I guess it is mentioned a bit in the article, but I don't buy that you can't take risks on a console (or any platform) these days. The problem is you've made yourself beholden to executives who have in turn made themselves beholden to the shareholders, and then it is all about what the profit is.
When you see stuff like Super Meat Boy, Fez, Dust, etc, games of quite high quality that take a risk or fill a niche, games put out by small 1-2 man teams... there is nothing stopping some of these ex-<big_company> devs from taking that road. You got a vision for a game you think is great, unique, and publishers don't want to touch? Get it up there yourself. The tools to take risks in video games are better and more available than ever, just not when working for a big publisher who needs to please the shareholders.
I'm honestly excited for next gen, not because of the next big EA/Ubi/whoever game, but to see the next wave of XBLA/PSN/Indie stuff. Sure, there is a good chunk of crap (because it is so easy to take risks, so many more try it!) but there are some real gems on there, and often made by newcomers. An experienced dev team could knock something out of the park.