To avoid confusion: This is not about the recently funded Shadowrun Returns. Shadowrun Online is a F2P multiplayer game that was announced about a year ago, I think. After Returns got successfully kickstarted, the developers apparently would like to have a piece of the cake too.
More details and rewards:
http://www.kickstarter.com/projects/1964352341/shadowrun-online
The game sounds quite promising and I would definitely like to see a multiplayer-focused Shadowrun happening, so I'd definitely like to see the kickstarter succeed. But quite honestly, I don't think I'm going to back the project. Backing a F2P game crosses a line for me personally -- especially because I don't think that the reward structures is very appealing. 50$ for 3 meager months of Premium service? I don't know. If I take the risk to kickstart a project, I don't want to need to pay for the final product.
For what it's worth, they promise that you can't simply buy yourself to the top in-game.
Shadowrun Online is the second Kickstarter video game project set in the unique world of Shadowrun. The first project, Shadowrun Returns, focused primarily on providing a great single player adventure experience, while Shadowrun Online - like the pen & paper version - is all about experiencing the awesome world and gritty atmosphere of Shadowrun together with friends. Fluid co-op gameplay and intense player vs player faction wars set in a persistent and evolving world - this is what Shadowrun Online is about!
And the best part is: In Shadowrun Online the collective actions of players will not only determine the fate of the online game world, but our unique player-driven plotline will enable you to determine the future of the whole Shadowrun Universe! Events players trigger will also cross over into the pen and paper storyline - so you can shape the future of the Shadowrun Universe!
At its core SRO is a full Unity3D online game, accessible through Browsers and Tablets (Windows, Mac, Android, iOS- and Linux if Unity enables us to do it in the future) with high quality graphics and great effects. Highly individualizable characters and a turn based system, which balances fast-paced action with deep tactical combat, make it a true Shadowrun experience.
You'll never walk alone...
Shadowrun Online will be free to play - meaning you can enjoy it on your own, or with friends, as long and as often as you like. You will be able to hire other runners, or play live with a team. Players can band together to try and take over parts of a city, and align themselves with one of the mega corporations (temporarily) in an all-out faction war. The mega's stocks will rise and fall with the collective actions of the players, as they take on missions, alongside or against one another. These changes will be reflected in the official pen and paper timeline of the Shadowrun tabletop game, and we will even produce a campaign book for SR 4th edition!
Why Kickstarter?
While our MMO is extremely modest by the big budget standards of today, it costs far more than a development company of our size is able to afford on our own. Due to the license restraints, it is hard to get traditional publishers interested, and we didn't want to give away creative control over the project, or the ability to shape the game together with you, the fans.
More details and rewards:
http://www.kickstarter.com/projects/1964352341/shadowrun-online
The game sounds quite promising and I would definitely like to see a multiplayer-focused Shadowrun happening, so I'd definitely like to see the kickstarter succeed. But quite honestly, I don't think I'm going to back the project. Backing a F2P game crosses a line for me personally -- especially because I don't think that the reward structures is very appealing. 50$ for 3 meager months of Premium service? I don't know. If I take the risk to kickstart a project, I don't want to need to pay for the final product.
For what it's worth, they promise that you can't simply buy yourself to the top in-game.