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The creator of Eternal Champions wants to make a new game

From SRK Forums

Greetings FGC.

Michael Latham the Creator of Eternal Champions wants to know from you if we should bring back a game in the vein of Eternal Champions?
We currently have the opportunity with a team of FG vets, former Sega\SNK\Namco to do a new fighter, and we personally want to hear from you if you think we should do this.

Currently we are in the planning phase, and would be looking for community support and feedback to make the best product possible, but first do you wwant it?

Please post your opinions, feedback, and constructive thoughts, favorite memories, etc. What would you all like to see?

UPDATE 3/25/20171. We want to thank you all for the tremendous feedback and support we have gotten over the past week. We are happy with all feedback, and glad to know there are so many of you that still love EC. That being said we got 1400+ votes for yes and about 50 or so for no on a reboot. I wonder if we could get 10X that in the coming weeks? We need your help to make this happen. Michael, has been quite ill and apologizes for the lack of info up to this point. Once he is back on his feet we will be organizing more updates.

Most importantly for this project to happen we need you! We are looking for Community Champions who can help us with constant feedback, even brutal feedback. Don't think we don't notice the ones of you who don't play or haven't played because if we can build something that you would play, this would be huge for us. So those who hated it, let us know what you feel would make it work in the market now, so we can make it even better.


UPDATE 4/12/2017
We have been working on the plan for the game, as well as doing early visualization and mockups of how we envision the game. Obviously this is still early and we are getting more excited daily. We are considering what path to take with the project, but excited to share more with you as it develops. Michael has been sick for a few weeks now, but is on the road to recovery and getting back into the groove with us.

We are adding some visualization tests, we want to be open and transparent with some ideas, but nothing is decided but rather ask the community for feedback and see what gets you excited outside the core mechanics, which is obviously the most important part, and something we won't show until we feel its ready.

We are always going to try to offer some transparency throughout this process, to better give you all insight to what goes on internally, but also to make sure when we do move forward, its in the right direction.

Added 2 mockups in UE4, tests right now are to make it feel retro optionally in settings. Trying to tribute the color pallets of Ernie Chan and the original Sega titles.

adam-starcaster-highresscreenshot00195.jpg


adam-starcaster-highresscreenshot00203.jpg


adam-starcaster-overtkill.jpg

UPDATE 4/27/2017
Our first official character, "Skinner Chen". We have left some hints in the text for the next announcements. The design is not final, but wanted to tell the story early and be transparent with everyone. Have a good weekend everyone!

skinner_paper.PNG

Here's an interview from 2015: Here

The current website is up: Here

You can find the poll Here



Would Gaf like to see a new game in the series?
 

Piccoro

Member
Oh wow, I would love if the game was exactly like that second picture.
The game will be a "spiritual sequel", but I wasn't expecting that they would use the same exact characters, even without the Sega license! That is Trident on that pic!
 
Yeah, that image of Trident surprised me as well.

I was always a fan of this game and the design of the characters. Enjoyed the overkills as well. I'd love to see this series return.
 
Those pics with the mix of UE4 and retro aesthetics are kinda strange...but yeah I'd be down for a new EC or something similar if done right
 

Zelkian

Neo Member
Same here, would love to see modern version that polishes up the fighting mechanics. Back on the Sega CD I really enjoyed the graphics, setting, characters, and over-the-top kills, but the controls were often to frustrating to me.
 
I mean this, in no less terms: I would never ask for another revival of any game again. This is like a genie wish to me.

Let fate be kind to me at let this happen
 

dubq

Member
I know a lot of folks hated EC, but I had a ton of fun with it. The level fatalities were always fun to pull off. :)
 

MutFox

Banned
Game hasn't aged well...
Kinda wanna see a new version though.

Had some interesting characters and move sets.
 

RAIDEN1

Member
Wasn't Eternal Champions one of the few games to push the Genesis to it's limits? Wasn't there a sequel planned for the Sega CD/Saturn?
 

TheMan

Member
Always interesting to see long dead IPs get revived, but I wasn't really a fan of this game. The backstories were kinda cool though. Got a free genesis copy with my sega activator.
 
The concept of limiting specials to a fixed regeneration rate was always sound and tended to restrict spamming, but the originals lacked satisfying controls to execute them. Just adopting the SF-style of heavily rounded motions that everyone ended up settling on in 2D fighters would be necessary. Game needs a more stringable set of normals, too.
 
The game honestly wasn't that great, even back then. The fatalities were the drawing power of the game, even to the point where they just kept adding more to the upgraded version.

But I guess if they want to try a new one, go for it.
 

kubev

Member
I wouldn't mind seeing a new Eternal Champions game, but I'd kind of prefer to see the characters from the Eternal Champions game just get rolled into Killer Instinct or Mortal Kombat as a full season of characters or something. That said, I do think that Eternal Champions had its own interesting approach and feel, so I'd settle for a knock-off with very similar mechanics and updated features.
 

Piccoro

Member
What's the source of everything you're quoting?

edit - reason I ask is because I'd like to write this up on FloKO, but I need a source for where these statements originally came from.

The dev originally started talking about this game on the shoryuken forums. I'm not sure if the OP pulled those new updates from there.
 

Skunkers

Member
Wasn't Eternal Champions one of the few games to push the Genesis to it's limits? Wasn't there a sequel planned for the Sega CD/Saturn?

A sequel actually came out on Sega CD, Eternal Champions: Challenge from the Dark Side. Typical of some sequels of that era, it was more an enhanced and upgraded version of the original (ala Sam Sho 2, SFA2, or Super SF2) but it was pretty awesome. Had a ton more fatalities/stage fatalities/FMVs/etc.
 
I played Eternal Champions to death on Sega Genesis. Just by myself against the CPU because I liked the characters and overall aesthetic so much. I haven't played it in like 20 years though, so I have no idea if any of it holds up.
 

lazygecko

Member
YES. The original was a mediocre fighter, but I really enjoyed it on a conceptual level. The characters felt original and fresh compared to everything else on the market at the time. Ever since Killer Instinct on Xbox I've really wanted to see a proper revival of Eternal Champions given the same love and polish.
 
We got KI out of that. As impressive as the originals were, they weren't particularly great playing games (especially the first), but we got the new one out of it.

True. Eternal Champions is just so...90s. No way it'll resemble the old games aesthetics.

KI started out with pretty good aesthetics. Better than EC anyways.
 

Zubz

Banned
True. Eternal Champions is just so...90s. No way it'll resemble the old games aesthetics.

KI started out with pretty good aesthetics. Better than EC anyways.

As a guy that loves KI's 90's Early CGI aesthetic... Are you sure you aren't getting the 2 confused? This is the series where all 3 female characters had the same face. And it was Janet Jackson's
 

Ashtar

Member
I hated eternal champions trident was cheap as hell, and cyborg dude (named something like jax?) was op as well. I don't remember who I used maybe the black guy! Anyway I got routinely beaten to a pulp by my cousins good times
 
I mean sure, if they want to. Id even support a reasonably priced indie effort. Let's not kid ourselves that eternal champions was ever an exceptionally noteworthy or high quality fighting game though. It had some very interesting concepts, gimmicks and mechanics but overall the execution was...super mediocre. Id be in for the nostalgia factor though
 

Newboi

Member
People actually thought Eternal Champions was a good fighting game?

I mean, the Sega CD sequel had really fun fatalities and stage kills, but these titles never held my attention for that long. I would never imagine any of them at a serious tournament. I know my experience doesn't mirror others, but I'm honestly curious.
 

Speely

Banned
I had a love/hate relationship with EC, but there were some creative ideas there and I would love a spiritual sequel. For!
 

thelatestmodel

Junior, please.
People actually thought Eternal Champions was a good fighting game?

At the time, people were so desperate for Street Fighter II on Mega Drive that they saw Eternal Champions and said, "OK... I guess this will do?"

Now, of course, we know that Eternal Champions is not even close to the same level as Street Fighter II. A successor could still be good though.
 

lazygecko

Member
I mean sure, if they want to. Id even support a reasonably priced indie effort. Let's not kid ourselves that eternal champions was ever an exceptionally noteworthy or high quality fighting game though. It had some very interesting concepts, gimmicks and mechanics but overall the execution was...super mediocre. Id be in for the nostalgia factor though

... which is precisely why people want to see it given a second chance to shine. Games with cool concepts and ideas lacking in polished execution are the real prime candidates for sequels/reboots due to the untapped potential they hold. That's a much more exciting prospect than pining for yet another remake of an already great game with updated presentation. This is just what happened with Killer Instinct.

Hell, it's what happened with Street Fighter.
 
I'd be up for a spiritual successor to Eternal Champions, but you'd probably have to modernize it.


--Shorten the movelist of each character. Every character doesn't need 30-40 different moves, not in a game like Eternal Champions. Unless you want to make a 2D Tekken game, shorten those movelists.

--Keep it a six button fighting game if you want to keep in the special move inputs from classic EC. A lot of special moves in EC are done by pushing two buttons together, with maybe a directional input prior to the button input. Keeping this system in may make for fighting game with simple execution; something not seen often in the genre.


A new Eternal Champions has potential to be a decent fighting game if it retains some of it's old mechanics, while using ideas from modern fighting games.
 
I love the characters and the universe, but I'm not sure if the closely replicating the original art style is the best path.
 

cireza

Member
Eternal Champion games were a lot of fun. I really loved the characters and their story/background. I remember the MegaDrive booklet in Europe being pretty great, full color with lots of information.

I did not play on Sega-CD a lot, but I remember that there were new combos (as well as characters).

Pretty sure that there were some pretty stupid bonus characters too (animals ?)

I also loved the characters and backgrounds from Shaq-Fu. It was the same kind of concept.
 
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