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Getting To Know The Tempest: Mass Effect's New Normandy [GameInformer]

Sou Da

Member
Source

Areas of Interest
During our trip to BioWare’s Montreal studio, we got a limited virtual tour of the Tempest. The team wasn’t ready to show off every corner of the ship, but we saw some of the major areas, like the bridge, the galley, the garage, and the Pathfinder’s quarters. You can seamlessly travel between these locations, with no loading screens or painfully slow elevators to hold you back.

The bridge will be a more regular destination than it was aboard the Normandy. You still can drop by to talk to the pilot (a salarian), but handling navigation is your most common task there. Instead of going to a galaxy map in the middle of the ship, you stand on the bridge and stare out at the stars in front of you as you select your destinations.


After passing through an elliptical corridor (similar to one seen on the Normandy), you are in the galley. This area has more of an atrium-like feel, with windows offering a nice view and stairs leading up to a seating area on a second level. One of the most conspicuous objects in the galley is a holographic interface that allows Ryder to modify skill-point distribution, which is how you change your abilities between missions.

Farther back is the garage, which is where the Nomad (your Mako-like vehicle) is parked. Any visual customizations that you’ve made to the vehicle, like its paint job, are visible as you look down on it from the upper part of this tiered area.

The Pathfinder’s quarters is Ryder’s personal space. BioWare tells us that players will have some control over the décor here, and the room gets more of a moved-in feeling as the game goes on. You might see various mementos in this room, like reflections of your progress in the critical path, or simple souvenirs like a rock.

One piece of immersion you won’t have? Flying the Tempest yourself. “Part of what made it hard is, we had debates about whether you should be able to manually fly the Tempest all the way around,” Walters says. “Ultimately, we had to say ‘Not in this game.’ If you try to do too many things, everything starts to suffer. But we had working prototypes of that, and it was compelling, but it wasn’t compelling enough.”

As much fun as it is to roam around a spaceship, the characters of the Mass Effect series have always been a bigger draw. Like previous games, your party gathers aboard your ship, and they find their own areas of the Tempest where you can seek them out. However, they won’t always be standing still in one spot. They stick to a general vicinity, but they might be doing different things in that space. This extends beyond your fleshed-out companions to regular NPCs, too. One goal for Mass Effect Andromeda is to make the Tempest feel more active than the Normandy, with fewer stock crew members standing around inert.

Highlighted what I found most interesting, rest is at the link.
 
Thoughts:

Salarian pilot is cool. This'll be... what, the second Salaraian we'll have spent any time with? Kirrahe would make it third, I guess. Curious about how they'll handle his personality, they've gotta have some contrast with Joker.

Wonder how the destination selection works without a galaxy map? Do you just cycle through a list of planets or what?

Stairs are back, fuck yeah!

One thing that does occur to me wrt the new skill setup, we're probably not getting any more skill/class based convo/interrupt options :/

Glad to hear mementos and souvenirs are making a comeback. It's a little corny, but I really liked filling out my quarters in ME2 with fish and models. More ways to make the room homey are always welcome.

I dig the design of the Tempest; it just oozes cool.

More active crewmembers is great. I loved the bits in ME3 where you'd find someone in a totally different part of the ship than usual, like Garrus and Vega bullshitting.
 

greyskull

Member
Interesting that the exterior design is so similar to the Normandy. Wiki says the Normandy was commissioned in 2183. Does anyone know what year the Andromeda initiative starts? Google-fu is failing me. I'm curious to know if the ship design for the Tempest makes sense from the timeline perspective.

E: Woops, link to the other thread came up while I was writing this. Will abandon ship and repost there.
 

Lime

Member
Why are the using screenshots with such low resolution and tons of artifacts? Won't Bioware Marketing provide Game Informer with proper press material?
 
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