Spoiler Rules
All unlockable characters, stages, trophies, music, items, etc. are not considered spoilers. If you don't want to be spoiled on them, the only safe post is the spoiler-free unlock guide.
All Subspace Emissary story details must be spoiler tagged at all times.
To put something in spoiler tags copy and paste the following and replace the text between the tags: [spoiler]INSERT TEXT HERE[/spoiler]
JP Release: January 31st, 2008
NA Release: March 9th, 2008
EU Release: Nintendo hates you.
AU Release: You too.
Developers: Sora Ltd, Game Arts, and more
Publisher: Nintendo
Genre: Fighting
ESRB: T for Teen (Cartoon Violence, Crude Humor)
Platform: Wii
Controller: Wii Remote, Wii Remote + Nunchuk, Wii Remote + Classic Controller, or GameCube Controller
Players: 1, 2 - 4 online and offline VS, 2 online and offline co-op.
Box Arts (Japan, North America, Europe and Australia) - Please note Kirby is happy on the NA box art!
Super Smash Bros. Brawl offers a huge variety of game modes. Although it's primarily a fighting game, the single player modes transcend genres to give something for everybody.
Subspace Emissary
This is the first time a Super Smash Bros. game has had a story mode. The Subspace Emissary is a standalone 8 - 10 hour side-scrolling beat 'em up. You can play offline co-op in this mode and it has a couple of gigabytes worth of FMVs. The scenario for this was a joint collaboration between Mashiro Sakurai and Yoshinori Kitase.
Stadium
The Stadium modes from Melee make an appearance in Brawl again. This time, they all feature co-op play as well. Not only that, they feature online co-op! A first for any Nintendo game. The stadium game types returning are Home Run Contest, Target Test, and Multi-Man Brawl.
Events
Melee introduced Event Mode to the Smash Bros series and Brawl includes 45 events for our amusement. Event Mode is a series of challenges with specific requirements or specific scenarios that you normally might not encounter. There are also additional events for offline co-op play.
Brawl
The reason this game exists: Brawl aka VS Multiplayer. One of the most popular fighters in recent years, you can play Brawl in whichever way you want. Between 2 and 4 characters can duke it out in 1v1, 2v2, 1v2, 1v3, or free-for-alls on a variety of stages. Every option can be tweaked including whether or not you want items, which items you want, which stages to put on random select, whether or not you want friendly fire for team battles, and more. In short, you play how YOU want to play.
How does the game work? Quite simply, you are trying to knock your opponent off the stage. The more damage your opponent has taken, the easier they are to knock off the stage. Therefore, you try attack your opponent to get them at a high enough damage percent to knock off the edge!
More
Brawl is full of different game modes, it even includes demos of old games! There's a big list of them on the official website here. You can see a quick 3 minute rundown video by the developer here.
Some people do not buy this game because of the gameplay. They buy it because of the fan service. As a game featuring Nintendo's biggest characters, now joined by Solid Snake (Konami) and Sonic the Hedgehog (Sega), it is quite possibly the biggest crossover game in video game history. Most of us were first attracted to the game due to this reason. Here is the playable starting roster plus Sonic and Snake.
Newcomers



Veterans



Unlike most fighting games, the stages play a large part in Super Smash Bros. There are a ton of different stages in Brawl and even the slightest difference in the placement of elements, such as platforms, can change how the game is played. Here are the starting stages in the game.
New Stages
Returning Stages
Like almost every Nintendo multiplayer game, Super Smash Bros Brawl has the option to play with items. Items appear randomly throughout matches and can be set to Low, Medium, High, and Off. Each individual item listed below may also be turned on or off on their own as well. The only items that will appear even when everything is turned off are CDs and stickers. Not all of the below pictures has its own page, if you can't click the picture, check out the Item Encyclopedia!



Videos
Super Smash Bros. Brawl Opening
E3 2006 Trailer
Nintendo World 2007 Trailer
Nintendo Conference 2007 Trailer
The Subspace Emissary Trailer
Snake Joins the Brawl
Sonic the Hedgehog Joins the Brawl
Game Mode Introduction Video
Music
Super Smash Bros Brawl has 287 tracks of music. They include original compositions for Brawl, but are mostly both remixes and originals from older games. 38 composers worked on Brawl. Each stage in the game features multiple tracks and you can set the frequency that they play. You will start off with a good 100 songs right off the bat and unlock the rest. Here are some music samples:
Super Smash Bros. Brawl: Main Theme
Yoshi's Story: Ending
Metroid: Boss Battle Music (Ridley)
The Legend of Zelda: Ocarina of Time Medley
Star Fox: Space Armada
Kid Icarus: The Underworld
Animal Crossing: Go K.K. Rider!
Pokemon: Pokemon Stadium/Evolution
Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)
WarioWare: Ashley's Theme
Fire Emblem: Fire Emblem Theme
Kirby: Meta Knight's Revenge
Donkey Kong
X: Tunnel Scene
Ice Climber
Mother: Porky's Theme
Sonic the Hedgehog: Angel Island Zone
Pikmin: World Map
Super Mario Bros: Ground Theme
Review
Not really Media, but I guess they are in a sense the media.
Nintendo Power: 10/10
GamerNode: 10/10
GamesRader: 10/10
1up: A/A+
Game Informer: 9.5/10
GameSpot: 9.5/10
IGN: 9.5/10
GameTrailers: 9.4/10
NGamer UK: 9.3/10
EDGE: 9/10
GameSpy: 4.5/5
Interviews
Sakurai does what Nintendon't.
Miyamoto and Sakurai on Nintendo Wii
How this Game Came to be Made
Iwata Asks
GDC 2008: Sakurai on Super Smash Bros. Brawl
Post-Mortem Recap
Sales
Here because it doesn't deserve it's own section and I'm out of Dojo images to steal
Japan LTD: 1,449,000 as of March 16th, 2008
USA LTD: 1,400,000 as of March 16th, 2008
Total LTD: 2,849,000