goldenpp72
Member
This is a subject I've had on my mind a lot and it makes me wonder if perhaps I have tunnel vision, or maybe am becoming too old, too cynical, too nostalgic, or some other kind of issue that is plaguing my perception of the way gaming is today. I'd like to also state that I respect gaming as a medium and feel it's the most flexible and diverse one we have to experiment with, so I love seeing innovation and advancement, or new efforts even if they don't pan out. This is mostly an issue I have with a perception of the general direction things are going, and a wonder if i'm just allowing myself to become trapped in a jaded viewpoint without really trying to feel out what's out there. I'm also curious to hear other peoples viewpoints, if you agree or disagree, and why, perhaps with counter points and examples to further flesh your view out and help enlighten me to things I am missing out on. I feel as if I've basically given up on this generation sans Nintendo and a few stragglers.
To add to my own perception, I've always been on the more quirky side of gaming even as a younger player. I value the way a game plays and feels most of all, but I also admire quirky and fun settings (hence why i'm also a big Sega fan). I love arcade style titles, Nintendo games, older Sega games, but also consider Resident Evil 4 or Ninja Gaiden Black to be among the greatest games of all time.
Among all my favorite games, I love realistic graphics or cartoony, I really can enjoy almost any setting in a game, but beginning in the last generation I started noticing a pattern. Games began to focus more and more on creating more cinematic stories, settings, more realistic animation at the expensive of snappy mechanics, and in general just seemed to be gunning for something more of a cinematic experience rather than being the best game mechanics wise, almost to the point I feel I have to constantly state mechanics just to specify the problem, otherwise people will think I don't consider their favorite experiences a game. Examples i'd bring up would be Uncharted, The Last of Us, Assassins Creed, which also in many ways seeped into titles that prior were very mechanically sound, like Castlevania. I'd say my issue is rooted into games either aiming to be like that, or the other side being every game chasing the same COD like market making things feel very homogenized in general, but that's another topic.
Now, this isn't to say there is no fun in the mechanics of these titles, or that if you think they are fun that I look down on you. Just that I think the game mechanics design isn't as good as it could be and is no longer the focal point of game design. I feel like this aspect of game development is lost on many developers and unfortunately, many users. So let's do a run down of some games and their mechanic designs, and how they have changed today.
Dead Rising: I beat the crap out of this game, I got every achievement and broke my original 360 doing so. The people developing the new game seem to have taken all the wrong lessons. If you've never played the game or played it incorrectly, you probably think of this series as a game where you kill a bunch of zombies in funny settings, but for anyone who understands the game you'd know that's a surface level interpretation. Dead Rising is a game about survival, time management, stress, planning, and in the process of all that, yes you kill zombies in a mall. The way the story plots out in a semi serious way while placing you in a position to execute it in a non serious way is also brilliant but unrelated. Admittedly the game mechanics in this series aren't the best speaking from a raw control/combat standpoint, but the main appeal of the game design is still amazing. The people who complain about the save system, etc, instantly out themselves as people who do not understand the point, and while the sequel did soften things up it still retained most of the heart. 3 on the other hand butchered out most of what made the series what it was, focusing most on trying to be appealing to people who don't like the series.
Resident Evil 4: Like it or not, this game has deliberate gameplay design that is masterfully balanced. Every time I read a complaint about not being able to move and shoot or something it makes me shake my head. The encounter design is also astonishing, this is one of the best examples of a game that thrives because of addictive mechanics, and it does so while having a great presentation/style to boot. Seven while not out, i'm pretty sure is going to shy away from this entirely and end up being pretty mediocre as a game to actually play, but I can give this a pass considering the roots of the series at least.
Ninja Gaiden Black: Perfect controls, everything felt so right with every impact, every jump. The way enemies balanced against your combat options is still unbelievable to me. 2 while very messy was also a great continuation of the gameplay design, making it faster and more robust. Seeing what they tried to do to the series with 3 (and semi fixed in Razor) was heart breaking, stripping it entirely of the mechanics that made it loved while trying to shoe horn another epic cutscene focused game into the world.
As someone who has a fond respect for games and their designs, I find the design philosophy of games have shifted from prioritizing game mechanics first and coming up with creative ways to innovate on them or perfect them, and instead have shifted to focusing on the more story driven aspect of the medium. The few companies (like Nintendo) that seem to be focusing on this, are often labeled as behind the times and outdated, making this feeling grow stronger. This obviously works for a lot of people, but it does bum me out and makes me feel isolated.
Obviously, there is a lot of push in the small game development side with stuff like Yooka Laylee or Pac-Man series being potentially great games, but in terms of the 'AAA' retail space, the headliners, etc, it just seems like the mechanics part of games is becoming an obsolete focus to me, and the more I go back and play older games, the more this feeling grows. There has always been a lot of variance here, but I feel the ratio has shifted quite a bit in the last 6 or so years. I consider this generation of consoles to be the worst i've ever experienced by far as well because of it.
Hopefully this isn't too long or garbled, I am more interested in hearing what others think and feel than my own thoughts on this subject to be honest, but I tried to make it comprehensible in order to trigger some kind of response. Things like over saturation of certain kinds of games, DLC whoring, micro transactions and in general dirty business add to the fatigue I feel, but in the end I feel this one subject is what has worn me out most.
TLDR:
To add to my own perception, I've always been on the more quirky side of gaming even as a younger player. I value the way a game plays and feels most of all, but I also admire quirky and fun settings (hence why i'm also a big Sega fan). I love arcade style titles, Nintendo games, older Sega games, but also consider Resident Evil 4 or Ninja Gaiden Black to be among the greatest games of all time.
Among all my favorite games, I love realistic graphics or cartoony, I really can enjoy almost any setting in a game, but beginning in the last generation I started noticing a pattern. Games began to focus more and more on creating more cinematic stories, settings, more realistic animation at the expensive of snappy mechanics, and in general just seemed to be gunning for something more of a cinematic experience rather than being the best game mechanics wise, almost to the point I feel I have to constantly state mechanics just to specify the problem, otherwise people will think I don't consider their favorite experiences a game. Examples i'd bring up would be Uncharted, The Last of Us, Assassins Creed, which also in many ways seeped into titles that prior were very mechanically sound, like Castlevania. I'd say my issue is rooted into games either aiming to be like that, or the other side being every game chasing the same COD like market making things feel very homogenized in general, but that's another topic.
Now, this isn't to say there is no fun in the mechanics of these titles, or that if you think they are fun that I look down on you. Just that I think the game mechanics design isn't as good as it could be and is no longer the focal point of game design. I feel like this aspect of game development is lost on many developers and unfortunately, many users. So let's do a run down of some games and their mechanic designs, and how they have changed today.
Dead Rising: I beat the crap out of this game, I got every achievement and broke my original 360 doing so. The people developing the new game seem to have taken all the wrong lessons. If you've never played the game or played it incorrectly, you probably think of this series as a game where you kill a bunch of zombies in funny settings, but for anyone who understands the game you'd know that's a surface level interpretation. Dead Rising is a game about survival, time management, stress, planning, and in the process of all that, yes you kill zombies in a mall. The way the story plots out in a semi serious way while placing you in a position to execute it in a non serious way is also brilliant but unrelated. Admittedly the game mechanics in this series aren't the best speaking from a raw control/combat standpoint, but the main appeal of the game design is still amazing. The people who complain about the save system, etc, instantly out themselves as people who do not understand the point, and while the sequel did soften things up it still retained most of the heart. 3 on the other hand butchered out most of what made the series what it was, focusing most on trying to be appealing to people who don't like the series.
Resident Evil 4: Like it or not, this game has deliberate gameplay design that is masterfully balanced. Every time I read a complaint about not being able to move and shoot or something it makes me shake my head. The encounter design is also astonishing, this is one of the best examples of a game that thrives because of addictive mechanics, and it does so while having a great presentation/style to boot. Seven while not out, i'm pretty sure is going to shy away from this entirely and end up being pretty mediocre as a game to actually play, but I can give this a pass considering the roots of the series at least.
Ninja Gaiden Black: Perfect controls, everything felt so right with every impact, every jump. The way enemies balanced against your combat options is still unbelievable to me. 2 while very messy was also a great continuation of the gameplay design, making it faster and more robust. Seeing what they tried to do to the series with 3 (and semi fixed in Razor) was heart breaking, stripping it entirely of the mechanics that made it loved while trying to shoe horn another epic cutscene focused game into the world.
As someone who has a fond respect for games and their designs, I find the design philosophy of games have shifted from prioritizing game mechanics first and coming up with creative ways to innovate on them or perfect them, and instead have shifted to focusing on the more story driven aspect of the medium. The few companies (like Nintendo) that seem to be focusing on this, are often labeled as behind the times and outdated, making this feeling grow stronger. This obviously works for a lot of people, but it does bum me out and makes me feel isolated.
Obviously, there is a lot of push in the small game development side with stuff like Yooka Laylee or Pac-Man series being potentially great games, but in terms of the 'AAA' retail space, the headliners, etc, it just seems like the mechanics part of games is becoming an obsolete focus to me, and the more I go back and play older games, the more this feeling grows. There has always been a lot of variance here, but I feel the ratio has shifted quite a bit in the last 6 or so years. I consider this generation of consoles to be the worst i've ever experienced by far as well because of it.
Hopefully this isn't too long or garbled, I am more interested in hearing what others think and feel than my own thoughts on this subject to be honest, but I tried to make it comprehensible in order to trigger some kind of response. Things like over saturation of certain kinds of games, DLC whoring, micro transactions and in general dirty business add to the fatigue I feel, but in the end I feel this one subject is what has worn me out most.
TLDR: