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Hatred - Reveal & Gameplay Trailer

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Kimosabae

Banned
Ab-so-lutely. You're totally correct.

But that being said, the first impression is everything, and the first impression Hatred gave is one that screams, "Yo this game is DUUUUUUUUUUUUUUUUMB". To the point where it really did feel like a Frog Fractions-esque style of misdirection. I was kind of expecting the Sunset Overdrive marketing guy to jump in through the window and shoot him.

At the end of the day, we'll see if there's more to this "protagonist" than what the trailer gives off. But from the wording on their website and the trailer itself, I don't think he's going to be anything except a vessel for mindless destruction. Which is, at best, boring.

Not gonna lie, I'll be massively disappointed if the game isn't as dumb in its premise as it looks. If only for the bait-and-switch at the very least and being robbed of some potentially great controversy at the most (controversy is a good thing. Yes, it's somewhat Marxist).
 

JNA

Banned
Maybe the full game will address that, but Spec Ops and Hotline Miami do a much better job at what you're describing

Based on that trailer this game isn't doing that, it's just going for shock value, no story, no character, no point, just killing innocent people.

Before we played Spec Ops, we were given trailers like this:

http://youtube.com/watch?v=kIoJnMT3yUI

Without knowing the context of the story or playing the game, most people assumed the game was yet ANOTHER dumb action military 3rd person shooter with your typical Gears of War cover and shoot mechanics. Yet, at release, and actually playing the game, it was different than advertised? Like wtf right!?

Once again history repeats itself. People constantly assuming one thing even without being given the context or playing the game and making sweeping generalizations.

You have no idea if this game will have a good story, good character(s), a point or not. Not from the trailers and not without knowing more about the game.

Yet even so, we justify killing innocents in games "because it's interesting!" Shtick.
 

oni-link

Member
I assume you felt some discomfort watching that video. What was it?

I didn't feel discomfort, i just thought it looked like a game designed for shock value

The gaming equivalent of The Human Centipede, unless there is more to it, and the trailer explicitly says there isn't, then it's a game where you left click on people as they run away, and a game where you right click on someone to watch a gory "takedown"

I agree that art is meant to challenge us, or the way we think, or the way we think about something, but like i said before, i don't think this game is one of those, in the same way that reality tv isn't shockingly devoid of anything worthwhile to make us question what we're doing with our lives
 

Kimosabae

Banned
There's nothing to get. It's like watching a trailer for a splatterpunk film. It's entertaining or it isn't, but there's absolutely nothing intellectual about it.

Except something doesn't have to be "intellectual" for it to be intellectualized. Ask Jackson Pollock or Marcell Duchamp.

There's nothing "intellectual" about the grass on your lawn but we've managed intellectualize it to the point that we understand the role it plays in our ecosystem and what that means for the survival of our species. I'm pretty sure a nonintellectual something created by a human being does not exist.

I didn't feel discomfort, i just thought it looked like a game designed for shock value

The gaming equivalent of The Human Centipede, unless there is more to it, and the trailer explicitly says there isn't, then it's a game where you left click on people as they run away, and a game where you right click on someone to watch a gory "takedown"

I agree that art is meant to challenge us, or the way we think, or the way we think about something, but like i said before, i don't think this game is one of those, in the same way that reality tv isn't shockingly devoid of anything worthwhile to make us question what we're doing with our lives

Well, you and I feel differently about what we saw. Again, we'll have to agree to disagree. I felt discomfort. You didn't.
 

elCroux

Banned
On first impressions, it doesn't seem to have any of the critical thought that's gone into the decent shock-horror movies of the 70s and 80s. Looks and sounds like a childish imitation of that whole thing. Maybe something has been lost in translation in both the trailer and the press release, I dunno.

Whatever, it looks like it's missing that 'something' that makes it interesting. Looks banal and shit.
 

Daingurse

Member
People have been doing this "killing spree of innocents" in GTA since forever.

This is true. I have been killing innocents in games for fun since since GTA 3 myself, possibly earlier not sure.This game seems to encalpusalte video game rampages, while having it be the actual purpose of the title. I already do this shit anyway in open world games like Watch Dogs, and never needed much of any justification or prompting. Having a game Built around such carnage inherently, has appeal. If this game is fun, I'll check it out, because I find videogame rampages fun. Not entirely sure what that means, or says about me, but I do know what I find fun. Honestly, despite the graphical bump, this irks me about as much as Hotline Miami, if not less frankly.
 

JNA

Banned
Wait, are we actually talking about the Joker?

I mean, Joker is a compelling villain because his MO usually goes WAY PAST killing people. His end game is complete misdirection, pulling the foundations of order down to incite chaos and anarchy simply because (usually anyway, different sources have different methodologies but...) he finds it fun. He is funny, he is terrifying, he is human enough where you can identify with him until he does something completely unthinkable and, sometimes literally, rolls around in the aftermath. He is a liar that tells everyone the truth, he's...super interesting.

And how do you know all that? I can actually answer this one: because you've seen the movies, played the games, watched the TV show perhaps? Hatred? We know absolutely nothing.

Based off this trailer, he says something along the lines of "I hate this world, and I'm sick of the people living in it".

Did you ever think that way? Ever think "ugh people are so stupid or evil sometimes!" Or "ugh this world makes me sick" at times? Ever once? If so, is that not a human emotion? Is that not relatable? I know I think those things sometimes. Only difference is I don't go out killing people through those emotions XD. Yet this character does. Why? I think that's interesting don't you? At least interesting enough to find out why he does such a thing.
 
And that's the thing that's so interesting about this. Does the context really justify the violence? When I think about it, it really doesn't matter how you justify it, you're still taking the life of another human being. Realizing that, I accept that the things I am doing in a LOT of video games are morally repulsive, and I'm fine with that.

Killing is killing. The context doesn't really change that for me. Those policemen, those guards, those opponents, they all had their own families and friends that they'd be leaving behind once I killed them. Doesn't matter that they were 'against me' or anything, I still killed them, right? So just accept that you're a remorseless killer when you step into the role of these video game protagonists already. Or else, you should probably just reject the games entirely.

Killing an armed combatant and killing a sobbing, unarmed woman who poses no threat may technically be the same thing in a purely mechanical "a life is being taken" sense, but I don't think anyone could argue that they are both equal in terms of whether the action was justified. Context and intent absolutely affects how one's actions are interpreted, and there's a huge difference between violence as an act of self-preservation vs. violence as an act of malice. That's all I'm saying.

I think this game has every right to exist, but even as someone who plays more violent than nonviolent games the existence of Hatred offends me purely as a matter of taste. It's because the devs are obviously trying to make something outrageous and offensive, and people will pay them money to do so. It's just reeks pandering and exploitation. Ugh.
 

Mesoian

Member
Before we played Spec Ops, we were given trailers like this:

http://youtube.com/watch?v=kIoJnMT3yUI

Without knowing the context of the story or playing the game, most people assumed the game was yet ANOTHER dumb action military 3rd person shooter with your typical Gears of War cover and shoot mechanics. Yet, at release, and actually playing the game, it was different than advertised? Like wtf right!?

To be fair, trailers like that kept me from playing the game for 2 years. If it wasn't for Giant Bomb, I never would have played that game.

Once again history repeats itself. People constantly assuming one thing even without being given the context or playing the game and making sweeping generalizations.

You have no idea if this game will have a good story, good character(s), a point or not. Not from the trailers and not without knowing more about the game.

Again, first impressions. Hatred had a REAL bad one.

Yet even so, we justify killing innocents in games "because it's interesting!" Shtick.

I mean...yeah. Totally. I'm not gonna sit here and deny that violence is the single largest driving force in western modern media, second only to sex. Whether that's a good or bad thing is a much larger discussion, one that's been brushed against many times in this thread, but that doesn't mean that we're going to be okay with every single instance of extreme violence just because other works also use it. Like I said, violence for violence's sake is usually pretty hackneyed, just like titillation for titillation's sake.

And as I said earlier, mechanically, there's some REALLY interesting stuff in this trailer. But it's just surrounded by...honestly, a bunch of stuff that doesn't look interesting/works against our better moral compass. So I don't have any real lust to play it. I don't speak for everyone here though.
 

AlucardGV

Banned
reminds me dead nation with humans.
plaing as the bad guy is kinda rare, those kind of games aren't really my cup of tea but i approve it.
 

Shredderi

Member
The first game and a game trailer that has ever made me feel uncomfortable in this way. The first ever. I was watching and I instantly liked the graphics and the style and all the physX stuff looked solid. Gameplay didn't look too bad either and I have no problem with videogame violence really. Then I see the guy slaughter unarmed men and women begging for their lives and for the first time I get instant "feels so wrong in a not funny way" feelings. The game itself looks fun but I'm pretty sure I won't be playing this. Definitely interesting in a way since it is extremely rare for a game to make me feel something like this. And yes, this propably doesn't do a lot in helping to change the perception of videogames to the better...
 

kd-z

Member
Before we played Spec Ops, we were given trailers like this:

http://youtube.com/watch?v=kIoJnMT3yUI

Without knowing the context of the story or playing the game, most people assumed the game was yet ANOTHER dumb action military 3rd person shooter with your typical Gears of War cover and shoot mechanics. Yet, at release, and actually playing the game, it was different than advertised? Like wtf right!?

Once again history repeats itself. People constantly assuming one thing even without being given the context or playing the game and making sweeping generalizations.

You have no idea if this game will have a good story, good character(s), a point or not. Not from the trailers and not without knowing more about the game.

Yet even so, we justify killing innocents in games "because it's interesting!" Shtick.
You sure you pasted the link for the right Spec Ops trailer? Because it opens with the line "I want you to see what you've done" (or one like it). Also, that game had references to Joseph Conrad's "Heart of Darkness" in every interview/news story. If someone paid no attention to the game before release they thought it would be a generic military shooter, my expectations were different.

But what is your point, generally? That we shouldn't be talking about Hatred at all because all we've seen is one trailer? Remember about the developer's message that accompanied it. Altogether it all paints a rather convincing picture of what this game is going to be.
 

oni-link

Member
Well, you and I feel differently about what we saw. Again, we'll have to agree to disagree. I felt discomfort. You didn't.

I felt annoyed more than anything, because it doesn't look like a good game, and it looks like it will bring more negative press onto gaming as a whole, it's distasteful and offensive as well

I think if people want to make it, and others want to play it, then that is fair enough, but i don't see any redeeming qualities to the game, and feel that its a cheap marketing trick that will generate controversy and then sales off the back of that

I don't even see how it can be a good game based on the premise, unless it's a score attack game? Get as many points as you can till you die?

Even then the premise is so childish and awful for the sake of being awful that it's only one rung better than games like Ethnic Cleansing anyway
 

Mesoian

Member
And how do you know all that? I can actually answer this one: because you've seen the movies, played the games, watched the TV show perhaps? Hatred? We know absolutely nothing.

Based off this trailer, he says something along the lines of "I hate this world, and I'm sick of the people living in it".

Did you ever think that way? Ever think "ugh people are so stupid or evil sometimes!" Or "ugh this world makes me sick" at times? Ever once? If so, is that not a human emotion? Is that not relatable? I know I think those things sometimes. Only difference is I don't go out killing people through those emotions XD. Yet this character does. Why? I think that's interesting don't you? At least interesting enough to find out why he does such a thing.

I'll say this much, if his words weren't bookended with putting a gun in the mouth of pleading women and firing, I'd probably be more interested. But that's me. That tells me that the game is more about the violence that you're doing rather than why you're doing it.

I mean hell, blame the marketing, but the trailer is doing nothing for me when it comes to wanting to play the game or wanting to know more. I know this is a small team from eastern europe, but your trailers have to be on point, just ask the Metro guys.
 

Mesoian

Member
Even then the premise is so childish and awful for the sake of being awful that it's only one rung better than games like Ethnic Cleansing anyway

Fuuuuuuuuck I forgot about Ethnic Clensing.

You sure you pasted the link for the right Spec Ops trailer? Because it opens with the line "I want you to see what you've done" (or one like it). Also, that game had references to Joseph Conrad's "Heart of Darkness" in every interview/news story. If someone paid no attention to the game before release they thought it would be a generic military shooter, my expectations were different.

I mean, in his defense, Far Cry 3 opens up with Lewis Carol quotes, the narrative in that game is still dogshit.
 
Are you trying to suggest that violence is justifiable in a survival situation? Do you think the scenario in a zombie shooter offers enough detail to somehow let me feel empathy for the dudebro? Oh, world's gone to shit, what a terrible situation. Better kill those zombies, there is no choice. I have yet to play a twin stick shooter that's sophisticated enough to make me question my actions. Games just aren't there yet.


I'm not saying anything about movies, I don't know where you're getting that from. Zombies in these types of video games aren't there to offer you some kind of carte blanche. They come with a fun scenario and that's pretty much it.

I don't care about this game at all, I just find it impolite not to reply when someone actually tries to have a conversation. Even if you think you could analyze me (or anyone else). You are way off though.

Saying that it doesn't need to be defended doesn't mean that it mustn't be defended.

I guess you have issues with shooting humans in video games then.

Am I trying to suggest that using violence is justified in a survival situation? Obviously I am, and I think that pretty much all of society feels the same way unless you disagree with self defense laws. A zombie game doesn't necessarily mean that you should feel empathy, however, if you go mowing down a bunch of people for no reason other than that you want revenge on society then I would fully expect some people to have empathy especially when it comes to executions in such a personal manner. I can see not connecting with the people because they are not real, but I think context is important, and style is important.

This is where I would separate this game from others, as the motives of the character I would be playing don't seem purposeful or constructive in any way. GTA has more of a fantasy style to it where everyone has thought what it would be like to rob a bank, or be a crime lord, where these things are probably not within the realm of reason in the manner in which they play out. People can go on murder sprees in GTA and I have stated it is different due to the cartoony nature of the game and the comedy within the game. It also has a sense of mortality in that as wanted levels raise it feels like a sort of mini game where you are trying to see how long you can survive. This game however, has a serious tone to it, and can be personal due to the executions. I would not say that this game has cartoony graphics, but that could be argued.

I never said that I had an issue with shooting humans in video games, you managed to somehow interpret that out of what I said about the main character's intent. I have an issue with killing for the sake of what the main character's ideology is in this game. Killing for the goal of enacting revenge on society without discriminating in who he targets is what the moral issue with. I always play the good guy in video games and don't go on random killing sprees in games. In GTA I would, but it isn't about that it is about seeing how long I can last with max wanted rating. This game is specifically about killing people, that's the goal of the character. The goal of the game may to be provide a fun experience, but they could have gone about that in a less morally apprehensible way.

Finally, I just find it odd that anyone can make the claim that something doesn't need defended, because everything really does need defended and everything must have a logical explanation to it. I could say that one of my statements doesn't need to be defended because the disputed portion offers little to the argument anyways, and it means that I don't have to defend it for my argument to stand. This is a different case than yours as you must defend your statement for it to have any meaning. Stating that it is a videogame and doesn't need defended is a claim about the property of videogames as a whole. You are either stating that it is art or has another inherent value that I haven't thought of that would prevent needing an explanation. Videogames have not been defined as art currently and so they suffer forms of sensor, and thus you should defend the position that is art. If you must defend it, then it does need to be defended. You must defend your statement for it to have any meaning, which shows a necessity to do something. This necessity to act directly contradicts the original statement that no action has to be taken, which in this case was the act of defending.
 

JNA

Banned
But what is your point, generally? That we shouldn't be talking about Hatred at all because all we've seen is one trailer? Remember about the developer's message that accompanied it. Altogether it all paints a rather convincing picture of what this game is going to be.

I'm just exploring some of the views here on how they justify killing innocents or people in general in games is ok. So far I've got:

- satire
- Not what the game is really about.
- the targets are "innocent people" and not "zombies or aliens".
- "but the enemies in games like Uncharted or God of War were trying to kill me too! So it's ok!
- with context it makes sense.
- characters are interesting enough.
- if characters are boring, games like this is a no go.

This seems to be how we draw our lines in forms of media, or video games in general when it comes to killing as a way of progression through the story, or the main meat of the game.

It's pretty much what the guy who made a brilliant post was going on about.

It's a clever conceit. Players slaughter people in their thousands without thinking just because a game tells them a character is a villain, a guard or a soldier. Games have repeatedly embraced torture as a gameplay mechanic to no complaint from gamers, they have indirectly encouraged players to laugh at killing prostitutes and strippers, reduced the idea of taking a life to a number on a score or a variable determining bonuses later on. Now this comes along and everyone gets all righteous? I'm calling bullshit on that. This is the sort of game most of you will have been playing your entire gaming lives and as many have pointed out, a small reskin, a justifying objective or the dishonest pretense of 'satire' would make it all OK in everyone's eyes. No matter how it turns out, this game looks to be offering exactly what so many other games do but without any excuses to hide behind: murdering people as an accomplishment and source of pleasure. Anyone who has ever played and enjoyed a Rockstar game in particular has absolutely no justification in getting high and mighty over this.
 

Mesoian

Member
Hatred got Haters.

It got it's 15 minutes though.

For a good hour this morning, literally every one I follow in gaming was talking about Hatred. Many didn't have kind things to say, but still, it was out there in a way that few indie games ever will be.
 

Monocle

Member
Looks like a brave provocative artistic interrogation of players' double standards with regard to violence in games exploitative bullshit.
 

Mesoian

Member
Looks like a brave provocative artistic interrogation of players' double standards with regard to violence in games exploitative bullshit.

I mean, it doesn't look great, and the possibility that it might be better than the trailer lets on is not a good reason to stick with something you've made your mind up about. If the game doesn't sell, blame it on the marketing.

Willfully ignoring context is brilliant?

I know pointing out the hypocracies of society is the main pastime of young males on the internet but come on now. Context is everything, in all art. Let's not pretend we don't all know the difference between Indiana Jones shooting a man with a sword and a doctor sewing people together ass-to-mouth just for the sake of argument.

And "ludonarrative dissonance" is kind of a buzzword at the moment, so let's also not ignore how often gamers themselves dissect violence in what they play.

Discussing the presence of such violence separated from it's context is an interesting exercise though. It's quite the thing when you think about the fact that, over the course of their full games, you will probably kill more people as Nathan Drake than you will as Nothing Important.
 

oni-link

Member
The game is basically, guy hates everyone, and wants to kill everyone

Now, if the game was exactly the same in visuals, tone, mechanics, but it was either

White guy hates black people, wants to kill them all

Or

Misogynist hates woman, wants to kill them all

And the trailer showed only black people or woman being killed, how many of the people saying this game looks interesting would suddenly find it appalling?
 

Mesoian

Member
The game is basically, guy hates everyone, and wants to kill everyone

Now, if the game was exactly the same in visuals, tone, mechanics, but it was either

White guy hates black people, wants to kill them all

Or

Misogynist hates woman, wants to kill them all

And the trailer showed only black people or woman being killed, how many of the people saying this game looks interesting would suddenly find it appalling?

Fair question.

162353.jpg
 

LordJim

Member
The game is basically, guy hates everyone, and wants to kill everyone

Now, if the game was exactly the same in visuals, tone, mechanics, but it was either

White guy hates black people, wants to kill them all

Or

Misogynist hates woman, wants to kill them all

And the trailer showed only black people or woman being killed, how many of the people saying this game looks interesting would suddenly find it appalling?

Him being able to grab the fabric would still impress me and it would still look boring for the most part.
The extra mile for shock value at this point would not matter that much. I save my frustration when such things happen in real life
 

AlucardGV

Banned
The game is basically, guy hates everyone, and wants to kill everyone

Now, if the game was exactly the same in visuals, tone, mechanics, but it was either

White guy hates black people, wants to kill them all

Or

Misogynist hates woman, wants to kill them all

And the trailer showed only black people or woman being killed, how many of the people saying this game looks interesting would suddenly find it appalling?
well if he kills all kind of people it's good to me. of course if he kills only some people it's different. you have to be open minded and kill all gender and races, and fight for death equality
 

Hedja

Member
The game is basically, guy hates everyone, and wants to kill everyone

Now, if the game was exactly the same in visuals, tone, mechanics, but it was either

White guy hates black people, wants to kill them all

Or

Misogynist hates woman, wants to kill them all

And the trailer showed only black people or woman being killed, how many of the people saying this game looks interesting would suddenly find it appalling?

You can use that logic on pretty much every game.
 

kd-z

Member
*cut so as not to quote the entire thing*
I gather there's no chance we're going to agree on the whole justification thing. I see a world of difference between killing hostile (or downright evil) people/characters in unrealistic, semi-realistic, stylized and often even realistic environments. It all comes down to the context.

I also call bullshit on xandaca's post. Hotline Miami was a brilliant commentary on violence in games and made me think about it a lot. There are ways to approaching this and what Hatred's developers are doing (and, most importantly, SAYING) is not one of them.
 

NotLiquid

Member
This game looks so laughably extreme you'd be forgiven for thinking it was made by Mark Millar.

Watching the trailer I felt like I was waiting for some kind of punchline that never came.
 

oni-link

Member
You can use that logic on pretty much every game.

No you can't, because in most games you have more context that kill everyone because i hate everyone

Why is killing a mother and father at a park ok, but the two examples i listed not ok? They're both as senseless and horrible as each other

My point is everyone is defending the game as being "art" or "interesting" but it's not, it's just shocking for the sake of it
 

Mesoian

Member
This game looks so laughably extreme you'd be forgiven for thinking it was made by Mark Millar.

Watching the trailer I felt like I was waiting for some kind of punchline that never came.

I think that's the best way you could possibly put it. I was like, "what's the catch? Where's the joke?"
 

JNA

Banned
Willfully ignoring context is brilliant?

I know pointing out the hypocracies of society is the main pastime of young males on the internet but come on now. Context is everything, in all art. Let's not pretend we don't all know the difference between Indiana Jones shooting a man with a sword and a doctor sewing people together ass-to-mouth just for the sake of argument.

And "ludonarrative dissonance" is kind of a buzzword at the moment, so let's also not ignore how often gamers themselves dissect violence in what they play.

But that's the thing now isn't it? As long as you have been given a clear objective and are told in where to go and what to do, then this is all ok!

https://youtube.com/watch?v=HpVAhBBJcnk

Or this:

https://youtube.com/watch?v=xktIvkonhtc

It's like in Bioshock, you are given a clear objective on where to go and who to kill. It doesn't matter how you do, just get it done. Oh don't worry these people are bad news so feel free to torture them too if you like!

Tell me something: what is the context in GTA V where in some parts, you have to go around killing cops. "Oh that's easy. You see we have to rob a bank an-...oh". But that's ok right?

For the record: I enjoy all these games never the less because I find either of them fun, interesting, or immersive. Sometimes all of the above depending on the game. But if you're for these kind of games, how are you against this?

I on the other hand am for free speech and all that stuff. This stuff is perfectly ok in my book. If you don't like it, don't buy it. Simple enough. But to try and demand that these kind of games should not exist because you find them repulsive or it offends you or what not, that TO ME is much more harmful and damaging to the industry than any game could do.
 

Northeastmonk

Gold Member
No you can't, because in most games you have more context that kill everyone because i hate everyone

Why is killing a mother and father at a park ok, but the two examples i listed not ok? They're both as senseless and horrible as each other

My point is everyone is defending the game as being "art" or "interesting" but it's not, it's just shocking for the sake of it

I think it's part of our right to free speech. They can make it, but frankly the only games that get hit are the good games anymore. GTA, CoD, etc.

You're seeing these games come out in left field or mods that do this whole creativity is justice to extremity and brutality. Even GTA and CoD are under premises and tones of corrupted justice and mobster thinking.

This game feels like it wants to use the freedom of creativity and art with absolute punishment and wicked thinking. I personally don't think it will sell well if it can't justify itself on another level.

When I go out in GTA I feel like I'm in Liberty City fighting to get by with a bunch of evil men. I don't go out in Liberty City and think "oh those two in the park need to die". There's a huge difference IMO.


Even Postal didn't take on this lasting appeal because of its "hatred towards people". Most modern Triple A games don't go that far.

This is like:
Shocked.gif


GTA is a much easier game to handle and they commit crimes for a goal to become rich. This is like Punisher level meets everything you could muster.


And remember..."No Russian"
 

-PXG-

Member
I love the logo and the art direction. Everything is black white with the exception of light sources. I get an eery, macabre, atmospheric vibe from it.

The premise is beyond grim. It's gratuitous, straight up evil violence for the sake of it. Whatever. It's obviously meant to shock and start a conversation, which it succeeded to do. I saw the trailer earlier today (thread on /v/, not GAF). I thought it was a good trailer and did what it was supposed to do. People will complain and SJWs will have a field day. Eh...

Good luck to the devs on this one. Hope they don't deal with too much bullshit.
 

Kiru

Member
I kinda wonder if it had gotten the same exposure without this thread on neogaf, maybe I shouldn't have created one... :/
 

Mesoian

Member
I on the other hand am for free speech and all that stuff. This stuff is perfectly ok in my book. If you don't like it, don't buy it. Simple enough. But to try and demand that these kind of games should not exist because you find them repulsive or it offends you or what not, that TO ME is much more harmful and damaging to the industry than any game could do.

Scale and magnitude is a thing. Sure you can go around shooting people in GTA and it's like, "who cares, the game certainly doesn't", but I've never seen a game where random helpless people are pleading for their lives and are being executed for no reason in such graphic ways. You can make the argument that if a game did that, there's no way it could be sold on store shelves, and I guess Hatred gets points for revolutionizing needless brutality, but it's still something that a lot of people aren't going to want to associate themselves with.

And no one is saying that the game shouldn't exist or should stop being made. But I'm not gonna buy it, I doubt a huge amount of people are going to either. Censorship no, but people will vote with their wallets.

I kinda wonder if it had gotten the same exposure without this thread on neogaf, maybe I shouldn't have created one... :/

It would have, it was all over the place this morning.
 
It got it's 15 minutes though.

For a good hour this morning, literally every one I follow in gaming was talking about Hatred. Many didn't have kind things to say, but still, it was out there in a way that few indie games ever will be.
Its sad that this (IMO) garbage is gonna be how this hobby is characterized. I don't mind controversy but not for the sake of being controversial. I fear for people who actually want to play a game like this.
 
But that's the thing now isn't it? As long as you have been given a clear objective and are told in where to go and what to do, then this is all ok!

https://youtube.com/watch?v=HpVAhBBJcnk

Or this:

https://youtube.com/watch?v=xktIvkonhtc

It's like in Bioshock, you are given a clear objective on where to go and who to kill. It doesn't matter how you do, just get it done. Oh don't worry these people are bad news so feel free to torture them too if you like!

Tell me something: what is the context in GTA V where in some parts, you have to go around killing cops. "Oh that's easy. You see we have to rob a bank an-...oh". But that's ok right?

For the record: I enjoy all these games never the less because I find either of them fun, interesting, or immersive. Sometimes all of the above depending on the game. But if you're for these kind of games, how are you against this?

I on the other hand am for free speech and all that stuff. This stuff is perfectly ok in my book. If you don't like it, don't buy it. Simple enough. But to try and demand that these kind of games should not exist because you find them repulsive or it offends you or what not, that TO ME is much more harmful and damaging to the industry than any game could do.

Considering that Fallout example doesn't happen in the actual game, and the God of War example is Kratos fighting hostile, mythological entities, I think the differences should be pretty obvious.

In Bioshock you aren't forced to kill a single human who isn't hostile to you. The GTA thing is a better argument, but even police officers accept the risk of violence as part of their job (I'm not saying that makes killing cops in GTA okay or justified - but it's also not the central focus of the game). The innocents being killed in the Hatred trailer don't meet any of those criteria, and killing them is the central focus of the game. That's the difference.
 

Mesoian

Member
Its sad that this (IMO) garbage is gonna be how this hobby is characterized. I don't mind controversy but not for the sake of being controversial. I fear for people who actually want to play a game like this.

Naw, it won't be that bad. We got past Rapelay, we'll get past this.

In Bioshock you aren't forced to kill a single human who isn't hostile to you.

Let's not get crazy, you totally do.

Metal Gear Solid is a better example of that.
 

nero2082

Member
Destructive Creations dev made a comment on polish site polygamia.pl about their upcoming game :

http://polygamia.pl/Polygamia/1,107...elac_do_niewinnych_ludzi__Przesada_.html?bo=1

rough translation

Hatred consists of 7 free-roam levels connected with cohesive story in background. Let's not kid ourselves - story won't be the most important part, I think that tons of cutscenes or dialogues would disrupt the flow of the game and that 'lone psycho' feel.

We're small, independent studio from Gliwice. It's 10 people and we're all paratroopers from a bigger company (The Farm 51) We got some experience, we've been working together for quite some time, we're all good pals and we're working on a game. We got a budget, skills and goodwill. And crazy idea too, so we're going for it.

We're not afraid of controversy. We know there will be one, but they're part of video game history and one game won't change anything. You have the same thing in lots, lots of games, the difference is we're not justifying anything - we want the player to think about the story behind it and to let him figure out himself what drives this fucked up dude who panned out idea in his head that he wants to shoot people.

People will split into two groups - we can already see that - those who 'dig' it and those who think it crossed the line. And that's good, some things should be black or white. We're not going to force anyone to play it, we won't feed you with bullshit talk, that it's something revolutionary.

We're pointing out that Hatred is a game for mature audience and not for the faint-hearted. A guy coming from stressful day at work, looking for some kind of relief, or a type that just likes that genre and mayhem style action - he is our target. Rest will be appalled by it, whatever. Till noone comes to our offices guns blazing rampaging in the name of 'saving the world from violent games influence' , we're cool.
 

Zephyrus

Banned
That's not what science says. Crime rates are down all around because people are more pacified by their entertainment. The kids who would be out shooting each other are now shooting people in CoD. It's not 100%, and there will always be insane people that you can't help, but giving someone who is driven to do something terrible a virtual outlet to do that thing instead of inflicting it on the real world is a good thing.

So let's see:

The plot of this game is "society disgusts me, let's kill every cockroach".

You're totally right. No mentally ill kid with social issues will look at this game and think "hey, I should do the same".

It's not like it has ever happened before.

And videogames haven't ever been blamed for those non-existant events.
 
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