http://ps3.ign.com/articles/106/1069733p1.html
IGN: Let's travel back two years -- 2008 was a rough year for THQ. Five studios closed. Some serious restructuring. What happened?
Brian Farrell: Well, like a lot of publishers, we anticipated continued growth. We were gearing up. You know, we hit a billion dollars in our fiscal 2007 and we were planning to go to a billion-five and then two billion -- we were building out accordingly. The market flattened out. We had to adjust costs and adjust costs quickly. So the way we're looking at that now is that our fiscal 2010 is all about turnaround. We went from a $165 million dollar operating loss the prior year to making money this year -- I mean, that's amazing in a year. I don't like the cost-cutting. I've been building for 20 years at THQ, but you know, you've gotta deal with reality. And what we're thinking about for this coming year, calendar 2010 or fiscal 2011, is just continued rebuilding. We cut our costs, so now let's take that next step. Build the brands a little bit more. Add a couple more brands to the portfolio. But we look at our fiscal 2012 or next calendar year -- I'm sure you're going to be at E3; I think we're going to blow people away at E3. You'll be seeing Saints Row 3. You'll be seeing the next Red Faction. You'll be seeing more of Homefront. We've been talking about it, but we'll actually show some of our Warhammer 40k MMO, and I think people are going to go, "Oh my God. They've got their stuff together."
So, turnaround, rebuild, and then knock the cover off the ball in calendar 2011 or fiscal 2012.
IGN: So this year's about continued rebuilding.
Brian Farrell: Well, you've seen Darksiders. We're leading the charge with that. I think we've got a real sleeper coming with Metro 2033. It's a really interesting game. Not everyone will love it and we know that. And one of the great things about a game like that is that it's being developed in the Ukraine so our development costs are lower and we don't need a huge hit to do well. I think that's the model for the future. With games like that and our Montreal studio, the idea is to still deliver quality to the gaming audience, but not having to spend $30 million dollars to get there. So we think Metro 2033 will find an audience. We've got a Dawn of War expansion pack coming. As you probably already know, that's been a huge franchise for us over the years. Then we get into UFC.
IGN: All right, let's switch focus a bit. THQ was one of the first and biggest third-party backers of Wii and you guys gambled with original licenses like de Blob and Deadly Creatures. The latter was a T-rated game that flopped. Why do you think T and M-rated titles like these haven't found an audience on Nintendo's platform?
Brian Farrell: Yeah, it's the audience. I'm glad we made the experience. Deadly Creatures was a fun experience. Critically well-reviewed. Didn't find much of an audience and I think more of the core-gaming audience is on 360 and PS3. I know Nintendo doesn't like that message. I'm a huge fan of Nintendo personally, but that's just not where the audience is or the audience there is fairly limited. The old guys like me and maybe you will still play the core stuff -- all the stuff we love about Nintendo on the Wii. But we don't branch out and play some of the core experiences on the Wii. If we do, we go HD and play on PS3 or 360.
I think that's the dynamic that's going on. There's nothing wrong with that. There's plenty of audience on the Wii. We've been concentrating more on our kids, family and casual stuff there and there is a viable business on the Wii for that stuff. It's just not the core experiences.
IGN: So it's safe to assume we won't ever be seeing a version of Darksiders or anything like that on Wii?
Brian Farrell: Yeah, I won't rule anything out. There are things that we can do. At E3, we'll be unveiling a few things around Wii that are some brand extensions and you go, "Okay, that makes sense on Wii." I can get that audience on the Wii. I don't want to front-run our PR department on some things. I don't want to rule out those things. You have to be smart about what you put on Wii from a core gamer's standpoint. But if you look at what's selling on Wii, it's Nintendo's stuff and it's kids, family and casual. Our kids, family and casual gained a lot of share this year on the Wii with things like The Biggest Loser and Marvel Super Hero Squad, and those type of products. And that's where the Wii consumer is.