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Mod adds accumulation TAA to Alien Isolation (PC)

One of the last visual blemishes in Alien Isolation has just been eliminated.

Remember how no matter how much you downsampled Alien Isolation you could still see pixel crawl and shader aliasing? DF makes mention of it:
Surprisingly, image quality closely reflects the consoles, with only minor differences in the AA pattern at a pixel level, leading us to believe that all three share the same basic method of dealing with jaggies. Long edges and sub-pixel details suffer from pixel crawl and shimmering, while shader aliasing is commonplace across specular reflections throughout the game.

Imagine this just shimmering no matter what you did (Courtesy of Auto-Reply from the PC Screenshot thread 2015):
ai_shimmerv3uzr.png

Well, thankfully a modder by the name of "aliasIsolation" has implemented an injectable TAA going beyond the game's SMAAT2x. It accumulates multiple frames and strongly curbs any and all shader aliasing (at the cost of some sharpness of course).
Link here on Reddit

Default TAA:
jzoAksa.png


Modded accumulation TAA:
xyMFKG1.png


This is an awesome step to preserving this game over time IMO.
 
Awesome news.
Slight blurring can be fixed with supersampling, so even if one likes really sharp image this is excellent news.
 
That's a massive improvement.

I can't see any aliasing in the second shot.
 
I loved the look and atmosphere of Alien Isolation the team did a terrific job with it. Too bad about the lackluster ending though and, apparently, weak sales which might not warrant a sequel.
 
So wait, a modder can create an injector that adds TAA to a game? Is that specific to Alien Isolation or can we expect other games down the road?

Imagine this working with ROTR.
 
By the way, the source for this is available and it seems really neat from a quick look.

So wait, a modder can create an injector that adds TAA to a game? Is that specific to Alien Isolation or can we expect other games down the road?

Imagine this working with ROTR.
It's complicated and quite game specific. Like most things with modding, it can be done of course.
 
Jesus christ PC gaming kicks ass. Truly awesome stuff.

What's the performance impact?

On my 960, none whatsoever. (admittedly I haven't done any tests to know exactly what the difference is, but it's as smooth as it was prior to the mod being installed)
 
But isn't this a post processing AA method as well? Reshade works ok with Denuvo.
What this does is far (far) more complex than merely post-processing the final framebuffer.

No idea whether or not Denuvo would interfere, but the argument doesn't work.
 
Maybe they should've called this game, Alien:Aliasiation. ( sorry)

I have this on Ps4, but what I've been doing lately since upgrading my PC is re-buying my ps4 games on PC. This could be my next purchase :).
 
By the way, the source for this is available and it seems really neat from a quick look.
When I get home I definitely will look at it :D
It's complicated and quite game specific. Like most things with modding, it can be done of course.

If the game uses motion vectors for its own TAA or for its own per-object motion blur (I am assuming this injection builds and hooks on to those), then I imagine it is "doable"?
 
What this does is far (far) more complex than merely post-processing the final framebuffer.

No idea whether or not Denuvo would interfere, but the argument doesn't work.
Yep, just finished reading the Reddit topic. It also seems based on UE4's TAA implementation.

Regardless, I had no idea that a technique such as TAA could be modded into a shipped game like this.
 
Awesome news. I started another playthrough recently at 4k and even with the highest AA setting on top of that the image quality still left something to be desired.
 
Just did a quick and dirty comparison downsampling all 4K to 1080p with and without mod using Steam screenshot so not optimal. But you can notice the difference.

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2D099BFA8082D612C3731D49708B474A28EE924A
 
Honestly, it doesn't look that good. It blurs everything like fxaa. Since the game isn't demanding you're better off downsampling and using smaa to maintain a clean and crisp image.

edit: With the comparison shots posted above, it looks to introduce an even stronger blur than fxaa. Schedule an appointment with an optometrist.
 
Honestly, it doesn't look that good. It blurs everything like fxaa. Since the game isn't demanding you're better off downsampling and using smma to maintain a clean and crisp image.

edit: With the comparison shots posted above, it looks to introduce an even stronger blur than fxaa. Schedule an appointment with an optometrist.

No. This shot was taken at 4K and downsampled to 1080p but you can see a lot of specular aliasing.

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Honestly, it doesn't look that good. It blurs everything like fxaa. Since the game isn't demanding you're better off downsampling and using smaa to maintain a clean and crisp image.
What people call "crisp" generally also means lots of temporal aliasing, especially in PBR games with high-frequency specular highlights.

Have a look at a still frame from a high-quality blu-ray one of these days, you'll be surprised at the lack of pixel-scale "detail".

No. This shot was taken at 4K and downsampled to 1080p but you can see a lot of specular aliasing.
And it's much worse in motion.
 
Honestly, it doesn't look that good. It blurs everything like fxaa. Since the game isn't demanding you're better off downsampling and using smaa to maintain a clean and crisp image.

edit: With the comparison shots posted above, it looks to introduce an even stronger blur than fxaa. Schedule an appointment with an optometrist.

Even 4K downsampling on top of SMAA can't make the aliasing in this game not look like shit though.
 
I'll take a softer image over aliasing any day. Aliasing really hampers immersion, while a shimmer free image really leads to a solid and believable world.

Amazing work by the modder, and we all get to benefit from his time and hard work for free!
 
Well alright then, back when I played this game I had it set up with smaa at 5120x2160 plus those tweaks for reflections and it looked fine even with some aliasing. I find it hard to comprehend the trade off some are willing to make, but that's just my opinion; I will never use fxaa therefore I won't use this.
 
A comparison with FXAA is very much off-base.

FXAA does very little to fix the type of aliasing (temporal aliasing / high frequency flicker) which TAA techniques fix. (This is not something you can see very well in screenshots)
 
Never expected this, the aliasing was extremely prominent and unpleasant when I played it around release.

Temporal AA is the future, hope to see it in every game moving forward.
 
But why the overall blur? I never noticed any blur with TAA in other games, the new Deus Ex for example, apart from the blur during motion.

I'm redownloading the game just to see the mod live with my own eyes.
 
But why the overall blur?
The amount of blur in those instances seems a bit excessive, might be e.g. the motion compensation failing or a bug.

I should reiterate, modding this type of AA into a game you don't have any source access to is not small feat. At all.
 
I'm not downplaying the modder's efforts and work just to be clear, I would never do that. I'm curious and want to know more that's all.
 
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