I didn't see the Natal demo, so I'm going by live-blogged accounts, but I'm confused...
It
sounds like the demo's main features were:
- Spooky AI and human-like interactivity, and...
- Voice recognition
The first one is the holy grail of computing, and is, of course, completely impossible to achieve on current console hardware. Come'on Peter, pull the other one. Oh, and how does motion control figure into this?
The second one is just confusing. Why would you need motion sensing to enable voice recognition in games? What? Seems like, I don't know, some sort of mic headset that you plug into your controller might work better. I wonder how much that would cost....
Can someone better explain how this Milo demo required and used the camera?
And, as I expected, I'm disappointed to see this peripheral positioned purely as a waggle enabler. Unless they work this functionality into "normal" games, this thing is gonna sink without a trace.
$200? Not a chance. If MS didn't think they could sell them for less that $100, they wouldn't even bother talking about this.
Is this thing the 3DV camera, or is it something else? The only description I read was, "flat thing, below the screen". That doesn't really sound like a camera.