If "fucktons better" is code for "generic trash" then sure.
You may hate as much as you want but Tomb Raider = generic trash is over exaggeration at its best.
If "fucktons better" is code for "generic trash" then sure.
3.4 million copies are a failure these days? wow.
How do they expect to break even in the early days of new consoles then?
3.4 million is now considered failure...
If that's true something's seriously wrong.
Sold to retailers, not customers.
That's what I've been saying. This industry is just getting too unsustainable because people constantly expect prices to drop so quickly. :-(
Right, and that's a rather large distinction to make.
Everyone take a breath. 3.4 million units shipped is not the same as 3.4 million units sold.
I don't know anyone who has bought a disc in... a really long time...
Not including digital sales, in your projections or actual figures, is silly.
Which means that some number potentially significantly less than 3.4 million was actually sold through to consumers.
I dont remember a single TR advert. Gotta spend money to make money
Average selling price is also key.
Mirror's Edge sold over 2 million copies, but if half of that is at $5, it's not super helpful.
I dont remember a single TR advert. Gotta spend money to make money
You don't know anyone buying discs on consoles?
3.4 million copies are a failure these days? wow.
How do they expect to break even in the early days of new consoles then?
Meh, the sales of me and "many" others will not be counted because I purchase 2 of those 3 titles digitally.There's no mention of what the company's internal sales expectations were for the trio, just that all three missed their respective marks.
Square Enix expected 14.9 million retail game sales from North America and Europe combined in its six-monthly forecast last September. Considering the fact that Tomb Raider, Hitman Absolution and Sleeping Dogs were the only big releases for these regions and accounted for a combined 8.75 million sales worldwide, it's clear that their targets were a good deal higher.
Today's numbers, published in Square Enix's latest financial report, do not count digital sales.
Yea, I recall the Gamestop and review score ads.I saw tons of Tomb Raider ads.
EDIT: Okay maybe not tons, but a fair amount. More than Sleeping Dogs or Hitman anyway.
I don't think that really matters for Tomb Raider yet, considering it came out this March. It probably makes more of a difference for Hitman.
Developers trying to find a middle ground between pleasing casual players and hardcore players.
Guess what? There is no middle ground in trying to please everyone. The video game industry is now able to only support really, really good games. Games that don't try to appeal to a certain audience or are market tested to hell, but games that are just good.
It doesn't help that there's fewer and fewer of those games released.
Can anyone explain me how publishers will make money on big budget games the first 1-2 years of ps720?
I'm going to guess Tomb Raider and Hitman are another FFXIII-2 case. Big shipment number, poor sales. Hitman basically went to bargain bin prices instantly so I'm sure that likely didn't perform well at all. I'll reserve judgment on TR for now since it's only just released, but I'm interested in seeing Tomb Raiders NPD results.
Come on now, read the rest of the paragraph. The budget for FFXIII-2 was most likely less, but it was massively overshipped. That's what I meant and I clarify it in the next sentence.I'm pretty sure FF XIII-2's budget was less than both games combined. So much content was recycled from the first one.
Using ps3/360/wii u sales to supplement the cost of development on the ps4/720?
I love video games, seeing news like this is just disheartening and I worry about the industry, especially with the next gen systems looming
Well SE for example isnt exactly banking much on ps360.
Good management and realistic sales expectations.Can anyone explain me how publishers will make money on big budget games the first 1-2 years of ps720?
8.3,5M of Tomb Raider is "weak sales"? It has been released less than 1 month ago, what the hell did they expect?
Come on, bring in the next-gen dev costs!
Which means that some number potentially significantly less than 3.4 million was actually sold through to consumers and a rather large number of copies are sitting on the shelves of retailers.
Ding ding ding.Average selling price is also key.
Mirror's Edge sold over 2 million copies, but if half of that is at $5, it's not super helpful.
That's what I've been saying. This industry is just getting too unsustainable because people constantly expect prices to drop so quickly. :-(
Sold to retailers, not customers.
Eh. Doesn't publisher get its money when it ships game to retailer? So S-E has got its money for those 3.4 million shipped games? Of course in the future retailers will be wary of S-E titles if the actual sales are way less than the shipped numbers.
They made the MP portion of Tomb Raider and Deus Ex: HR was good, albeit flawed.
Amen.Maybe this will be a wake up call for SE and Eidos. Stop ruining old franchises for the sake of the casual crowd that doesn't exist anymore and keep your budgets in check. Deus Ex and Hitman fans don't need bleeding edge graphics to buy the game, Tomb Raider fans just want puzzles and actual Tombs.
Numbers below are hypothetical
Hitman Absolution sales to consumers.
500k at $60
300k at $50
300k at $40
300k at $30
2.2 million at $20
Square Enix's cut:
500k * $35
+300k * $25
+300k * $15
+300k * $5
+2.2 million * $0
= $31 million
Should I start my own vgbusinezz site?
When 9's and 10's are handed out left and right, with an extraordinary use of superlatives and hyperbole, it's no fucking wonder that people have lost faith in contemporary game reviews.
When this has been the standard for several years now, it's perfectly understandable that the industry and the reviewers have created this weird vortex of financial reliance on Metacritic scores.
Hopefully you are right that consumers have realized this.