It's the 1rst time I've a bullgif of a n64 game!
I can tell you resolution of that shot in insane in comparison to the real thing!
Oh and I prefer X to GX (but really not the look) if that helps any
It's the 1rst time I've a bullgif of a n64 game!
I can tell you resolution of that shot in insane in comparison to the real thing!
I would say the leap is at least as large as any other, and we haven't even seen the final Driveclub build yet.
It's a pretty sizable jump as all generation transitions are. It's not huge, but it's not small. Anyone acting like it is not is just being elitist or naive.
Comparing launch racing games from PSX to PS4.
I would say the leap is at least as large as any other, and we haven't even seen the final Driveclub build yet.
Actually this gen will probably be the least significant in terms of immediate wow factor.
8-bit to 16-bit was a hell of a leap. Just saying.
The one before was even bigger, seriously the launch game of the NES had backgrounds and the level scrolled!
finally making all these game platforms into services.
The difference between Pong consoles and Atart 2600 was even bigger than that. Single-player games were finally possible.
i don't think there's been as clear a visual leap from the end of the ps2 gen and the beginning of the ps3 gen as there was end of the ps1 gen and the start of the ps2 gen. the same is true for the current transition. however we will see a marked improvement years down the line once the systems are played around with more.
however, the real jump i consider from 2d to 3d was more than just an increase in power to the point where 3d graphics looked good enough. it made analog controls, rumble feedback, and disc-based games standard going forward. games also started a hard push towards the cinematic, and we started seeing voice acting and cutscenes become widespread throughout many genres. it was sorta pioneer days.
and actually, i think the most recent comparison to that era is the generation ending now. after the wii and the ds, motion controls and touch screen controls are in almost every single gaming device. after the 360, achievements have become mandatory in almost every game and more people are playing online than ever before. games have become a far more social thing than before, and on more devices than ever. next-generation will probably continue along those lines, albeit looking better with more online features. i think the next major shakeup will come from some virtual reality console or finally making all these game platforms into services.
That Killzone 3 model up there is rendered in Shadow Fall's engine. It doesn't actually look that way in KIllzone 3. Just sayin...
In terms of screwing over customers, yeah, it's going to be the biggest jump since 3D.
Killzone Shadowfall blows away Farcry 3 at 1080p. Not even a contest.
Crysis 3 is closer, but I would say Shadowfall is on par in most all areas, and actually superior in some others.
The VAST majority of PC games (And I own most of them) don't look anywhere CLOSE to Shadowfall, even maxed out. The edge that PC games have now and always is superior AA, AF, and Uber resolutions.
Infamous Second Son Blows Sleeping Dogs on PC out of the water in everything aside from IQ.
And the fact that it is running on substantially less powerful hardware, makes it all the more impressive.
There's more going on there than just textures but I'm not trying to get dragged into this shit.Huh if you take a model from Mario 64 or Fzero and put it in Sunshine or GX using the latter textures you'll still be able to fucking tell which are from which game.
Give me less pop ins. That is the determining factor.
There's more going on there than just textures but I'm not trying to get dragged into this shit.
The average consumer noticed the jump from PSX/N64 to PS2/GCN/Xbox. They probably noticed the jump from PS2/GCN/Xbox to PS3/360. I honestly think the only people to notice this time are the forum dwellers like us. Even speaking for myself, I don't really see it as clearly as the jumps I've witnessed in the past. I'm of course speaking of only the actual games I've seen running in real time, NOT tech demo's, which rarely ever mean anything.
Huh if you take a model from Mario 64 or Fzero and put it in Sunshine or GX using the latter textures you'll still be able to fucking tell which are from which game.
Another just for fun
Which one is a n64 launch title and which one is gc launch title?
As you pick the ugliest screenshot of Bluestorm of all time LOL.
Even if you the experiment and you leave nothing but basic lightning and remove all textures you'd see a bigger difference.
you can even add all fancy effects on n64's geometry you're still short of what the ugliest gc could do.
?In terms of screwing over customers, yeah, it's going to be the biggest jump since 3D.
I'm not making any comparison here. I'm pointing out that Killzone 3's character models don't look that good. The statement has nothing to do with how N64's geometry compares to Gamecube or whatever else is going on in this thread.
I'm not making any comparison here. I'm pointing out that Killzone 3's character models don't look that good.
Comparing launch racing games from PSX to PS4.
I would say the leap is at least as large as any other, and we haven't even seen the final Driveclub build yet.
I'm really having a hard time understanding this notion that this next generation is only going to be a "marginal" or even a "inconsequential" improvement. I've even seen such claims like "well you can only make the move to hd once", as if 720p to 1080p isn't as big as the jump from 480p to 720p. The truth is that I've never been more impressed by early launch cycle games more than I have been with what's been shown on both ps4 and Xbox One. Games like Killzone Shawdow Fall, Second Son, Ryse(visually), and Forza 5 look absolutely incredible. Were also seeing cross gen games like Watch Dogs, Assassin's Creed 4, and Battlefield 4 that also look remarkably better than their current gen versions; even more so when you look at past cross gen games like Gun, Tony Hawk, King Kong, etc. Also the games we've seen for 2014 also look leagues ahead of what were getting now. Games like Destiny, The Division, the order 1886, and so on.
I feel like the reason for this misconception is a little misguided, in that this seems to be the first time many of us have gone into a new generation already with a taste of next gen by having jumped into pc gaming for the past couple or so years. Also the fact that this current generation went on for so long, means that devs were able to get every bit of power out of these consoles. Had the original xbox had another 4 years to get more out of that system, than surely 360 would have looked even less impressive that it already did during its launch.
I mean how can people honestly say the jump from late gen to next gen
http://image.gamespotcdn.net/gamespot/images/2004/screen0/919755_20040526_screen015.jpg
http://media.tumblr.com/tumblr_maj57w0dEf1qktosj.jpg
to this
http://media.teamxbox.com/games/ss/1189/full-res/1130432920.jpg
http://www.mobygames.com/images/sho...-man-playstation-3-screenshot-streets-are.jpg
is bigger than the jump from this
http://images.eurogamer.net/2012/articles//a/1/5/0/2/2/2/5/AA_000.png
http://i2.minus.com/i3Vmyyx5NvWkc.jpg
to this
http://cdn2.dualshockers.com/wp-content/uploads/2013/06/Ryse.jpg
http://www.gamalive.com/images/screen/23014-killzone-shadow-fall-.jpg
http://killzone.dl.playstation.net/...zsf_ss_2013-08-20_gamescom-multiplayer_05.jpg
And again, that's with only a four year life span compared to the seven years between ps3 and ps4.
To say this is revisionist history is an understatement. I'm old enough to remember and it's the same routine again and again. How the start of a new gen is not impressive at all and at the end "Ok, it was a big leap, but this time it won't be!". Pretending what the "average consumer" can notice or not notice, etc.
And the ppl on GAF are the least likely to notice a difference compared to more casual gamers due to high end pc gaming, where the vast majority of gamers don't use.
for console-only guys, yes, the jump is significant.
for everybody else, "biggest jump"? nah
I thought this was about Oculus Rift.
Every generation, same speech.
Creativity is going towards undefined lows. It's the only thing that matters.
Exactly! But this isnt really a power issue it's the industry that holds creativity back. Games are considred bombs if they miss CoD like numbers, devolpers getting fired, shitstorms in social networks, so yeah why would any developer take the risk and be "creative" in a aaa game? Not 1,84 or 5,56 Terraflops could change that.Every generation, same speech.
Creativity is going towards undefined lows. It's the only thing that matters.
I get where you are coming from, but at the same time I don't think screenshots do PS4 games as much justice as generations past. Where in the past games tended to look better in still shots, next gen games (and current PC games) look significantly better in person.Watch the games on youtube. Like I've said, still shots don't do the PS1 justice in terms of ugly. Those textures danced around and were not perspective correct. There was draw-in in most racing games. No crowds at all. Nearly non-existent textures etc. Its not comparable.
I get where you are coming from, but at the same time I don't think screenshots do PS4 games as much justice as generations past. Where in the past games tended to look better in still shots, next gen games (and current PC games) look significantly better in person.
What? I've never seen such a diverse launch up. Show me another generation with as much Indies as board as with the ps4.