Firstly, the use and definition of the word "hardcore" tends to become so mutated in discussion that it's almost fruitless to base any debate around it. What makes something hardcore is generally different to each of us.
However, I've seen the word tossed around a few times and places where I have to stop and question what the basis behind it is. Nintendo invokes the word quite often to differentiate between the different games it provides, but also seems to have an extremely broad interpretation of what makes something hardcore.
Super Mario Galaxy is an excellent looking platformer. It's also a game which you predominantly do nothing other than move Mario from point A to B, or use simple means to eliminate or bypass obstacles that you encounter while doing so. By doing this, it becomes accessible to a wider audience. Is that good for the game's public perception? Sure. For sales? Just as likely. But I don't see how that - or anything else in SMG - makes the game "hardcore".
Smash Bros. Brawl is mostly similar in this regard. Yes, there are text lists full of things to do in SSBM, but I don't think it's wrong to say that SSBB is more accessible and intentionally not as complex as Virtua Fighter 5. Likewise, the Super Smash series probably wouldn't be as successful if it tried to be. Again, as long as all of this is true, how can SSBB still be considered a hardcore game?
I would call Half-Life 2 a hardcore FPS, but not Halo 2. I would call Devil May Cry 3 a hardcore action title, but not Heavenly Sword. I would call In The Groove 2 a hardcore rhythm game, but probably not Guitar Hero 2. I would call Persona 3 a hardcore RPG much sooner than I would Dragon Quest 8. I'd say Super Street Fighter II X is clearly more of a hardcore fighting game than the original Street Fighter II is.
I don't think there is a single cut and dry method to determine which side of the line each game falls - factors of challenge, presentation, content, and control should be individually considered. I'm going to suppose it's generally agreed that if a fighting game has 60 selectable characters and multiple selectable gameplay systems, or if a rhtyhm game has a few songs requiring you to play 2000 notes in two minutes, or a 2D shooter has more bullets on screen than there are hairs on your head, then it's a hardcore game. But how much is needed to make this distinction?
tldr recap - just because some PR guy says a game is "for hardcore gamers" doesn't make it true. What makes a game hardcore to you?
However, I've seen the word tossed around a few times and places where I have to stop and question what the basis behind it is. Nintendo invokes the word quite often to differentiate between the different games it provides, but also seems to have an extremely broad interpretation of what makes something hardcore.
I've read this many times before but I don't completely agree that it's a fact, nor do I believe that implying any of these games aren't "hardcore" means that they lack quality - quite the opposite.PantherLotus said:The fact that [SSBB] (and Zelda, Metroid, and Mario) is/are definitely geared towards hardcore audiences
Super Mario Galaxy is an excellent looking platformer. It's also a game which you predominantly do nothing other than move Mario from point A to B, or use simple means to eliminate or bypass obstacles that you encounter while doing so. By doing this, it becomes accessible to a wider audience. Is that good for the game's public perception? Sure. For sales? Just as likely. But I don't see how that - or anything else in SMG - makes the game "hardcore".
Smash Bros. Brawl is mostly similar in this regard. Yes, there are text lists full of things to do in SSBM, but I don't think it's wrong to say that SSBB is more accessible and intentionally not as complex as Virtua Fighter 5. Likewise, the Super Smash series probably wouldn't be as successful if it tried to be. Again, as long as all of this is true, how can SSBB still be considered a hardcore game?
I would call Half-Life 2 a hardcore FPS, but not Halo 2. I would call Devil May Cry 3 a hardcore action title, but not Heavenly Sword. I would call In The Groove 2 a hardcore rhythm game, but probably not Guitar Hero 2. I would call Persona 3 a hardcore RPG much sooner than I would Dragon Quest 8. I'd say Super Street Fighter II X is clearly more of a hardcore fighting game than the original Street Fighter II is.
I don't think there is a single cut and dry method to determine which side of the line each game falls - factors of challenge, presentation, content, and control should be individually considered. I'm going to suppose it's generally agreed that if a fighting game has 60 selectable characters and multiple selectable gameplay systems, or if a rhtyhm game has a few songs requiring you to play 2000 notes in two minutes, or a 2D shooter has more bullets on screen than there are hairs on your head, then it's a hardcore game. But how much is needed to make this distinction?
tldr recap - just because some PR guy says a game is "for hardcore gamers" doesn't make it true. What makes a game hardcore to you?