- Sep 30, 2004
one wire really isn’t a big deal. But I guess vr haters have to have something to complain about. I don’t see these same people praising the quest for its wireless features, or talking about vr in any other threads at all.
Where have you been then? The lack of wires on Quest 2 has made it a phenomenon this Christmas (also it has an easy price.) My sister wanted one, and she hasn't owned a gaming system since PS2.
Technically we're talking only about a secondary function of Quest 2, to tie wirelessly to a PC rigged with a local wifi network, not the main function of it being a stand-alone gaming system. But those who do link wirelessly say that there's no going back to a wire after playing VR untethered. Moreover, people who just pick up and play Quest regularly, no running wires and setting up lighthouses and cameras and all that "work" that goes into VR, they say that it's the way VR should be.
(Most don't know that wireless tethering is possible, even people who could do it; if instead of a Oculus Link Cable they sold a "Oculus Link Base Station" that was just a plug-and-play wifi box for Quest 2 to link to PC, I bet it'd be more clear and a bigger draw to convince users that it's a significant function.)
As for a PS5VR wireless, they haven't even shown the device. Why are people so sure that making a wired version rules out an wireless alternative? What's stopping them from making a dongle to transmit the signal and selling the wireless version for more?
Because a wired version is what they announced.
We can imagine some what-if scenarios if that's of interest, but in reality, Sony plans to release a wired VR headset for PS5 in the future, despite the breakthrough VR device of today being primarily wireless. (And also, affordable, so if the priority is that Sony releases the cheapest device possible, it better be super cheap if the competition has it beat on certain features.)
For a console that could conceivably do wireless VR, from a company that's not know for putting the cheapest, most baseline product possible on the market, that's what I'm questioning: why not wireless? If PS5 can do wireless VR, and if there's a $299 VR product on the market that handled wireless VR in 2020, what is stopping Sony's 2022 product from shooting for that same great functionality? Sony makes sexy products, and wireless VR is sexy.
(However, if somebody knew the specs and costs better and could say more clearly what the hurdle to it being wireless instead of just a guess at theoretical cost, that would be a good contribution to the discussion.)
Just sell a [6GHz WiFi] dongle with a battery pack as an optional extra. There's no need to make the headset more expensive than it needs to be.
Besides, I bet most PSVR2 games will focus on seated VR anyway, where the cable isn't that much of a problem.
If they could sell a wireless VR add-on pack, then fine. It'd be difficult to do and keep it ergonomic/comfortable, that kind of add-on would be something they should plan for ahead of time. (Although a simple halfway solution would be if you would have like a "VR Pocket Pack" and run the wire down to your pocket instead of all the way across the room to your console.)
But god no to seated VR being all PSVR2 can do, why even have VR at that point? There are some good in-cockpit or point-and-shoot games, but generally speaking, if you're not moving around in VR, you're not in virtual reality, you're just playing videogames with a silly helmet on...