android platforms connected to a TV can play a game as well as a PS4 and Xbox 720. It was mentioned in the Xbox 720 powerpoint that Microsoft may buy OnLive to keep it from disrupting it's AAA games market; Sony is buying GaiKai.http://www.nintendoenthusiast.com/microsoft-and-sony-working-together/ said:Sony and Microsoft are terrified of the upcoming generation. Sales are down each holiday season, Apple is taking over market space, and Nintendo has decided to join the hardcore industry more whole-heartedly.
Epic, EA Games, Crytek, Konami, Square Enix, and other powerhouses are being more assertive, having more of a say in the matter – they are somewhat directing what will happen in the next generation. And they are swaying the heads of both companies in certain directions.
Sony’s executives are enticed by the money flowing from Microsoft’s coffers.
Sony and Google had been in talks around GDC time, this year.
[This was his most confusing statement:] Microsoft opened the doors for talks, some “party” walked in to negotiate, and Sony had to reluctantly agree.
As Katuragi left Sony, a psuedo-truce was able to form. [I take this to mean: Sony exec, Tetsuhiko Yasuda, once said that he would consider working with Microsoft. But Ken Katuragi, the father of the Playstation, was against it. After he resigned as honorary SCEI chairman in June 6/2011, it opened up the opportunity again to discuss a partnership.]
There will be dramatic revelations that will affect the entire industry.
So Microsoft and Sony joining with Google or brokered by Google to go into partnership to first buy any startup competition and then provide server farm video and eventually distributed processing at a price and with features that keep anyone else from entering the market. My best guess and again wild speculation.http://www.neogaf.com/forum/showpost.php?p=38329795&postcount=6 said:Great find, it ties everything together.SYSTEM AND METHOD FOR DATA SYNCHRONIZATION FOR A COMPUTER
not sure if this has anything to do with the PS4 but this Sony patent is using a lot of APU's in what looks like a online sever reminds me of the severs using PS3's
The patent is for a Java Model (Virtual machine) - Cell and APU hardware implementation allowing the "Cell Vision" of sharing processor, memory and data over broadband network (Internet and wireless) with a common ISA instruction set. This is the AMD HSA IL (JIT Virtual machine) which "Scales from Handheld to Supercomputer".
The date in the patent is Dec 8, 2011, it starts with Cell in PDAs (1 cell personal handheld devices like cell phones and Tablets), TVs 4 cell...you get the point, as many cell processors (CPU + SPU) as needed by the device and goes on to use Cell and APU as equivalent building blocks Cell=APU=(CPU + GPGPU)=(CPU + SPU).
Not liking those rumors. :/
That's one of the best rumors to come out both with powerful GPUs & it even talk about a Ray-Tracer
I love that rumor & want it to be true.
That's one of the best rumors to come out both with powerful GPUs & it even talk about a Ray-Tracer
I love that rumor & want it to be true.
Doesnt it make both platform (XBox Next & Playstation 4) pretty similar:
- Jaguar cores & 192 GCN SPs
I see that they are optimised differently but underlying hardware will be more or less same.. doesnt look like a competition any more
What does he mean with raytracer? Is that the price of the gpu wich is able to do raytracing? That seems a high clockspeed for the ram, though I don't know how much they're clocked in the ps360.
what? the competition now is bigger than any time before.....
yeah the core i7 isnt even an 8-core cpu! its a quad with hyperthreading!
Could be the AMD GPU as it's going to do a limited ray-tracing for lighting called bundled ray tracing but it could also be a add-on co-processor to augment the GPU and would be more CPU like. I ran across a couple of tech papers mentioning it but only in passing so I know nothing about it other than it's possible.What does he mean with raytracer? Is that the price of the gpu wich is able to do raytracing? That seems a high clockspeed for the ram, though I don't know how much they're clocked in the ps360.
FPGA in this case is probably prototyping using a FPGA. Or maybe not because the Sony CTO mentioned programmable logic arrays and SimiAccurate translated that to FPGA (Field programmable gate arrays).http://vr-zone.com/articles/revenge-is-sweet-powervr-discrete-gpgpu-pcie-card-coming-later-in-2012/14609.html#ixzz1kOH16ssR said:Last year, Imagination Technologies acquired Caustic Graphics, a small start-up company out of San Francisco which was working hard on creating an accelerator that would make real-time ray-tracing a reality. The company managed to create two generations of products which were more technology demonstrators than anything else, but their FPGA chips worked.
Following the acquisition, Caustic continued working hard on building commercial purpose for its technology and on CES 2012, we managed to see the birth of commercialization. By using OpenRL Brazil 3.0 software dev kits (SDK), Imagination Technologies are in the final stages of bringing a real-time ray-tracing accelerator card to market.
How so if the specs are the same?
oh you mean beewen them? i thought you mean no competition in console and gaming...
well even with having similar specs to lower costs they will compete in experiences and services not gfx.....
the multiplatforms will be the same(making publishers happy) and they will push for unique stuff on their system,not only gfx.
So what level of graphics should we expect?