Jack The Nipper
Banned
Some of the best racing games of last gen period
I was really looking forward to this game. Ignoring the infamous e3 trailer I had gotten over and was paying attention to the screens and gameplay vids. While the visuals or physics didn't meet the trailer in anyways. the game ended up with some amazing track design and effects that were just a thrill to play. Upon playing the game I had noticed the game did feel too slow and playing the game in first person was one way to compensate for this. Playing in first person felt better anyways, the mud , dust effects along with the interaction was just much more thrilling in first person.
Track design- What I really love about the series is the track design. They just feel like a part of the world instead of feeling like some sort of circuit enclosed base area. You can go right to left in the more open parts and find short cuts.
The feeling of mud flying up, dust and things hitting you in the face hasn't been done nearly as well in most games. The art style of the characters in this game also give a very wave race feeling to it which is nothing but a plus.
Pros
Amazing track design with nice open areas in parts, short cuts
Dust feels good and adds to the depth of certain tracks
Mud feels fun and can feel the slide in turns
Interaction and jumps feel right
Cons
A bit too slow
A bit messy visually even though the art style is great
Bikes don't feel very good to me
Lovin the first game I was instantly waiting for the sequel to drop.
First things first, the visuals were made to look quite a bit better. We lost the sand and a lot of the mud but we gained more lush areas along with water. While this isn't exactly better it did fit the series well and was a great game.
Speed was increaesd and some of the physics for contact with cars and the ground were changed and most for the better.
Art style was changed a bit and I prefer the style of the first game a lot more.
Track design was still great, with a mix of open wide areas and smaller ones. I would say this is some of the best track design in gaming and it hasn't been done quite this well in a long time. These feel more like areas you go through where dc feels more like small circuits.
Water was added to be a bit of a cool down system, needing to e brake to make tighter turns and boosting out was a must.
The good
Locals, track design an look was very good
Speed was increased and felt great
The bad
We didn't get any areas that truly fit the canyons of the first game (not a huge negative btw)
Rubber Band AI and just a bit too hard
Art style on characters not quite as good as the first.
MS Apocalypse
I'll talk about this one least cause it just wasn't as good and lost it's appeal. Character art style was at it's worse, physics and design weren't exactly worse but the earhquake and city areas did hurt the design imo
Physics and dropping down off jumps were a lot faster and not exactly worse to be honest. Tracks were made to look different on different days of the disaster. Tracks also had things happening on each lap such as things falling and crashing. The weather effects and storms were pretty nice but not needed for a top end MS game. having a level or two with a storm in PR would be good enough.
Looking to the future
I hope we can get a mostorstorm hub world that provides remakes of the first two games along with new areas to expand on the formula. New, sand, dust and canyon areas. new jungles an islands to play on. this could really be the ultimate game in the series.
Each land area can be it's own festival and these could be made yearly, or as fast as can be. 6 to 7 tracks per festival area would be amazing.
Driveclub* while a good game, it just isn't mostorstorm and I wish a motorstorm series can get the dlc and post game treatment like this game has.
If there is a new game in the MS series I hope they focus on IQ, effects (dust, wind, rain, grass, water) first and focus on the details and visuals last. A game looking like Driveclub isn't needed, but clear and crisp IQ along with even better physics, effects is.
VR- Most everything I said above, having dust, mud and water flying in your face and these big jumps would be such a thrill. I'd rather have full PS4 versions first though.
I'd love for you guys to share your first time playing the games , screens and whatever else you can. Hope we can bring back the MS feeling along with new fans.
I had some great images of ms 1 and 2 but I don't have them with me right now.
I won't forget the MS rc game- It was good and I enjoyed it. I was looking forward to more games from them in this size and it has yet to happen. I actually had a few top 20 lap times or so back at one time. Really got into it.
I didn't get enough time with the PS2 version of motorsorstorm but physics aren't nearly as nice.
VIDEOS
These are some great things to show people who haven't played the game, just how diverse the physics are. It isn't just a turn left and right game, its very vertical and bounce heavy.
Motorstorm
https://www.youtube.com/watch?v=otpaDZGUduc Coyote Rage
Remembering MS https://www.youtube.com/watch?v=5YF9YfcSHDc
More of a typical player on dust devil
https://www.youtube.com/watch?v=sAQ2WiqtprE
IGN's nice little review here
https://www.youtube.com/watch?v=ju4dwxCxROU
IGN PR Review
https://www.youtube.com/watch?v=CEWab4YhG10
PR Gameplay
https://www.youtube.com/watch?v=tsu9jNnRfYU
https://www.youtube.com/watch?v=hNiq6sADKyg
https://www.youtube.com/watch?v=hNiq6sADKyg
https://www.youtube.com/watch?v=Kt6F9uoUOrw crazy crash at the start of this one and this is what makes the game fun you never know what wlll happen
MSA
GS review you can see the way cars drop to the ground a lot faster here pretty easily
https://www.youtube.com/watch?v=_ys_a3JPQwY
Motorstorm RC which you should be able to buy digital today (one of the best racers of this type)
https://www.youtube.com/watch?v=ovmbmhfvHvY
Finally AE
https://www.youtube.com/watch?v=ZNgk83ipAmA
I always found this game interesting because it's one of those situations where you say, how would this game be on the ps2. (it was made for psp) ported to ps2. And we sort of got this year, even though if it was made for the ps2 and made by evo I'm sure it would have been even better.
Luckily to go against what they say about the tracks, it's true it needed more but I love playing on the levels so much I don't mind
The dust and litle jumps around the course feels great.
I was really looking forward to this game. Ignoring the infamous e3 trailer I had gotten over and was paying attention to the screens and gameplay vids. While the visuals or physics didn't meet the trailer in anyways. the game ended up with some amazing track design and effects that were just a thrill to play. Upon playing the game I had noticed the game did feel too slow and playing the game in first person was one way to compensate for this. Playing in first person felt better anyways, the mud , dust effects along with the interaction was just much more thrilling in first person.
Track design- What I really love about the series is the track design. They just feel like a part of the world instead of feeling like some sort of circuit enclosed base area. You can go right to left in the more open parts and find short cuts.
The feeling of mud flying up, dust and things hitting you in the face hasn't been done nearly as well in most games. The art style of the characters in this game also give a very wave race feeling to it which is nothing but a plus.
Pros
Amazing track design with nice open areas in parts, short cuts
Dust feels good and adds to the depth of certain tracks
Mud feels fun and can feel the slide in turns
Interaction and jumps feel right
Cons
A bit too slow
A bit messy visually even though the art style is great
Bikes don't feel very good to me
Lovin the first game I was instantly waiting for the sequel to drop.
First things first, the visuals were made to look quite a bit better. We lost the sand and a lot of the mud but we gained more lush areas along with water. While this isn't exactly better it did fit the series well and was a great game.
Speed was increaesd and some of the physics for contact with cars and the ground were changed and most for the better.
Art style was changed a bit and I prefer the style of the first game a lot more.
Track design was still great, with a mix of open wide areas and smaller ones. I would say this is some of the best track design in gaming and it hasn't been done quite this well in a long time. These feel more like areas you go through where dc feels more like small circuits.
Water was added to be a bit of a cool down system, needing to e brake to make tighter turns and boosting out was a must.
The good
Locals, track design an look was very good
Speed was increased and felt great
The bad
We didn't get any areas that truly fit the canyons of the first game (not a huge negative btw)
Rubber Band AI and just a bit too hard
Art style on characters not quite as good as the first.
MS Apocalypse
I'll talk about this one least cause it just wasn't as good and lost it's appeal. Character art style was at it's worse, physics and design weren't exactly worse but the earhquake and city areas did hurt the design imo
Physics and dropping down off jumps were a lot faster and not exactly worse to be honest. Tracks were made to look different on different days of the disaster. Tracks also had things happening on each lap such as things falling and crashing. The weather effects and storms were pretty nice but not needed for a top end MS game. having a level or two with a storm in PR would be good enough.
Looking to the future
I hope we can get a mostorstorm hub world that provides remakes of the first two games along with new areas to expand on the formula. New, sand, dust and canyon areas. new jungles an islands to play on. this could really be the ultimate game in the series.
Each land area can be it's own festival and these could be made yearly, or as fast as can be. 6 to 7 tracks per festival area would be amazing.
Driveclub* while a good game, it just isn't mostorstorm and I wish a motorstorm series can get the dlc and post game treatment like this game has.
If there is a new game in the MS series I hope they focus on IQ, effects (dust, wind, rain, grass, water) first and focus on the details and visuals last. A game looking like Driveclub isn't needed, but clear and crisp IQ along with even better physics, effects is.
VR- Most everything I said above, having dust, mud and water flying in your face and these big jumps would be such a thrill. I'd rather have full PS4 versions first though.
I'd love for you guys to share your first time playing the games , screens and whatever else you can. Hope we can bring back the MS feeling along with new fans.
I had some great images of ms 1 and 2 but I don't have them with me right now.
I won't forget the MS rc game- It was good and I enjoyed it. I was looking forward to more games from them in this size and it has yet to happen. I actually had a few top 20 lap times or so back at one time. Really got into it.
I didn't get enough time with the PS2 version of motorsorstorm but physics aren't nearly as nice.
VIDEOS
These are some great things to show people who haven't played the game, just how diverse the physics are. It isn't just a turn left and right game, its very vertical and bounce heavy.
Motorstorm
https://www.youtube.com/watch?v=otpaDZGUduc Coyote Rage
Remembering MS https://www.youtube.com/watch?v=5YF9YfcSHDc
More of a typical player on dust devil
https://www.youtube.com/watch?v=sAQ2WiqtprE
IGN's nice little review here
https://www.youtube.com/watch?v=ju4dwxCxROU
IGN PR Review
https://www.youtube.com/watch?v=CEWab4YhG10
PR Gameplay
https://www.youtube.com/watch?v=tsu9jNnRfYU
https://www.youtube.com/watch?v=hNiq6sADKyg
https://www.youtube.com/watch?v=hNiq6sADKyg
https://www.youtube.com/watch?v=Kt6F9uoUOrw crazy crash at the start of this one and this is what makes the game fun you never know what wlll happen
MSA
GS review you can see the way cars drop to the ground a lot faster here pretty easily
https://www.youtube.com/watch?v=_ys_a3JPQwY
Motorstorm RC which you should be able to buy digital today (one of the best racers of this type)
https://www.youtube.com/watch?v=ovmbmhfvHvY
Finally AE
https://www.youtube.com/watch?v=ZNgk83ipAmA
I always found this game interesting because it's one of those situations where you say, how would this game be on the ps2. (it was made for psp) ported to ps2. And we sort of got this year, even though if it was made for the ps2 and made by evo I'm sure it would have been even better.
Luckily to go against what they say about the tracks, it's true it needed more but I love playing on the levels so much I don't mind