AranhaHunter
Banned
Oh man @ Metascore.
That's not their worst, they have used chartzzzzzzzzzzzzzz before. I'm 99.9% sure of it.
Oh man @ Metascore.
Thanks for the clarification.
If these are actually sales (shipment) estimates, and they are still under S-E's target number, than the company is crazy. 3.6M for Hitman would put it just under Hitman 2 for the highest sales in the franchise. 3.4M or Tomb Raider sounds pretty damn good, and is comparable or higher than anything else in the genre save Gears.
They have just really been dropping the ball when it comes to taking advantage of their IP.
Both didn't "meet" their targets.
What happened wrong with SD and TR?
At the end of the day I would be willing to bet that TR(2013) will be the best selling TR game ever. Yet it didn't meet expectations.
Wow, it's sad when sales of 3m+ are considered weak, albeit with publishers having to pay retailers more money under the price protection regulation.
These expectations seem ridiculous.
The $60 retail market just seems broken. It's not where the growth is happening, studios and publishers that haven't gotten killed in the market are getting out of it an an accelerating pace and next gen costs will only go up. It just seems unsustainable. Even if say Tomb Raider sells enough to break even that's not a good result, companies want to make money, not just stay afloat. Next gen consoles better sell like fucking crazy or this will only get worse.
I really hope this encourages devs to move away from the Hollywood presentation crap and just focus on game systems and stories people want to play.
I really hope this encourages devs to move away from the Hollywood presentation crap and just focus on game systems and stories people want to play.
Will that result in more sales in the AAA space, though? I'm not convinced it will.
Maybe the other slides cover this, but it looks like Square is trying to pin Eidos for their problems, when really whoever was making such ridiculously inflated sales targets is to blame. Also, the slide doesn't reflect how Square has utterly failed to consistetly release non-Eidos titles, which is their biggest failing.
Will that result in more sales in the AAA space, though? I'm not convinced it will.
One would hope, alas I'm afraid the response will be "marketing budget was not high enough, spend spend spend".
All of those had to of sold at least another 400,000-500,000 on PC. Hitman and Tomb Raider were both atop the Steam bestseller lists for a while, as preorders and after release. Sleeping Dogs got good word of mouth and has popped in and out of the charts since it was released.
I realize that SE has retail sales expectations, but if your game sells 4 million on all platforms combined in its first month and you can't call it a success...
Will that result in more sales in the AAA space, though? I'm not convinced it will.
Prime 4 is our last hope!If TR underperforms probably be the last we see of big budget female leads in the west for years to come.
At least for Sleeping Dogs it was the unknown franchise/name. Call it GTA: Sleeping Dogs and it would have sold a ton.
If your game now costs half what it did, and you sell 3/4 what you would have with AAA, your doing better financially though.
Prime 4 is our last hope!
Will that result in more sales in the AAA space, though? I'm not convinced it will.
Has it ever been said what it takes to top those charts?
Ahah, ok so they're more worthless than i thought.
Has it ever been said what it takes to top those charts?
Exactly. Are growth and more sales really that important to publishers that they continue to neglect this observation? Or are there any other less unreasonable motivations for them choosing to ramp up the budgets?
Maybe this will be a wake up call for SE and Eidos. Stop ruining old franchises for the sake of the casual crowd that doesn't exist anymore and keep your budgets in check. Deus Ex and Hitman fans don't need bleeding edge graphics to buy the game, Tomb Raider fans just want puzzles and actual Tombs.
Given the prominence of the brand in SE's eyes, when they acquired Eidos, i doubt they would've let it become some really niche puzzle exploration product.I disagree. The amount of cutscene-specific animation, voice acting, elaborately scripted setpieces, and so on could have been scrapped in order to trim down the budget. It could be argued to be cheaper to create a 3D level of puzzles with a lot of player agency (although it may be a bit rough around the edges) than it is to create 30 seconds of tightly orchestrated setpieces and explosions.
This is correct. I was confusing shipped numbers with actual sales numbers.Why are we focusing on the month time frame? If these are shipments, the reality is that the vast majority of an AAA game's shipments are on day 1, forget month 1. With exceptions (of course), the first reporting period's shipments are like 85% of what a game will eventually ship.
Make shitty Japanese games for a decade then throw your western developers under the bus for not carrying the entire company on its back the square enix way.
Deus Ex 1 looked like shit when it came out and it didn't stop a ton of people from calling it the best game ever. Real PC gamers wouldn't care at all what it looked like if we were getting a true return to the original formula.
Wow, 3 and a half million TR copies sold and you're still missing your targets? Get your goddamn targets in check Square Enix, no wonder you're doing so shitty.
I think the Chinese setting might have turned people off, though.
Tomb Raider is a great game imo, would be pretty gutted if there isn't a next gen sequel
Do we know how much they have shipped or sold so far.
There will be because the risk of letting Crystal Dynamics do anything other than Tomb Raider is not something they can afford.Tomb Raider is a great game imo, would be pretty gutted if there isn't a next gen sequel