In celebration of the PS4 release:
Launch Trailer
Developer:
Borealys Games, story by Ed Greenwood of Forgotten Realms
Genre:
Action Adventure, Spellcrafting
Platforms/Release:
Steam: May 18th ($19.99)
PS4: Aug 22nd ($19.99 PSN)
XB1: Aug 25th
Est. Playtime:
12-15h
Reviews
Metacritic PC: 75, User 8.4
Steam User Reviews: Very Positive
You play as Zia, a girl cast out of her village for possessing spellcrafting powers. As you set off on Zia's adventure first to come to terms of this exile and eventually to save everything (because video games), she will visit old friends, make new ones, do sidequests for everyone (even a goblin), visit wondrous areas, discover ancient knowledge and come to master the four elements and combine them into myriad spellcasting tricks, from building bridges to cross to previously unreachable terrain, to raining destruction on hapless forest fiends.
The world of Mages of Mystralia is a charming fantasy setting with the works - forests with goblins and trolls, settlements, mountains, swamps, rivers, ancient ruins, caves, ice caves, LAVA CAVES, the works. Each map contains more than a few secrets, collectibles and most importantly puzzles, many of which can only be solved after finding the right tools and figuring out the right solution.
Spellcrafting games often devolve into a set of 'best combinations', yet MoM's take on its systems is fresh, and the opportunities are endless. There are very deliberate combat-focused spells and enhancements, and very deliberate puzzle-solving ones (who needs a fireball that veers off to the right?) but the beauty of it is they're all integrated into a single system so if you wanted to have a spell that creates an ice statue of yourself that rotates clockwise for no apparent reason, and use it while fighting bosses, you can!
What can I say? I really enjoyed my time with the game!
edit: PSN link isn't working right now. Will update later.
Launch Trailer
Developer:
Borealys Games, story by Ed Greenwood of Forgotten Realms
Genre:
Action Adventure, Spellcrafting
Platforms/Release:
Steam: May 18th ($19.99)
PS4: Aug 22nd ($19.99 PSN)
XB1: Aug 25th
Est. Playtime:
12-15h
Reviews
Metacritic PC: 75, User 8.4
Steam User Reviews: Very Positive
You play as Zia, a girl cast out of her village for possessing spellcrafting powers. As you set off on Zia's adventure first to come to terms of this exile and eventually to save everything (because video games), she will visit old friends, make new ones, do sidequests for everyone (even a goblin), visit wondrous areas, discover ancient knowledge and come to master the four elements and combine them into myriad spellcasting tricks, from building bridges to cross to previously unreachable terrain, to raining destruction on hapless forest fiends.
The world of Mages of Mystralia is a charming fantasy setting with the works - forests with goblins and trolls, settlements, mountains, swamps, rivers, ancient ruins, caves, ice caves, LAVA CAVES, the works. Each map contains more than a few secrets, collectibles and most importantly puzzles, many of which can only be solved after finding the right tools and figuring out the right solution.
Spellcrafting games often devolve into a set of 'best combinations', yet MoM's take on its systems is fresh, and the opportunities are endless. There are very deliberate combat-focused spells and enhancements, and very deliberate puzzle-solving ones (who needs a fireball that veers off to the right?) but the beauty of it is they're all integrated into a single system so if you wanted to have a spell that creates an ice statue of yourself that rotates clockwise for no apparent reason, and use it while fighting bosses, you can!
What can I say? I really enjoyed my time with the game!
p.s. music written by GAF dude Reveirg
edit: PSN link isn't working right now. Will update later.