Leidenfrost
Member
KTallguy said:This is exactly the kind of content I'd love to see too.
Man though, with dev cycles how they are, it'll be tough for a lot of companies to do THIS much work in Home, unless they see a significant return on investment.
This may not work in quite the same way, but very often production companies and the creative staff working on a film don't cut their own trailers but basically hire a 'trailer firm' that creates one or several for them like a specialized ad agency.
There could be smaller dev houses out that that specialize in creating HOME spaces for publishers to promote their upcoming product.
(This of course assumes that HOME develops in a way to allow for a promotional dev studio ecosystem)
EDIT:
Wollan said:A simple room shouldn't be too hard. You just rip out a Maya level chunk and put it on a Home server more or less.
And that might be what will allow developers the comfort zone to demonstrate stuff that's earlier in development. Even if things are in a bit of a rough state, HOME users will give it a bit of a break because the assets are running out of the context of the game engine it was designed for.