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Digital Foundry Nintendo Switch review/analysis

http://www.eurogamer.net/articles/digitalfoundry-2017-nintendo-switch-review

Nintendo Switch Review: The Ultimate Hybrid Console?


Switch Joy-Cons tested: are there really de-sync issues?

very in depth review by DF and a separate article on the joycon issues

Battery life is a more pressing issue. For perspective, while docked the Switch demands 7.5 watts on the main menu, and 16 watts at peak during games. But even with its reduced GPU clocks in portable mode, keeping a lid on power consumption poses a challenge, and a built-in 4310mAh battery has to service it for at least 2.5 hours to meet Nintendo's claims. We used a watt meter to find an area of Switch gameplay that pushes docked power consumption to the limit, then decoupled the unit to run in mobile mode to judge consumption.

The result? Expect just over three hours of use with while playing intensive titles, on either low or 50 per cent brightness, with volume set halfway, and WiFi enabled. Incidentally, this is the same time it takes for the console to perform a full recharge. It's not an impressive number, and at maximum brightness it gets worse still, at two hours and 37 minutes. In fairness, this is one of the most demanding Switch games available. Nintendo claims battery life can stretch to six hours given less taxing software, but it sets the bar for what to expect in major 3D games.

6876879clkqg.jpg


To solve this, we have the option of plugging external powerbanks into the Switch's USB-C port, giving it extra juice on the go. These are the same as you'd use for a regular mobile phone, so we bought a GMYLE-branded battery from Amazon for just £15. It's rated at 10,000mAh, so even factoring in inefficiency in power transfer, we should get around six to seven hours of battery life. The reality fell far short.

On the positive side, plugging a powerbank into the Switch causes the console to recharge faster than it depletes its own battery even in a stress test scenario with brightness and volume maxed. It's a good start, and means the console power gauge holds at 100 per cent for as long as the powerbank lasts. However, it takes only four hours and 13 minutes to wear through the external battery, before Switch defers to its own solution. In total that combines to six hours and 50 minutes, a decent overall time, but for the extra weight and wiring involved we'd hoped for much more. Of course, results may vary based on brand and quality, and so the search is now on to find a power bank that will indeed deliver battery life from the Switch in line with the rated capacity.

The Joy Con issue

We tested each Joy-Con at varying distances, using the console's calibration menu to spin each stick around to catch any signal hiccups. There were no issues at all in a smaller room, or playing nearby in portable mode. And in fact, both Joy-Cons work from well from over eight metres away in a larger room. It's fine, even with people walking past in front - as long as the controllers are pointed towards the screen.

However, there is an issue if either controller is too heavily obstructed, and the left-side controller definitely appears to have a weaker connection than its sibling. Each Joy-Con loses signal once covered completely with your hands, or put behind your back. Even at two metres, the left Joy-Con's connection starts to break up when held obstructed, leaving a choppier circular movement on the calibration screen. Keeping it in that position, that progresses to a more erratic signal at three metres, and practically no connection at six metres. But pointing the control forward again, it works again immediately.

By comparison, the right Joy-Con doesn't show these symptoms to the same extent, but they are there. The break-up in signal kicks in only slightly at five metres in that case, and again, only with the control held behind your back. Even swapping hands to account for a difference in angle, it's fair to say the left Joy-Con has bigger issues when obstructed.


So both have signal cuts when pushed, and the left one's more prone to it - but is it really an issue? Well for the majority of gameplay, you should be absolutely fine. The signal strength is generally resilient, but not as strong as a regular gamepad. Being held in small, enclosed spaces, or pressed against something obstructing its path does it no favours. The fact there is a difference at all between the two Joy-Cons here is curious though. After all, the right Joy-Con has only two spec differences, in its extra infra-red pointer and NFC chip. Besides this, the two are really identical, and it's not enough to pinpoint exactly where the difference comes from.

6tui76877ras3s.jpg


There's no denying this is still a compelling piece of technology. Putting aside the controller sync issues and an unconvincing stand, there's a lot to celebrate. The Joy-Cons adapt brilliantly to any situation, and the tablet is ruggedly built in most other regards, with a smart finish, delivering games at a quality beyond anything we've seen on a handheld. It's a cliché, but the value of any hardware rests on great software, and it's Nintendo that will be the one to watch going forward. As the years roll on, we can fully expect the Switch's potential will be better tapped into, and fine-tuned to impressive results

However, as a launch product, the £280/$300 price-point is a big ask compared to the competition, especially bearing in mind a launch title line-up based primarily on Wii U ports. There are also many extra costs too - a larger SD card is essential, the Pro controller is recommended for home use, and an external powerbank is worthwhile on the go. For now, what we have is a strong foundation to build on; it's pricy and not without fault, but we can't wait to see where Nintendo take the concept.
 

NotLiquid

Member
is that joycon issue software based or is it the hardware ?

Nick Robinson of Polygon posted a video on Twitter that showed their Left JoyCon managing to gain a clear signal from a good 20ft away, behind a glass door.

It could very well be some iffy batches, or there's some kind of bugs to the Bluetooth signal that might be fixed through firmware, but we still don't know.
 

Malio

Member
The crappy battery life and Joy-Con issue (plus no bluetooth headphone option) is more than enough to keep me away from this for a good, long while.

Good luck early adopters. :)
 
The joy-con issue seems like it makes 1-2-Switch an even worse proposition, because you are constantly covering that things with your hands (treasure game, sword game) or posing yourself sideways (quickdraw game) or walking away from the screen (runway game).
 
Nick Robinson of Polygon posted a video on Twitter that showed their Left JoyCon managing to gain a clear signal from a good 20ft away, behind a glass door.

It could very well be some iffy batches.

According to the table in the OP, at 6 meters (~20ft), it works perfectly if it's pointing forward. I don't know how much of an obstruction a glass door would be, though.
 

SmokedMeat

Gamer™
As I've said in the past, I'm buying the warranty. Once it's ready to expire I'll trade it in for a newer model that hopefully has seen some improvements.
 

Zedark

Member
I think some important additions to the power bank part of their article are the following:

1. Their tests confirm that you can use power banks that charge at 5V/2.1A, which runs contrary to some speculation that it would only work with specs of around the AC adapter (i.e. 15V/2.6A). It should be noted that it is still possible that the system does not charge well, dropping potentially to 5V/0.5A, if Qualcomm Quick Charge technology is applied by the power bank. Otherwise, though, you should be fine with a charger of 5V/2A and above at the very least.

2. They say they are disappointed with the charging time the power bank adds to the system, but this number is very much expected. A power bank typically has a 60%-70% efficiency when charging. Using a 10000 mah power bank, as they did in the article, therefore gives an effective 6000-7000 mah of charge to the system. This allows the system to charge 7000/4310 = 1.6 times. Taking the time needed to drain the battery at max settings (2 hours 37 minutes) and comparing it with the extra time supplied by the power bank, we find that the power bank gives 4.2/2.6 = 1.6 extra charges to the battery, which is exactly (well, when rounded off of course) in line with the expected value. (note: 4 hours 13 minutes translates to 4.2 hours in decimals, and 2 hours 37 minutes to 2.6 hours in decimals).
 

jon bones

hot hot hanuman-on-man action
that EG write up sounds great - this thing is poised to be the greatest GameBoy ever


As I've said in the past, I'm buying the warranty. Once it's ready to expire I'll trade it in for a newer model that hopefully has seen some improvements.

not a terrible idea - how are you doing it? how does that work?
 

Kthulhu

Member
Nick Robinson of Polygon posted a video on Twitter that showed their Left JoyCon managing to gain a clear signal from a good 20ft away, behind a glass door.

It could very well be some iffy batches, or there's some kind of bugs to the Bluetooth signal that might be fixed through firmware, but we still don't know.

I'm hoping it can be patched, or at least that the issue doesn't affect me.

I don't intend to be more than a few feet from my Switch, so hopefully I'm on the clear if this takes time to fix.
 
Such high drama ITT. I'm going to wait for Mario, but there are no use cases where I will ever hold the controllers behind my back. This is a non-issue for me. It obviously could mess up games like ARMS and 12Switch, but they don't interest me.
 

Formless

Member
Nick Robinson of Polygon posted a video on Twitter that showed their Left JoyCon managing to gain a clear signal from a good 20ft away, behind a glass door.

It could very well be some iffy batches, or there's some kind of bugs to the Bluetooth signal that might be fixed through firmware, but we still don't know.

Glass door is a lot different from human flesh, which has lots of water which disrupts the signal more.
 

bomblord1

Banned
Regarding the joycon issue. At least one outlet claimed that a pair of joycons that were not with the switch out of the box had no issues even at a ridiculous distance where the regular ones did.
 

faridmon

Member
Strangle enough, I am fine with the battery life as it takes 45 mins to get to work by bus and I am gonna spend most of the time playing the games at home anyway.
 

Kill3r7

Member
I really want to pick one up for its portability and to play Zelda on the go but I can't help but feel like it is a half baked idea. We shall see if I have the will power to wait until the holidays before taking the plunge.
 

Hoo-doo

Banned
See, now this is a proper battery life test.

The joy-con situation is very worrying though. Christ.
If there's anything I wouldn't ever want to worry about it's whether i'm holding the controller 'right' enough for it to not desync. I play with my legs up and a controller in my lap super often so it'll probably be enough to fuck with the connection.
 
Interestingly, they note that the UI/Menu is actually rendered at 720p even in docked mode.

I recall a previewer mentioning they felt the menu was a little blurry and most people brushed it off as making no sense -- guess that's why!
 

vatstep

This poster pulses with an appeal so broad the typical restraints of our societies fall by the wayside.
Nick Robinson of Polygon posted a video on Twitter that showed their Left JoyCon managing to gain a clear signal from a good 20ft away, behind a glass door.

It could very well be some iffy batches, or there's some kind of bugs to the Bluetooth signal that might be fixed through firmware, but we still don't know.
But was it double-paned, sound-proof glass?

a748a9ec580ae17107519045f113e06b.gif
 

Soph

Member
Just ordered three Switches to have a better chance at getting one without connectivity issues.
 

NotLiquid

Member
Glass door is a lot different from human flesh, which has lots of water which disrupts the signal more.

The problem is some people have been experiencing drops while attempting to play regularly at distances that aren't as extreme as the highest tested distance. Even DF say that their tests were a bit more favorable than EG. I don't expect most players to actively try disrupting that signal or holding the controllers in compromising positions when they play so the fact that they're experiencing those issues is a concern.
 

Justin

Member
Isn't that included in the Reviewer embargo that lifted up today?

Not sure but it is possible that Nintendo just made a "no teardown" policy period for the systems they sent out early and we will see them tomorrow when these sites get their retail ones.
 

Nikana

Go Go Neo Rangers!
Why is holding a joycon behind your back some test for reviewing the hardware?

Nobody plays like that.
 
I think some important additions to the power bank part of their article are the following:

1. Their tests confirm that you can use power banks that charge at 5V/2.1A, which runs contrary to some speculation that it would only work with specs of around the AC adapter (i.e. 15V/2.6A). It should be noted that it is still possible that the system does not charge well, dropping potentially to 5V/0.5A, if Qualcomm Quick Charge technology is applied by the power bank. Otherwise, though, you should be fine with a charger of 5V/2A and above at the very least.

This is completely opposite to what Ars Technica reported, but I trust Digital Foundry more, and this just seems like the logically correct answer. I wonder if Ars was using the 1 amp USB port on their power bank?
 

ZOONAMI

Junior Member
The crappy battery life and Joy-Con issue (plus no bluetooth headphone option) is more than enough to keep me away from this for a good, long while.

Good luck early adopters. :)

Seriously no Bluetooth headphone support?

What the fuck Nintendo.

I almost think a shield k1 is a better purchase at this point. I just returned an iPad Pro because I thought I was going to pick up a switch (and found I wasn't really using the iPad for anything).

No Bluetooth headphone support is pretty much a deal breaker.
 

Cornbread78

Member
OH, that is terrible......

Not sure what else to think of that.


You can use a portable charger for it, right (plug-in or portable battery)?
 

StereoVsn

Member
They didn't mention any online functionality or microphone capabilities or even if Bluetooth headphones work. Is online disabled pre-release?
 

Ridley327

Member
Why is holding a joycon behind your back some test for reviewing the hardware?

Nobody plays like that.

It's very likely that more active games like 1 2 Switch and Just Dance may put you in a position where that's unavoidable, which can cause issues.
 
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