Wait, there's no anti-aliasing? The article says that both are seemingly using post-processing AA. There are a crap-ton more jaggies, but I thought that was due to the resolution differences?
Despite all the hooplah, this game looks fucking incredible on Xbox One. Toss in youtube compression and lack of 60fps support, and it surely gets even better. If this game is any indication, then texture quality definitely need not suffer on this system. Lighting, shadows, shaders, particle effects, it all looks pretty top notch to me.
But the FEEL of decent resolution is there.
Can you say "agenda" df or it would be better yo say leadbetter is an ms fanboy.Anything he can do to make the Xbox version look better will be done.Yeah, I don't know why they thought it was a good idea to do a comparison with different brightness/gamma levels.
Carmack admittedly didn't do a whole lot of testing, and even Cerny called out on that quote, saying that PS4's power is under-appreciated, though he did so in a most political manner.
As for the rest, why would they piss off MS or Sony? The reality is that the games can look 'almost similar' by simply having 50% less pixels, so that's not a big deal. Games can still be made and look good, pixels are just there as a technical advantage.
It's not as if Xbox games have to be 480p to have the same IQ as 1080p PS4 games.
Straight from DF with no black crush compensation.
Can't fathom how people think the Xbox One look better because of the sharpness and saturation. Is it the same people who have sharpness on their TV set to 100? It just amplifies everything that looks bad. Look at the original pictures (PS4, XbO) and look at how the birds look more like strange blobs and how awful the road ahead looks in the Xbox One pic.
Yeah, seems like JackFrags owned Digital Foundry in these comparison videos. Just like he owned them here
That's the impression I'm getting as well! The PS4 MP footage from JF looks better than the PS4 SP footage from DF!
Yeah, seems like JackFrags owned Digital Foundry in these comparison videos. Just like he owned them here
Yeah, seems like JackFrags owned Digital Foundry in these comparison videos. Just like he owned them here
Yeah, seems like JackFrags owned Digital Foundry in these comparison videos. Just like he owned them here
Like I said. We've got MS guys saying in the real world they wouldn't hand over a 30% performance advantage to Sony. We've got devs like Shinji Mikami and Keiji Inafune who have said "There's no real difference between them," Resident Evil creator Shinji Mikami told Edge. "When Xbox One was first announced it had lower specs than PS4, but now they're almost identical." And we now have a launch game where there is a least a 50% performance advantage given resolution and framerate to the PS4.
Someone needs to explain to us why that is the case.
I'm curious which people prefer? The clearly more vibrant, sharper, detailed image or the blurry, crappy washed-out one.
No AO confirmed by Digital Foundry on Xbox vs HBAO on PS4. No motion blur in MP is what people are guessing based off the IGN footage.Just read the xbox version doesn't have ambient occlusion or motion blur? What's going on? Is that official? Or theories based on youtube footage?
I see reading isn't your strong suit as you didn't even bother to read the first post. Df screwed up with their footage. It's time for them to be blacklisted.
Well at least the theory that the ps4 is 50% more powerful weren't true.And we now have a launch game where there is a least a 50% performance advantage given resolution and framerate to the PS4.
Lol I don't know what to say. Can't believe how bad both are.
Really? link ?
The issue here is simple; Tom had a limited amount of time to capture this stuff and was not able to do so in a normal environment. If mistakes were made normally, it would be easy to go back and correct, but with the way this worked, it wasn't really possible.
Why so different? DF uses their own hardware for capturing while DICE were handing out Elgato boxes to everyone else. The DF hardware is actually much more capable but it works differently and, without the experience of working with these new consoles, I can see a situation where settings were dialed in wrong.
JF used what DICE provided and probably didn't even attempt to change any settings which, in this case, turned out to be for the best.
The "whopping" part is Digital Foundry's wording.
And actually, it IS whopping, compared to the Xbone's abysmal 720p output. It's the same resolution as the PS3 and 360 versions of BF4, for god's sake.
Straight from DF with no black crush compensation.
Can't fathom how people think the Xbox One look better because of the sharpness and saturation. Is it the same people who have sharpness on their TV set to 100? It just amplifies everything that looks bad. Look at the original pictures (PS4, XbO) and look at how the birds look more like strange blobs and how awful the road ahead looks in the Xbox One pic.
.
*Memory speed differences*
"BF4 likes high speed memory" -Corsair
DF used their own capturing gear, whilst other outlets used tech provided by Dice. DF footage is pretty different to the other outlets.
JackFrag seems to be widely seen as having the best footage, when you click on the highest setting.
Yeah, seems like JackFrags owned Digital Foundry in these comparison videos. Just like he owned them here
I have to say the "whopping" in that context also gave me a chuckle.Ok mister pr man , err sorry I mean journalist
what is this shit, seriously, a 'whopping' 1600x900 resolution? I thought the appropriate word here would be "paltry", or "dissapointing" or "sub native" or "blurry"
Also why did dice take a shit on the ps4 version with fxaa?
scaling blur AND fxaa, if you really hate people with 20/20 vision this is how you show it.
Wow, so we're now saying 720p is abysmal?
Like I said. We've got MS guys saying in the real world they wouldn't hand over a 30% performance advantage to Sony. We've got devs like Shinji Mikami and Keiji Inafune who have said "There's no real difference between them," Resident Evil creator Shinji Mikami told Edge. "When Xbox One was first announced it had lower specs than PS4, but now they're almost identical." And we now have a launch game where there is a least a 50% performance advantage given resolution and framerate to the PS4.
Someone needs to explain to us why that is the case.
ITS ONLY BLURRY BECAUSE THE VIDEO SETTINGS ARE DIFFERENT. THE XBOX ONE IMAGE IS CRUSHING BLACKS, ADDING NOISE (OVERSHARPENING), AND USING EVERY TRICK IN THE BOOK TO HIDE ITS DEFICIENCIES.
If you cannot understand that,
If you think over sharpening and artificially boosting contrast settings on your television is a good thing - than you should accept your opinion is retrogressive to accuracy.
I see reading isn't your strong suit as you didn't even bother to read the first post. Df screwed up with their footage. It's time for them to be blacklisted.
http://www.youtube.com/watch?v=g0ycN0re_5A&feature=youtu.be&t=3m24sDespite all the hooplah, this game looks fucking incredible on Xbox One.
The writing's been on the wall for months. With these two machines basically being built with PC parts, it's really not that hard to conceptualize the difference that we're now seeing with hard evidence.
thanks, got more details? I heard someone say 'DF fucked up' and something about them saying xbox looked better than the pc version (lol)
I know they are PR for MS so again I don't want to give them any clicks
Is it more leadbetter stupidity or?
Like I said. We've got MS guys saying in the real world they wouldn't hand over a 30% performance advantage to Sony. We've got devs like Shinji Mikami and Keiji Inafune who have said "There's no real difference between them," Resident Evil creator Shinji Mikami told Edge. "When Xbox One was first announced it had lower specs than PS4, but now they're almost identical." And we now have a launch game where there is a least a 50% performance advantage given resolution and framerate to the PS4.
Someone needs to explain to us why that is the case.
okay one thanks gaf for informing about the contrast issue.
but i have a question is the xbox doing the contrast thing on its own or is it a df thing? I know there is a post stating the df ppl might just not have had time to fix it .... but the videogamer video does itself state for them also the ps4 version came out looking washed so they uped the contrast for the comparision
basically my question is is the xbone doing the contrast thing on its own and with the ps4 you have to adjust it on your tv. Someone mentioned some gamma stuff where ps3 ps4 stick to the standard 2.3 2.4 and microsoft tends to mess around with it and do things differently which lead to crushed blacks but the "illusion" of sharper graphics.