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THQ: Core, Casual, Nintendo + SR3 and RF2 at E3

He sounded reasonable to me, I'm warming to THQ these days since playing a bit more PC so I'm looking forward to their E3 showing.

PS would love Darksiders on PC Mr THQ dude... please
 
THQ is, to me, the definition of B-tier. A few high quality games, a bunch of mediocre stuff, produced in a steady stream. Not going to light the world on fire, but a solid source of games.
 
Brian Farrell: Yeah, it's the audience. I'm glad we made the experience. Deadly Creatures was a fun experience. Critically well-reviewed. Didn't find much of an audience and I think more of the core-gaming audience is on 360 and PS3. I know Nintendo doesn't like that message. I'm a huge fan of Nintendo personally, but that's just not where the audience is or the audience there is fairly limited. The old guys like me and maybe you will still play the core stuff -- all the stuff we love about Nintendo on the Wii. But we don't branch out and play some of the core experiences on the Wii. If we do, we go HD and play on PS3 or 360..

Not that I disagree 100% with him, but is deadly creatures his best example of a core game on Wii than I am not surprised that they aren't seeing any "core game" results on the Wii. I doubt that it would have sold on the Xbox360/PS3 either.

So I am not that surprised, however can we get some “Nintendo core” game on the Wii, you know games that are colorful and happy with real game play and not just a minigame? Throw in some nice multiplayer and I would be more than happy.
 
I really wish that THQ would have committed to full production on either that Red Faction or Saints Row offshoot on Wii. One or the other (I'm more a Red Faction guy myself, I think Wii Remote would have fun way to destroy stuff,) I just would have been a hell of a lot more accepting of them throwing in the towel on core Wii games if they had delivered real core games and not weird nichy stuff like a game about killer bugs.
 
Not that I disagree 100% with him, but is deadly creatures his best example of a core game on Wii than I am not surprised that they aren't seeing any "core game" results on the Wii. I doubt that it would have sold on the Xbox360/PS3 either.

So I am not that surprised, however can we get some “Nintendo core” game on the Wii, you know games that are colorful and happy with real game play and not just a minigame? Throw in some nice multiplayer and I would be more than happy.

CamHostage said:
I really wish that THQ would have committed to full production on either that Red Faction or Saints Row offshoot on Wii. One or the other (I'm more a Red Faction guy myself, I think Wii Remote would have fun way to destroy stuff,) I just would have been a hell of a lot more accepting of them throwing in the towel on core Wii games if they had delivered real core games and not weird nichy stuff like a game about killer bugs.

Both of these could be said about all third parties, sadly.
Not a one has put anything on the Wii that comes even close to say a Resident Evil 5 or a Darksiders.
Instead, they just chose to say that there was no market for those games, despite evidence to the contrary.
 
CamHostage said:
I really wish that THQ would have committed to full production on either that Red Faction or Saints Row offshoot on Wii. One or the other (I'm more a Red Faction guy myself, I think Wii Remote would have fun way to destroy stuff,) I just would have been a hell of a lot more accepting of them throwing in the towel on core Wii games if they had delivered real core games and not weird nichy stuff like a game about killer bugs.

Red Faction Guerilla wouldn't work on the Wii. In my mind, it's literally one of the few games I can actually think of that simply wouldn't be possible on previous gen hardware without a complete overhaul of how the game actually plays, not just the graphics. Dead Rising is another, and uh, I can't think of any others right now.

But yeah, a Saints Row Wii version would be great. The fact that The Godfather is still the best open world action game on the Wii is a crime. Not because The Godfather was bad, but because it showed what potential the Wii had for that genre.
 
Just finished Saints Row 2 on the PS3 and had a blast with it, looking forward to seeing what they bring to SR3.
 
I can't believe people are still banging on publishers for not making more core games for the Wii.

Get over it.

The dynamic isn't going to change. Enjoy the niche and 1st party stuff that occasionally comes to the platform, but it'll be healthier for you if you just get a 360 or PS3.
 
legend166 said:
Red Faction Guerilla wouldn't work on the Wii. In my mind, it's literally one of the few games I can actually think of that simply wouldn't be possible on previous gen hardware without a complete overhaul of how the game actually plays, not just the graphics. Dead Rising is another, and uh, I can't think of any others right now.

But yeah, a Saints Row Wii version would be great. The fact that The Godfather is still the best open world action game on the Wii is a crime. Not because The Godfather was bad, but because it showed what potential the Wii had for that genre.
dead rising actually made it on the wii and while it got mixed reviews.. the general consensus was that it was still a good game (just that the zombie count was way lower)..
and i think there was a seperate REd Faction game on the wii that was cancelled...

what i really dont understand is why no UFC and Darksiders...?

Darksiders is a zelda clone.. obviously the zelda audience is on the wii.. if you market it right people will eat it up.. at least if it comes out before the next zelda on wii.. and THQ always puts out WWE games on the Wii... which are also developed by Yukes.. from what i gather the games must at least sell okay (since they keep making em)... why skip out the wii on UFC 2010 when they are also making a PSP version.. I dont get it really

about de blob going multiplatform. I really think its a question where they put it. If its a DS spinoff that would be a good idea.. But PS3, 360.. for character driven platformers that are aimed at a younger audience..? well looking at games like Banjo or Ratchets sales that doesnt look like a good idea...

ZealousD said:
I can't believe people are still banging on publishers for not making more core games for the Wii.

Get over it.

The dynamic isn't going to change. Enjoy the niche and 1st party stuff that occasionally comes to the platform, but it'll be healthier for you if you just get a 360 or PS3.
I think people posting here are not complaining about their personal needs of games.. Many people are multi console owners on this forum... The point is that publishers keep avoiding to venture on the biggest market in this industry right now just because of some prejudices they got... its just way funny.. i mean to stop so called "core support" for the biggest market out there just because a niche game like "deadly creatures" bombed is just a bad decision.. what would people have said if THQ had stopped core support for the PS2 because Big Mutha Truckers bombed
 
jrricky said:
Why can't interviewers grill the people they are interviewing? I mean, why cant "game interviewers" grill the people they are interviewing? Anyone who does "game" interviews explain this?

I would rather ask interesting question then grill them. I mean, how often do you walk up to someone you don't know, but only heard about, and shit all over them for being a bad person? I don't, and I never will act in such a way, since it is not fair to anyone.

Which is why I dont' ask the GAF questions like "Why did you fuck up the marketing for x" or "why didn't you make Twilight Princess less shitty?".

It's more fun to actually pick their brains and get talk about something interesting, and something that person has a passion for, instead of asking question they might not even be able to answer in a satisfying manner.
 
I wouldn't get too excited about THQs future with the PC. Their past is mostly great thanks to Relic, whose next full game, W40K: Space Marine, is still console exclusive. The jury is still out as to whether they'll remain a PC friendly publisher.
 
AceBandage said:
Both of these could be said about all third parties, sadly.
Not a one has put anything on the Wii that comes even close to say a Resident Evil 5 or a Darksiders.
Instead, they just chose to say that there was no market for those games, despite evidence to the contrary.
well monster hunter 3 is an example of a game that had RE5, Darksiders kind of production values.. and it sold 1 million units in japan.. for now

Fredescu said:
Bit annoyed that he asked about Darksiders Wii but not on PC, especially since the developer hinted at the latter.


i guess the point about the darksiders question is.. that the interviewer was pointing at the brand similarity to zelda.. a game that sold millions on the wii.. but i dont think the THQ guy got that meaning....
 
i was thinking saints row 3 + nintendo mean they were making a wii version :(


publishers always say 'well it was well reviewed and didnt sell well so the audience isnt there'. but even if we ignore thelack of marketing the game has a 72 on metacritic. It was not a well reviewed game in any shape or form and came out in the same month (and week maybe?) as Overkill which is around half a million worldwide i think. if anyone has solid numbers that would be great.

overkill, like NMH was a well recieved core game that had faith and backig from the publishers and both did well. i certainly dont believe the market on wii is as big as the HD consoles but i certainly think you can make profitable core games if you do it right.
 
ZealousD said:
I can't believe people are still banging on publishers for not making more core games for the Wii.

Get over it.

The dynamic isn't going to change. Enjoy the niche and 1st party stuff that occasionally comes to the platform, but it'll be healthier for you if you just get a 360 or PS3.

Well I have a 360, and not a Wii, however as a person interested in economics and I must state that I have problem to understand their justifications.

I have problem to see why 3rd parties are making X amount of "core" games on the 360 or PS3 but doesn't try to reach the crowd who enjoy super mario galaxy or NSMB Wii. Where is the plattformers, the "joyful" game, and more important where is the branding of these games? If Nintendo could build, and still use, the icon Mario why is there no other mascot that has the same branding power?

I hope THQ does something good with de Blob otherwise they clearly missed an opening.
 
robjoh said:
Well I have a 360, and not a Wii, however as a person interested in economics and I must state that I have problem to understand their justifications.

I have problem to see why 3rd parties are making X amount of "core" games on the 360 or PS3 but doesn't try to reach the crowd who enjoy super mario galaxy or NSMB Wii. Where is the plattformers, the "joyful" game, and more important where is the branding of these games? If Nintendo could build, and still use, the icon Mario why is there no other mascot that has the same branding power?

I hope THQ does something good with de Blob otherwise they clearly missed an opening.
well as stated in the interview

they will probably put de blob on the 360 and the ps3
 
farnham said:
well monster hunter 3 is an example of a game that had RE5, Darksiders kind of production values.. and it sold 1 million units in japan.. for now

How does it compare to re5 on ps3? in Japan I mean.

Good for me, I don't like either SR or RFG and Darksiders really put me off, the only thq I was willing to buy from them is deBlob.
They just need to cancel it and I'll keep my money even more,
keep the good work if you continue like that I can go a thq free gaming for 2 more years!

And :lol at people complaining about the demise of deadly creatures, a mediocre game about insects? It wouldn't have sold on the NES, SNES, Megadrive, PsX, Saturn, N64, DC, PS2, GC, Xbox earlier and I would bet good money that it wouldn't have sold on 360, Ps3.
It's not like Capcom's mediocre core games in Hd lit up the chart either.
 
farnham said:
why skip out the wii on UFC 2010 when they are also making a PSP version.. I dont get it really

The bigger question is why any western publishers are putting anything on the PSP at all. They cry that hardcore games don't sell on Wii while ignoring the fact that no games sell on PSP.

jrricky said:
Why can't interviewers grill the people they are interviewing? I mean, why cant "game interviewers" grill the people they are interviewing? Anyone who does "game" interviews explain this?

I don't do interviews, but I gather that they do not want to antagonize anybody by giving a tough interview because those same people buy up ad space on their website/magazine.
 
schuelma said:
A game about giant insects wasn't going to sell, period. Saved money by not advertising. Now, where I disagree is with his implication that this was the Wii userbase's fault.

Yup.
 
AceBandage said:
Both of these could be said about all third parties, sadly.
Not a one has put anything on the Wii that comes even close to say a Resident Evil 5 or a Darksiders.
Instead, they just chose to say that there was no market for those games, despite evidence to the contrary.

Well, I still say that anything with Resident Evil or Dead Space on the cover should have sold at least a few copies. Especially when the competition is nill, and especially when the reviews are good. I understand that the lightgun market is on the wane, but the sales that Darkside Chronicles and Dead Space Extraction put up were miserable. HOTD and MadWorld should have also been at worst ignorable sellers doing genre numbers, not horrific performance tragedies worthy of pointing to as indicators of a dead market sector.

legend166 said:
Red Faction Guerilla wouldn't work on the Wii. In my mind, it's literally one of the few games I can actually think of that simply wouldn't be possible on previous gen hardware without a complete overhaul of how the game actually plays, not just the graphics.

Agreed that Red Faction Guerrilla is a clear case of next-gen power and that it wouldn't work on Wii. I don't know, however, that a Red Faction game was undoable on older hardware (although I really didn't love the PS2 RFs, decent shooters but the difference between scooping out a wall and destroying a building is tremendous.) Whatever they were doing, THQ was in fact doing something on Wii with the old PC&L guys. Early test footage looked like just a poor-man's RFG with explosions but no real destruction, but these look like graphic tests more than engine stress tests so maybe there was more to it that just never got to be seen or developed?

http://www.unseen64.net/2009/01/11/red-faction-beast-wii-proto-cancelled/

farnham said:
what i really dont understand is why no UFC and Darksiders...?

Yeah. Darksiders makes some sense, as it was never a sure thing and its engine was really made for next-gen (expanding it to Wii with the sequel or a side-story would not be a bad idea now that the franchise appears to have established itself,) but no UFC just seems like they're overreacting to the demographic reports.
 
Sooner or later these developers and publishers are gonna have to develop and market games more intelligently or they're gonna go out of business.
 
jrricky said:
Why can't interviewers grill the people they are interviewing? I mean, why cant "game interviewers" grill the people they are interviewing? Anyone who does "game" interviews explain this?
Vinterbird said:
It's more fun to actually pick their brains and get talk about something interesting, and something that person has a passion for, instead of asking question they might not even be able to answer in a satisfying manner.
evangd007 said:
I don't do interviews, but I gather that they do not want to antagonize anybody by giving a tough interview because those same people buy up ad space on their website/magazine

I don't know why this question about interviewers came up in this thread in particular (what were you expecting the interview to do, grab him by the throat and go, "WHY WON'T YOU MAKE MORE WII GAMES, MUTHAFUCKA?? WHY!!!!!?????!!!!", but the answer why tough interviews are rare is a lot easier and less insidious than some kind of worry about paychecks or advertising. Videogame makers and producers simply have no responsibility to answer to anybody but their shareholders, and while the press is an important part of the videogame business, there's not a damned thing that a journalist can do to make a corporate head or spokesperson talk if he doesn't want to. These businessmen are doing a courtesy (and making a PR move) by sitting in for a chat, and so a journalist's job is to work the interview so that the important questions get asked, the resulting text is fun and/or interesting to read, and the interview subject doesn't have reason to say no next time. Get a good relationship going with an interview subject and they'll jump into the chair each and every time even if you ask them point-blank why that they fucked up royally the last time out; botch that relationship and it's the competition getting all hot interviews while you're stuck posting the PR Wire screenshots and pre-packaged text like a machine.

I don't even know what hard questions you'd need to ask a guy from THQ. He answered why they're treating the platforms the way that they are, and it's not like there's a lot in a 10-minute impromptu chat that an interviewer can tell a guy running a billion-dollar which would make him suddenly reverse course. Seriously, it's THQ -- it's a studio founded on franchises and safe bets with manageable budgets, what would be the point of firing hardballs at a pillow?
 
It's even more funny because Deadly Creatures is a glitchy, unfinished mess. It has an interesting concept, but the execution leaves a lot to be desired. If it at least indeed were a well-made title, even with a weird concept, I could somewhat swallow this guy's response.

In essence: niche concept + bad execution = low sales, and deservedly so.
 
trinest said:
Was Deadly Creatures accurally a good game? I was going to pick it up but it just flew past me.
it was good.. i really liked it.. but its not mainstream game... its a game about bugs for gods sake..

Stumpokapow said:
so, uh, de blob 2 is multiplatform and thq likes it better without motion controls. that's new.

to be fair it was used in a very dull way..
 
CamHostage said:
Well, I still say that anything with Resident Evil or Dead Space on the cover should have sold at least a few copies. Especially when the competition is nill, and especially when the reviews are good. I understand that the lightgun market is on the wane, but the sales that Darkside Chronicles and Dead Space Extraction put up were miserable. HOTD and MadWorld should have also been at worst ignorable sellers doing genre numbers, not horrific performance tragedies worthy of pointing to as indicators of a dead market sector.

How many times does that have to be said?
Dead Space extraction had NO chance of selling :
those who were aware of its exisence : it's a cheap crap game onrail that's showing how EA thinks we are morons
The others : Dead what?

resident Evil? people bought Umbrella Chronicle and expected RE4 : 2, they got burned and didn't buy the sequel

How hard is it to look at the actual facts instead of trying to latch a shitty narrative of Wii games that sells are only nintendo games?
 
nightside said:
probably DS, PSP or Iphone.. i cant imagine him meaning 360, PS3 looking at game sales of Viva Pinata, Banjo kazooie or Ratchet (which are a lot stronger franchises then de blob)

but somehow his whole commentary makes me believe that THQ actually could do it
 
Mael said:
How many times does that have to be said?
Dead Space extraction had NO chance of selling :
those who were aware of its exisence : it's a cheap crap game onrail that's showing how EA thinks we are morons
The others : Dead what?

resident Evil? people bought Umbrella Chronicle and expected RE4 : 2, they got burned and didn't buy the sequel

How hard is it to look at the actual facts instead of trying to latch a shitty narrative of Wii games that sells are only nintendo games?

Frankly, it was good and had lots of Dead Space universe related stuff in it. I wouldn't call it a bad game. I enjoyed it quite much. Really.
 
nightside said:

You tell me.

THQ said:
IGN: You did announce a de Blob sequel, though. Is that coming to Wii?

Brian Farrell: Well, de Blob started its life on Wii. We've not announced anything yet, but obviously with a great brand like that -- people love that character -- taking it to other platforms, the game mechanic can be done. Actually, I prefer it on a normal controller. We'll be branching it out to other platforms -- that's a great brand to build.

IGN: Great. So we will see it across the board then.

Brian Farrell: Absolutely.

It doesn't strike me that he means the inevitable DS/iPhone versions. It strikes me that he's talking about PS360.
 
CamHostage said:
Well, I still say that anything with Resident Evil or Dead Space on the cover should have sold at least a few copies. Especially when the competition is nill, and especially when the reviews are good. I understand that the lightgun market is on the wane, but the sales that Darkside Chronicles and Dead Space Extraction put up were miserable.

I'll give you DSC, but Dead Space? Why should it have sold on name alone? It's not a franchise on anything like the same scale as Resident Evil, no matter what EA might have tried to achieve with their multimedia launch. DSC had its own problems, but I think Capcom have a right to be disappointed with its numbers in spite of that.

HOTD and MadWorld should have also been at worst ignorable sellers doing genre numbers, not horrific performance tragedies worthy of pointing to as indicators of a dead market sector.

What "dead market sector"? The massive, juicy market sector for ultraviolent, M-rated light gun games? Or the untapped demand for ultraviolent, M-rated, black and white brawlers?

I'm sorry, but the problem with the more high-profile Wii "core" games is not that they are particularly badly-made, or that they aren't getting a reasonable marketing push - it's that for the most part they are fucking niche titles being held up as mainstream core experiences.

It's an ultraviolent, M-rated black and white, 5 hour long brawler - what could go wrong?
It's a basic brawler where you play as bugs - what could go wrong?
It's an ultraviolent, M-rated rail shooter - what could wrong?
It's a no-name FPS from a no-name studio with no defining features - what could go wrong?

etc... etc... etc.
 
Kenka said:
Frankly, it was good and had lots of Dead Space universe related stuff in it. I wouldn't call it a bad game. I enjoyed it quite much. Really.

I'm not even talking about what the game WAS,, I'm talking how the people aware of it reacted to it.

Reality =/= Expectations

Ironically, DS:E suffered from the reverse effect of RE:UC.
DS:E : reality >>>>>>>>> Expectations
RE:UC : Expectations >>>>>>>>>>>> Reality
 
Very excited to see where Volition takes the sequel to 2009's GOTY. GeoMod 2.0 still has much room left to grow.
 
Stumpokapow said:
You tell me.



It doesn't strike me that he means the inevitable DS/iPhone versions. It strikes me that he's talking about PS360.


oh well, don't care that much. true that people love the character, not sure if it will do well on ps360, iirc the first title had good sales on wii. but i just want the game to actually come out and to be better than the first (wich means: more boss battles)
 
CamHostage said:
Well, I still say that anything with Resident Evil or Dead Space on the cover should have sold at least a few copies. Especially when the competition is nill, and especially when the reviews are good. I understand that the lightgun market is on the wane, but the sales that Darkside Chronicles and Dead Space Extraction put up were miserable. HOTD and MadWorld should have also been at worst ignorable sellers doing genre numbers, not horrific performance tragedies worthy of pointing to as indicators of a dead market sector.

Darkside Chronicles Sales were that bad..? Really..? it sold over 100k in japan alone.. we dont have any clue about NPD or European numbers.. but its no complete flop like dead space extraction.. and dead space extraction.. sorry but that was not that hot on the 360 or the PS3 either..

and HOTD did pretty good.
. at least in europe.. dunno about madworld numbers.. at least HOTD overkill was no performance tragedy
 
Fredescu said:
I remember this same guy was lambasted on GAF for saying those same things about the Wii audience a year or so ago. He's now the CEO of a profitable company though, so right or wrong he's doing something right.
So is Bobby Kotick, but that doesn't get him any slack from us for being a terrible money whore. Hell, even Iwata gets hell for not pushing US releases of varies games (though Reggie gets more blame). Besides, it's not like THQ was very profitable beforehand. Their financial success is a new trend; certainly not to be taken lightly, but their track record on the Wii deserves no excuses, because they're STILL not making money on it and can't figure out why.
 
Deadly Creatures idea didn't from a market research instead it was a "dream that a development guy had, in which he turned into an insect, aracnid or something like that"

I wonder if he saw a money rain from the sky in the same dream -___-
 
TunaLover said:
Deadly Creatures market test was in fact the "dream that a development guy had, in which he turned into an insect, aracnid or something like that" no bullshit -___-U

It sounds way worse when you put it like that....
the good point is that as soon as a publisher with a good business model comes they can put all theses lamers out of business.
 
farnham said:
Darkside Chronicles Sales were that bad..? Really..? it sold over 100k in japan alone.. we dont have any clue about NPD or European numbers.. but its no complete flop like dead space extraction.. and dead space extraction.. sorry but that was not that hot on the 360 or the PS3 either..

and HOTD did pretty good.
. at least in europe.. dunno about madworld numbers.. at least HOTD overkill was no performance tragedy


Not a flop, but given what we know so far, I doubt it will make Capcom's shipment goal which was IIRC 800K or so.
 
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