According to Nintendo Everything:
http://nintendoeverything.com/neuro...sales-of-the-steam-version-in-just-one-month/
To me, the interesting things:
* NeuroVoider is a recent eShop release
* According to steamspy, NeuroVoider has about 18k (+-4k) owners on Steam.
* NeuroVoider has never been very high on the eShop charts (AFAIK?).
This leads me to guess that the big hit indies on the Switch eShop (Overcooked!, Stardew Valley, Golf Story, Steamworld Dig 2, etc) all have sold substantially more than 100k units each, without price reductions.
Perhaps some of these games might even reach Snipperclips numbers over time, which was 350,000 units after less than 2 months.
http://nintendoeverything.com/kimis...ps-350000-downloads-super-bomberman-r-500000/
What do you think?
On Twitter, Thomas Altenburger from Flying Oak said that the Switch version managed to sell the same amount as the Steam release in its lifetime. While NeuroVoider was only available on Switch for a month, the Steam version was around for a full year, along with six months in the Early Access program.
http://nintendoeverything.com/neuro...sales-of-the-steam-version-in-just-one-month/
To me, the interesting things:
* NeuroVoider is a recent eShop release
* According to steamspy, NeuroVoider has about 18k (+-4k) owners on Steam.
* NeuroVoider has never been very high on the eShop charts (AFAIK?).
This leads me to guess that the big hit indies on the Switch eShop (Overcooked!, Stardew Valley, Golf Story, Steamworld Dig 2, etc) all have sold substantially more than 100k units each, without price reductions.
Perhaps some of these games might even reach Snipperclips numbers over time, which was 350,000 units after less than 2 months.
http://nintendoeverything.com/kimis...ps-350000-downloads-super-bomberman-r-500000/
What do you think?