You're trying to make a case for a broad, sweeping shift in game design priorities but ultimately I feel you're looking for a very, very specific experience and are bummed it's not the industry standard.
I mean you want a game which isn't multiplayer-focused (meaning limited replayability), which skips over storytelling elements in favor of a gameplay-driven narrative, but which boasts high production values and fits the genres you like playing.
I guess it depends on what you mean by "mechanics", but Street Fighter V, MGS V, Bloodborne, Dark Souls 3, Divinity, Rocket League, Resogun, Diablo 3, Guacamelee, Axion Verge, Ori and the Blind Forest, Driveclub, The Witness, Doom, Wolfenstein, Overwatch, Halo 5, Hitman, all the MOBAs, Bayonetta 2 and a bunch of Wii U exclusives are all praised for their extremely tight mechanics. Coming up soon you've got everything from Persona 5 and Horizon: Zero Dawn to The Last Guardian to Yooka Laylee to a new Zelda. There's a ton of variety, a ton of genres, and a lot of design philosophies and aesthetics to chose from.
I mean there's a bunch of cinematic games out there too, certainly. But I don't think it's fair to suggest that they are everything which gets released nowadays. I mean the top-selling games (and thus the ones that get the most coverage) will be shooters and sports and GTA, for the foreseeable future. But beyond those top 10 sellers, there's an entire industry pumping out quality experiences.