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Latest Minecraft Switch Patch Bumps Docked Resolution to 1080p

Cerium

Member
Seemed like a big deal.

Change log for Patch 6 - July 25th 2017

Added Canyon, a free Glide track.
Added Biome Settlers 2 Skin pack.
Added Terracotta and Glazed Terracotta layers to Tumble.
Enable 1080p display when placed in the Nintendo Switch Dock.
Improved performance in Solo Glide when restarting the level (particularly with split-screen spectators).
Totem of Undying now also applies Fire Resistance II.
Fixed some areas where it was possible to escape from Battle maps or Glide tracks.
Fixed a bug where players were unable to milk a Cow in Creative Mode.
Fixed a bug where players were being teleported back to the Nether portal shortly after arriving in the other dimension.
Fixed a bug where broken Banners wouldn't stack with crafted Banners.
Fixed a bug where Wheat, Ladders, and Banners were not correctly spawning in Woodland Mansions.
Fixed a bug where Monster Spawners in Woodland Mansions were Pigs instead of Spiders.
Fixed a bug where the Item Frame icon appeared when holding a Map.
Fixed an incorrect death message when players were killed by Zombie Villagers.
Fix for custom names of Mobs not being shown in death messages.
Fix for being unable to unlock "Sniper Duel".
Fix for being unable to unlock "Camouflage".
Fix for MCCE #5183 - Player can kill a tamed Parrot with PvP disabled.
Fix for MCCE #5062 - Farmer Villagers only plant one seed after harvesting a whole crop of seeds from a field.
Fix for MCCE #4103 - Time spent on the Pause menu when under water counts towards the "Free Diver" trophy.
Fix for MCCE #3112 - When trying to throw food, Villagers throw it in the wrong direction.
Fix for MCCE #5219 - Two types of Bone Block with different pictures.
Fix for MCCE #4989 - Zombie Villager Spawn eggs are the wrong colour.
Fix for MCCE #5261 - Flower hitbox is displaced.
Fix for MCCE #4897 - Beds explode when TNT Explodes is disabled.
Fix for MCCE #4954 - Mobs can't move with a block above them.
Fix for MCCE #3010 - Constructing an End portal in a certain method can lead to the End Portal being created next to the portal frame.
Fix for MCCE #5292 - Only regular Skeletons spawning in the Nether.
Fix for MCCE #5151 & MCCE #5208 - Item frames don't show the custom name of their items.
The developers previously stated that it was 720p in both modes because of issues related to shifting resolutions.

Microsoft notes that Minecraft's 720p docked/undocked resolution isn't a question of system power, but stems from issues currently experienced shifting from one resolution to the other when docking/undocking. It's possible, albeit not confirmed, that Minecraft for Switch could hit 1080p docked down the road.
This is not related to the upcoming Better Together update which still has no release date.
 
Does "1080p display" mean "1080p rendering resoluton", though, or does it just enable 1080p output? Or does the Switch always output at 1080p anyway?
 
This was not the game I was hoping would get a docked resolution bump to 1080p.

Unless Nintendo can do Breath of the Wild via update.
 
Does "1080p display" mean "1080p rendering resoluton", though, or does it just enable 1080p output? Or does the Switch always output at 1080p anyway?
The Switch does always output 1080p when docked, so "1080p display" seems to be the rendering resolution.
 
This should help a lot. I play Creative mode in 2 player co-op split screen very often. And the inventory is difficult to read even on a 48" television. 1080p bump should make it a lot easier to read.
 
Nice. Breath of the Wild with higher res textures and 1080p please
One of the rumored features in the next switch firmware update
maxresdefault.jpg
 
I only have a very basic knowledge of Minecraft, but there's such a thing as "sniper duels" in there ?
 
WiiU had 2GB, Switch has 4GB. Both lose +/- 1GB for the OS etc, so that leaves WiiU with 1GB and Switch with 3GB.

I don't think we have definitive answer for how much RAM the Switch OS takes, but rumors are it is significant less than 1GB. So Switch has definitely more than 3GB RAM available for games.
 
Nice hoping botw will get it soon too.
If minecraft can do it and mk8 so can botw
 
I wonder how big the impact on performance is. Previously the game actually had a more higher average framerate than the PS4 version due to a combination of a lower draw distance and the 720p resolution.
 
Nice hoping botw will get it soon too.
If minecraft can do it and mk8 so can botw

If you read the OP you'll see that this 1080p upgrade patch was related to them fixing a bug which was preventing them from switching resolutions when docked, rather than any issue with performance. EDIT: So I wouldn't expect anything like this for other games that haven't experienced said bug.
 
I wonder how big the impact on performance is. Previously the game actually had a more higher average framerate than the PS4 version due to a combination of a lower draw distance and the 720p resolution.

Looking a bit towards the horizon I am actually curious how the performance of this update will stack up against the performance of the Bedrock Update. I figured they'd actually patch it to 1080p with the Better Together update as opposed to one before the transition.
 
Wow at the thread derail. And the stupidity of it too...

I'm glad they did this. I figured they would given that it sounded like they were having issues figuring out switching on their end.
 
I'm majorly surprise they even bothered due to the Switch moving to the new Be Together engine.

That being said my daughter plays in handheld mode 90% of the time. I'm like 100%.

I think she'll appreciate the bug fixes though. :P

PS: Would be nice if we could just cut out all the replies in this thread from people who don't play Minecraft or don't own the Switch version. :/
 
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