More_Badass
Member
http://store.steampowered.com/app/362490/
https://www.gog.com/game/exanima
Due to the nature of the control schemes, sometimes the physics and movement can look a bit wonky, but overall nothing else comes close. I've been watching Game of Thrones recently, and this is the only game that captures those kind of weighty, heavy, brutal clashes. The clang of blade and blade, the scrape of a steel sword against stone when you miss a swing, the thuds of heavy blows against shields, the physicality of armored foes pushing and striking at each other, the screams and wet impacts when you rend flesh. Everything is driven by physics and momentum, so timing and positioning is crucial. It allows for strategies like staying up close so your long sword wielding enemy doesn't have the distance to swing effectively, or staying to the side of an enemy so you can slash at the unshielded part of his body, or letting a missed sledgehammer swing open up your enemy for an attack.
You can control the angle and speed of your swing, performs feints and parries. A fast step forward can add extra heft and power to your attack. With a click of a button, you can thrust your blade forward or perform a downward strike; the latter can end a fight in seconds if you land a head-crushing blow with a hammer or mace. Side-stepping an attack can throw an enemy off balance, giving you time and an opening to land a devastating attack.
Some combat in the expert arena
https://www.gog.com/game/exanima
Due to the nature of the control schemes, sometimes the physics and movement can look a bit wonky, but overall nothing else comes close. I've been watching Game of Thrones recently, and this is the only game that captures those kind of weighty, heavy, brutal clashes. The clang of blade and blade, the scrape of a steel sword against stone when you miss a swing, the thuds of heavy blows against shields, the physicality of armored foes pushing and striking at each other, the screams and wet impacts when you rend flesh. Everything is driven by physics and momentum, so timing and positioning is crucial. It allows for strategies like staying up close so your long sword wielding enemy doesn't have the distance to swing effectively, or staying to the side of an enemy so you can slash at the unshielded part of his body, or letting a missed sledgehammer swing open up your enemy for an attack.
You can control the angle and speed of your swing, performs feints and parries. A fast step forward can add extra heft and power to your attack. With a click of a button, you can thrust your blade forward or perform a downward strike; the latter can end a fight in seconds if you land a head-crushing blow with a hammer or mace. Side-stepping an attack can throw an enemy off balance, giving you time and an opening to land a devastating attack.
Some combat in the expert arena