Dictator93
Member
One of the last visual blemishes in Alien Isolation has just been eliminated.
Remember how no matter how much you downsampled Alien Isolation you could still see pixel crawl and shader aliasing? DF makes mention of it:
Imagine this just shimmering no matter what you did (Courtesy of Auto-Reply from the PC Screenshot thread 2015):
Well, thankfully a modder by the name of "aliasIsolation" has implemented an injectable TAA going beyond the game's SMAAT2x. It accumulates multiple frames and strongly curbs any and all shader aliasing (at the cost of some sharpness of course).
Link here on Reddit
Default TAA:
Modded accumulation TAA:
This is an awesome step to preserving this game over time IMO.
Remember how no matter how much you downsampled Alien Isolation you could still see pixel crawl and shader aliasing? DF makes mention of it:
Surprisingly, image quality closely reflects the consoles, with only minor differences in the AA pattern at a pixel level, leading us to believe that all three share the same basic method of dealing with jaggies. Long edges and sub-pixel details suffer from pixel crawl and shimmering, while shader aliasing is commonplace across specular reflections throughout the game.
Imagine this just shimmering no matter what you did (Courtesy of Auto-Reply from the PC Screenshot thread 2015):
Well, thankfully a modder by the name of "aliasIsolation" has implemented an injectable TAA going beyond the game's SMAAT2x. It accumulates multiple frames and strongly curbs any and all shader aliasing (at the cost of some sharpness of course).
Link here on Reddit
Default TAA:
Modded accumulation TAA:
This is an awesome step to preserving this game over time IMO.