Lock my credit card if old:
http://www.gamasutra.com/view/feature/195806/chasing_the_whale_examining_the_.php
Someone who worked at a F2P game company on the guilt he/she felt over this:
Much more in the link. A good article.
http://www.gamasutra.com/view/feature/195806/chasing_the_whale_examining_the_.php
Chris' behavior during this time is how people in the video game industry would describe a "whale"-- someone who spends large amounts on free-to-play games, and essentially makes the business model viable by balancing out the 99 percent of players who don't ever fork out a dime.
And while Chris is happy to admit that a portion of his addiction was no doubt down to his own silly mistakes, he reasons, "I have to question whether a business model built on exploiting 'whales' like me isn't somewhat to blame. Free-to-play games aren't after everyone for a few dollars -- they're after weak people in vulnerable states for hundreds, if not thousands."
I also came across numerous far more outlandish stories. One player, who called himself Gladoscc, told me that he used to play a web-based MMO called eRepublik, in which players waged wars against each other.
In total, Gladoscc spent more than $30,000 on the game. "The geniusly evil part about eRepublik is that you have to spend money in order to neutralize the enemy's money," he says. "It's spreadsheet PVP, though. The social aspect is what kept me in."
When he managed to finally kick the habit, a random stranger added him veryon Skype weeks later, only to discover that it was the creator of eRepublik. He had hunted down Gladoscc's details so he could ask him why he had quit, and try to entice him back.
Someone who worked at a F2P game company on the guilt he/she felt over this:
"I used to work at [company], and it paid well and advanced my career," the person told me. "But I recognize that [company]'s games cause great harm to people's lives. They are designed for addiction. [company] chooses what to add to their games based on metrics that maximize players' investments of time and money. [company]'s games find and exploit the right people, and then suck everything they can out of them, without giving much in return. It's not hard to see the parallels to the tobacco industry.
This employee chose to leave the company as a direct result of feeling dishonest due to the work being done -- feeling like they were making the lives of a select few players worse.
Much more in the link. A good article.