Over at Game|Life, Kohler's got a nice interview with Alex Rigopulos, CEO of Harmonix. It's very very interesting and well worth the read, but the most interesting part is probably his admission that yes, Harmonix has digitally distributed games in the works. In short, duh, but also, hooray! Just tweak Amplitude some (feel free to contact me for suggestions) and throw in a wealth of downloadable content.
There's also a lot more in there about Guitar Hero and how Guitar Hero II 360 will be the last Harmonix-developed GH. Seriously, check it out. Here's the link again, in case you're lazy:
http://blog.wired.com/games/2007/02/harmonix_workin.html#more
A few further tidbits can then be found in coverage of Rigopulos' DICE presentation, which includes both this awesome chart of Harmonix's profits across the past 11 years and also news that Frequency sold "mouse nuts."
For me, the great promise of the next gen consoles, I mean, computer power is awesome. Everyone's going to have a lot of fun with that. But the thing that I'm more excited about than anything else is digital delivery. Because as soon as you can be surfing through a bunch of games, and something looks vaguely intriguing for some reason, you can press a button, get a free demo, and try it out. And all of a sudden marketing games like Frequency and Amplitude and other experimental games that don't usually fit in a category or have a license attached to them is going to get a lot more feasible. And I think marketing games that are priced at five dollars or ten dollars is going to get a lot more feasible. It's impossible at retail.
There's also a lot more in there about Guitar Hero and how Guitar Hero II 360 will be the last Harmonix-developed GH. Seriously, check it out. Here's the link again, in case you're lazy:
http://blog.wired.com/games/2007/02/harmonix_workin.html#more
A few further tidbits can then be found in coverage of Rigopulos' DICE presentation, which includes both this awesome chart of Harmonix's profits across the past 11 years and also news that Frequency sold "mouse nuts."