radioheadrule83
Banned
Courtesy of Ben Parfitt, MCV
http://www.mcvuk.com/news/read/overall-uk-games-market-down-17-4-in-2012/0108783
A poor Summer is partially blamed for this year's slump too, with a nod towards the kind of plight GAME experienced this year:
- story covering the silver lining of digital sales increases is also here: http://www.eraltd.org/news/era-news...exceeds-£1bn-in-sales-for-the-first-time.aspx
http://www.mcvuk.com/news/read/overall-uk-games-market-down-17-4-in-2012/0108783
The ERA has said that the UK video games market declined 17.4 per cent to £1.598bn in 2012.
Those numbers include both physical and digital sales.
By contrast, music was down just 5.5 per cent and video 10 per cent. The overall entertainment market decline was 12 per cent, with games very much standing out as the worst performer.
In 2011 the UK games market was worth £1.934bn.
All of this is despite gains in the digital sector. Digital video game sales grew 7.7 per cent in 2012 to £552.2m making video games the most valuable digital entertainment sector in the UK – although it also commands the slowest growth.
Video was up 20.3 per cent to £97.9m while music jumped 15.1 per cent to £383.3m. Overall digital entertainment sales increased 11.4 per cent to £1.034bn.
Physical still accounts for the majority of the market, however, although its importance is certainly dwindling. Physical sales accounted for 65.4 per cent of the 2012 video games market – which is down from 73.5 per cent the year before.
The bottom line here is that the 7.7 per cent growth in UK digital games sales in the UK was not enough to offset the 26 per cent slump in boxed games. Sales of physical video games are now down to just £1.05bn – an unimaginable low compared to the highs of just a few years ago.
A poor Summer is partially blamed for this year's slump too, with a nod towards the kind of plight GAME experienced this year:
“The dearth of attractive releases during summer 2012 was clearly a significant factor. Suppliers need to do more to rebalance their release schedules and improve the quality of their releases. No retailer can afford to pay overheads on a store for 52 weeks of the year if all the key releases are going to be concentrated in the last quarter.
“And entrepreneurs will think twice about investing in new digital services if releases fail to excite the public. Luckily the message appears to be getting through and we look forward to being able to offer the public a much better release slate in 2013.”
- story covering the silver lining of digital sales increases is also here: http://www.eraltd.org/news/era-news...exceeds-£1bn-in-sales-for-the-first-time.aspx