2 Minutes Turkish
Banned
Stupid question maybe, but I'm looking at the release list over the next few months, and I'm surprised by some of the games and when they're being released.
For example. The Saboteur, which looks like an amazingly fun game, and another new IP from EA, is almost literally releasing the same day as ODST. Why would EA do this? They're basically killing the game before it's been given a chance.
Obviously situations like this are much worse for new IPs than established ones, but considering we have such a lull from February to July, I can't understand why some companies do this to their games.
Surely EA would look at the September to December period and say:
"Ok, what's being released towards the end of the year? Halo, Modern Warfare 2, Guitar Hero 5, Fifa 10, Uncharted 2 and Assassin's Creed 2? cool, let's release our unknown, umarketed title right in the middle of them." Then they complain, and blame development costs, and also the consumer for not buying the game.
This then furhter encourages them to put in less effort, and make shittier games.
Obviously this isn't JUST about Saboteur, this happens every year, and then Publishers wonder why some of their games don't succeed. Why wouldn't they save their titles for the quieter periods when many gamers are starving for new content?
Maybe there's something I'm not getting here, but it can't be as simple as "Release in time for Christmas", because THOSE consumers are already saving their pennies for the big guns.
So is there any other reason publishers send games out to die?
For example. The Saboteur, which looks like an amazingly fun game, and another new IP from EA, is almost literally releasing the same day as ODST. Why would EA do this? They're basically killing the game before it's been given a chance.
Obviously situations like this are much worse for new IPs than established ones, but considering we have such a lull from February to July, I can't understand why some companies do this to their games.
Surely EA would look at the September to December period and say:
"Ok, what's being released towards the end of the year? Halo, Modern Warfare 2, Guitar Hero 5, Fifa 10, Uncharted 2 and Assassin's Creed 2? cool, let's release our unknown, umarketed title right in the middle of them." Then they complain, and blame development costs, and also the consumer for not buying the game.
This then furhter encourages them to put in less effort, and make shittier games.
Obviously this isn't JUST about Saboteur, this happens every year, and then Publishers wonder why some of their games don't succeed. Why wouldn't they save their titles for the quieter periods when many gamers are starving for new content?
Maybe there's something I'm not getting here, but it can't be as simple as "Release in time for Christmas", because THOSE consumers are already saving their pennies for the big guns.
So is there any other reason publishers send games out to die?