PS: With a pushed release date to October or November and the Wii U releasing around then too, does that mean that you’ll try to finagle your way on there?
AN: (Smiles) I wonder. I wonder if that means that. Let me put it this way: we have a Wii U dev kit, and our game is coming out around the time that system launches, so that would be pretty cool.
PS: What excites you about the Wii U tablet controller?
AN: I have to think of it in terms of Runner2 now — thinking about it broadly would be too much — but if we were to do a Wii U version, what if you could have a pick-up in the game that reveals hidden bonuses and stuff that you can’t see on your screen but have to hold the controller up? You’re still playing but it’s sort of like an X-ray vision.
PS: So sort of like a CommanderVideo detective mode.
AN: Yeah, exactly! (laughs) You get a Silent Scope kind of feel. But anyway, if we do a Wii U version I don’t know what we would do with the controller. I would want to do something unique, but honestly we haven’t figured that part out.