I made my own version of this GIF.
So crisp and crunchy!
I saw this GIF earlier in the thread and I really liked it but there's some improvements that I think others might appreciate knowing.
You need to try out "Nearest Neighbor" resizing and resize in values that are multiples!
For example, this is what the video looked like originally for my GIF above.
What's worth pointing out is that it's in the original aspect ratio of the game (no stretching) and for this example, the original resolution. (The original resolution doesn't matter as long as it's not being stretched out of the original aspect ratio.)
For most GIFs, people end up resizing to cut down on the file size, or in this case make it more easily visible.
The problem is that when resizing, they often just use whatever the default resizing method is, like Bicubic or Lanczos and just resize to something that's reasonable. For most things,
thats totally fine and a great idea, but for games with pixel art it should absolutely be avoided in favor of
Nearest Neighbor resizing and resizing to either a multiple or divisible of the original.
With pixel art, when resizing with something that isn't Nearest Neighbor the end result is often fuzzy in comparison to the original visuals on screen, and when resizing to an odd size that isn't a multiple you end up with visuals looking slightly distorted.
Rather than just talking about it, let me show you.
3x size of original resized with Bicubic resizing.
Compared to my original GIF, you start feeling the glaucoma coming in thick.
Here is 187.5% resized with Nearest Neighbor.
In this case, you can see the background oddly shimmering and at the end Megaman looks slightly distorted. Depending on what degree of difference this is from the original image, you'll end up with different degrees of distortion to the original image.
Another other small tip is that - in general - you're better off starting small and resizing larger for Pixel art because sizing down can be inaccurately resized and look slightly off (not as bad as resizing up usually).