.Is this technology used in the Wii-U?
Rhetorical question, of course.
.Is this technology used in the Wii-U?
I don't know why some guys have a hard time grassping this. Arguing this is an ever losing battle... they just refuse to listen. The only strong argument is the one regarding precision but there are several examples related to console gaming in which presicion is sacrified with convinience or user experience in mind.With a stylus.
With a stylus.
Which is going to be useless if you're taking advantage of the precision of the touchscreen, since you'll be holding a stylus!
This is my big problem with the Wii U controller. If you want to use the advantages of a resistive touchscreen that Nintendo supposedly thought were so important, you need to devote a hand to the stylus, preventing you from using one side of the controller. A capacitive touch screen would allow for more game design flexibility.
That's the screen i want there or at least with those features. Multi touch resistive in this case, right? It seems to work wonderfully even with fingers.
That was Proto DS, actually.
This is DS Phat.
I wouldn't hold my breath. But this was about the misconceptions about resistive technology in general, not specifically about the Wii U. Unlike what most people seem to believe these days, the best resistive screens currently available are better than the best capacitive screens, and that's unlikely to change. In fact, the next generation of resistive touchscreens is even better than that.Is this technology used in the Wii-U?
Make something quick and dirty for E3 and sort it out later.
Much like with the original DS.
Fair point, but I expect the Wii U touch screen will be less precise than a standard tablet capacitive screen when used without a stylus.Probably not. But this was about the misconceptions about resistive technology in general, not specifically about the Wii U. Unlike what most people seem to believe these days, the best resistive screens currently available are better than the best capacitive screens, and that's unlikely to change.
Yes, but since we are not getting it in the WiiU and for what i understand they are even more expensive than a similar sized capacitive, we are screwed still with the single touch resistiveI wouldn't hold my breath. But this was about the misconceptions about resistive technology in general, not specifically about the Wii U. Unlike what most people seem to believe these days, the best resistive screens currently available are better than the best capacitive screens, and that's unlikely to change. In fact, the next generation of resistive touchscreens is even better than that.
At least it had a good d-pad.Still ugly.
Nintendo can't really do much about people gaming the retail system without also penalizing legitimate customers within that window. You still got 20 free games, most of which new 3DS can't even get if they want to pay for them.So did the people who bought it at $170. They would buy it less than 30 days before the price change, after price drop they would go to the store and honor it, and get the same games I did. If Nintendo would've said: "The price drop is today and those who bought it more than 30 days ago will get free games! Those who bought it in less than 30 days will get a $50 refund (or the whole $80)"
They could have even given those launch day buyers even more free games than those who bought it afterwards. They could have made a chart with the month you bought it. If you bought it under one month, you get 5 games, two months ago get 10 games, launch month gets 15 games.
I guess the misconceptions arise because these cooler screens aren't actually in use in anything that we're using at the moment. Good to see progress regardless.I wouldn't hold my breath. But this was about the misconceptions about resistive technology in general, not specifically about the Wii U. Unlike what most people seem to believe these days, the best resistive screens currently available are better than the best capacitive screens, and that's unlikely to change. In fact, the next generation of resistive touchscreens is even better than that.
Nintendo can't really do much about people gaming the retail system without also penalizing legitimate customers within that window. You still got 20 free games, most of which new 3DS can't even get if they want to pay for them.
Again, how many companies have done this sort of thing before?
If there is no plan for it whatsoever, then i agree. But that is not the case with the Vita. Games are running in native resolution as well. It is the same with iPad 3 (although i dont know how big the selection of apps is, that supports native iPad 3 resolution).Doesn't change the fact that it makes zero sense to use a screen that's higher resolution than the content you plan to feed it.
Unlikely. Any Nintendo device so far has used high quality resistive touchscreens - 4096 x 4096 resolution, very high sampling rate.Fair point, but I expect the Wii U touch screen will be less precise than a standard tablet capacitive screen when used without a stylus.
Actually, reading more about Stantum's technology, the touchscreen itself is a regular mass market element not unlike those Nintendo uses, and those get cheaper the bigger the screen is (compared to capacitive, of course). The main difference is the controller chip. So who knows. It's certainly unlikely, but not entirely impossible.Yes, but since we are not getting it in the WiiU and for what i understand they are even more expensive than a similar sized capacitive, we are screwed still with the single touch resistive
I tried to take a screenshot from Uncharted that i thought looked great on the screen. But when i transfered the picture to PC, then it looked pretty bad (looking at the picture in full size). If you scale the picture, then you might get a better representation.I own a Vita, and direct feed shots are an accurate representation of the IQ, sans color saturation. The Vita screen doesn't make the scaling artifact to suddenly disappear. It really hurts UC:GA and Unit 13 looks.
The WiiU screen resolution is poor compared to anything released recently. Theres no way around it. The iPad 2 will no longer be for sale in a couple months. For a device that'll be active and sold for until at least 2017, its disappointing.
Don't insult everyone here while making excuses.
"Why nitpik?"
"Why you need billion ppi?"
"Less than 1 percent will notice."
Its not the end of the WiiU. However there is nothing wrong with critiquing Nintendo. You're allowed to do it and still look forward to the next 3d Mario, Zelda, or Retros new title.
Besides the spec bump, which goes hand in hand, isn't the screen the selling. To the point where Nintendo E3 reveal last year was entirely centered around it. Won't it also be used as a standalone device sometimes?
The resolution is poor considering its expected release date.
Its not going to look horrible and unusable. Its not going drastically if at all affect sales. Its part of whats going to possibly allow Nintendo to sell the WiiU at a relatively low price while still making a small gain.
However, you can't defend the fact that the screen will worse than other devices released at the same time or even slightly earlier. People have the right to be both dissapointed with. Just as anyone has the right to be okay with it. They're not all just Nintendo haters looking for whatever defect to attack Nintendo and the WiiU with. Maybe they really big Nintendo fans and that's why details about the WiiU like the screen, bug them so much.
The WiiU screen resolution is poor compared to anything released recently. Theres no way around it.
However, you can't defend the fact that the screen will worse than other devices released at the same time or even slightly earlier.
Speaking about scaling and image quality, how will it be when you want to play/stream a game on the WiiU controller. If a WiiU game is 1080p (1920x1080), how will that look at a screen with max resolution of 854x480?
Its not the end of the WiiU. However there is nothing wrong with critiquing Nintendo. You're allowed to do it and still look forward to the next 3d Mario, Zelda, or Retros new title.
Besides the spec bump, which goes hand in hand, isn't the screen the selling. To the point where Nintendo E3 reveal last year was entirely centered around it. Won't it also be used as a standalone device sometimes?
The resolution is poor considering its expected release date.
Its not going to look horrible and unusable. Its not going drastically if at all affect sales. Its part of whats going to possibly allow Nintendo to sell the WiiU at a relatively low price while still making a small gain.
However, you can't defend the fact that the screen will worse than other devices released at the same time or even slightly earlier. People have the right to be both dissapointed with. Just as anyone has the right to be okay with it. They're not all just Nintendo haters looking for whatever defect to attack Nintendo and the WiiU with. Maybe they really big Nintendo fans and that's why details about the WiiU like the screen, bug them so much.
Speaking about scaling and image quality, how will it be when you want to play/stream a game on the WiiU controller. If a WiiU game is 1080p (1920x1080), how will that look at a screen with max resolution of 854x480?
These controllers are gonna be like $80 I bet ._.
And the WiiU doesn't make sense to me if only one of these controllers can be attached to the WiiU at once. Force everyone else to use the inferior Wii Remotes for multiplayer games? Give one person the screen advantage? :l
Or maybe its too much work for them.
These controllers are gonna be like $80 I bet ._.
And the WiiU doesn't make sense to me if only one of these controllers can be attached to the WiiU at once. Force everyone else to use the inferior Wii Remotes for multiplayer games? Give one person the screen advantage? :l
If there is a scaler built in it could look like playing 360 on SDTV. Nice, but the devs need to think about the scaling when choosing font size. Remember Dead Rising?Speaking about scaling and image quality, how will it be when you want to play/stream a game on the WiiU controller. If a WiiU game is 1080p (1920x1080), how will that look at a screen with max resolution of 854x480?
What gaming company has slashed off the price of their console in just under 4 months of being released?
http://news.bbc.co.uk/1/hi/entertainment/1936791.stmThe price in Europe will now drop to 299 euros (£184) from 479 euros (£298).
Those who bought the Xbox at the higher price have been promised a "thank you package", which will include two free games and an Xbox game controller.
Probably not, i agree. But it wont be native resolution then, which should affect the image quality.I don't see it being an issue given the size of the screen.
How does this work? Do they need to make the game with different assets for different resolutions?Perhaps the Wii U will switch to rendering the game at the smaller resolution when the Tablet is the primary display, rather than taking the 1080p image and re-sizing.
Hehe true. I dont remember Dead Rising specifically, but i did notice that some text was hard to read on a SDTV for some games.If there is a scaler built in it could look like playing 360 on SDTV. Nice, but the devs need to think about the scaling when choosing font size. Remember Dead Rising?
There are three possible levels.KillGore said:But doesn't the PS3 output PS2 games at 720p? or is that another technique altogether?
It's not the kind of thing that would break compatibility; it's like how 3DS can display original DS games larger and blurrier.BurntPork said:Theoretically, it could, but Nintendo will probably not do it because they want to play it safe and ensure 100% BC.
Assuming it was 1080p with no AA and scaled down, that would essentially make it 5x super-sampled anti-aliasing. Unless the game switches to some alternate rendering mode, then all bets are off.test_account said:Speaking about scaling and image quality, how will it be when you want to play/stream a game on the WiiU controller. If a WiiU game is 1080p (1920x1080), how will that look at a screen with max resolution of 854x480?
No, it'd just be like switching the resolution on a PC game.test_account said:How does this work? Do they need to make the game with different assets for different resolutions?
I own a Vita, and direct feed shots are an accurate representation of the IQ, sans color saturation. The Vita screen doesn't make the scaling artifact to suddenly disappear. It really hurts UC:GA and Unit 13 looks.
Or diversify multiplayer by making the gameplay different depending on whether you have the wii mote / WiiU controller....
I'm not blaming you for feeling burned, I'm just saying at least Nintendo actually did something to try and soften the blow. The cut was instrumental for the future health of the platform and given it's urgency it seems like the decision came pretty quick before announcement. Maybe Nintendo could've timed it better, maybe they couldn't, I don't think we really have enough working knowledge of the internal factors to say for sure.You can't blame me for feeling burned. Like I said, they could have done the price cut the same day it was announced. In fact, I wouldn't have even cared if the people within those 30 days return to get their $80 back because I know they bought the console at $250 without knowing about the price cut, it's the thought that counts.
What gaming company has slashed off the price of their console in just under 4 months of being released?
I'm not blaming you for feeling burned, I'm just saying at least Nintendo actually did something to try and soften the blow. The cut was instrumental for the future health of the platform and given it's urgency it seems like the decision came pretty quick before announcement. Maybe Nintendo could've timed it better, maybe they couldn't, I don't think we really have enough working knowledge of the internal factors to say for sure.
As for comparable price cuts with their competitors, the 3DS cut was $80 and 4.5 months out from US launch. The quickest US cuts from competitors "game" platforms were 7 months / $100 on Xbox for Microsoft, 8 months / $100 on PlayStation or 2 months / $100 on Xperia Play for Sony and 2 months / $100 on iPhone for Apple. Only Nintendo and Apple compensated their early adopters.
But its ok because noone cares about hardware!! If I'm paying $300-350 I shouldnt have to deal with such low res and low pq on the most important and advertised feature of the console.
But its ok because noone cares about hardware!! If I'm paying $300-350 I shouldnt have to deal with such low res and low pq on the most important and advertised feature of the console.
Why do people assume it being wider will make it less comfortable? If anything it should make it more comfortable because your arms naturally rest apart. That's part of the reason why the Wiimote is so comfortable. It's smaller controllers that are more cramp-inducing.
When presented with something that seems illogical to you, ask this question:
"Is ____________ different from similar controllers/accessories/games/settings/etc. in some fashion?" If yes, people will bitch about it and/or imagine it to be sub-par in some way. You'll get used to it.
But its ok because noone cares about hardware!! If I'm paying $300-350 I shouldnt have to deal with such low res and low pq on the most important and advertised feature of the console.
Why do people assume it being wider will make it less comfortable? If anything it should make it more comfortable because your arms naturally rest apart. That's part of the reason why the Wiimote is so comfortable. It's smaller controllers that are more cramp-inducing.
Well, we are looking the direct feeds on different screens to begin with. But my main point is that graphical faults doesn't magical disappear on the Vita screen. They are still evident and the game visual appeal suffers because of them. In this case, the games are being hurt by Vita's (relative) high resolution instead of being benefited by it.Completely disagree. On the Vita, they don't look native-res suddenly or anything, but they look way better than the direct feed shots do.
Speaking about scaling and image quality, how will it be when you want to play/stream a game on the WiiU controller. If a WiiU game is 1080p (1920x1080), how will that look at a screen with max resolution of 854x480?
The new sticks look great to me as well as the additional buttons.
However the 4 face buttons still look far too small :-(
Unlikely. Any Nintendo device so far has used high quality resistive touchscreens - 4096 x 4096 resolution, very high sampling rate.
Actually, reading more about Stantum's technology, the touchscreen itself is a regular mass market element not unlike those Nintendo uses, and those get cheaper the bigger the screen is (compared to capacitive, of course). The main difference is the controller chip. So who knows. It's certainly unlikely, but not entirely impossible.
Or you could just suck it up and move on.
Now, considering that your suggestion would cost Nintendo money, potentially unnecessarily, I think Nintendo will have more resolve than you will on this matter and outlast your objection. So you can either play the next Smash Bros. on this controller, or you can go and play more Melee because you've never held this new controller yet automatically assume it's a worse alternative.
Seriously, your call.