• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Bionic Commando Rearmed 2 |OT| (XBLA/PSN)

Shard

XBLAnnoyance
bcr2_logo.v2.png


What is Bionic Commando Rearmed 2?
http://en.wikipedia.org/wiki/Bionic_Commando_Rearmed

Bionic Commando Rearmed 2 is the sequel to the 2008 platforming video game Bionic Commando Rearmed. It is being developed by FatShark and published by Capcom.
Bionic Commando Rearmed 2 features an updated engine from Bionic Commando Rearmed which provides greater visual depth and gives new abilities to the player.

Bionic Commando Rearmed 2 features many of the action gameplay elements from the original Rearmed. The game is played from a 2.5D perspective, with players being able to move horizontally and vertically. The protagonist is equipped with a bionic arm that can be used to grapple onto scenery, allowing the player to ascend or to swing to otherwise unreachable areas. The arm can also be used as a defensive mechanism, allowing the player to grab barrels and enemies and use them as shields, and to repel larger enemies. Rearmed 2 changes traditional mechanics slightly, requiring users to press a button to release the arm from its hold point, allowing players to user their momentum to swing in any desired arc.

Challenge rooms return in Rearmed 2 but have been extended to require the use of specific weaponry and abilities in certain challenges. Cooperative gameplay also returns, with the second player controlling a character that resembles the one on the cover of the NES version of Bionic Commando. When asked as to the characters identity, 1UP.com writer Jeremy Parish was told simply that he was "definitely a character from the series." Cooperative gameplay will also be more focused on strategy rather than simply having two players in the same level together.

Rearmed 2 also features new gameplay mechanics. Some of these were first introduced in the 2009 3D shooter Bionic Commando. These include the ability to jump and maneuver known as Death From Above in which the player slams into the ground upon landing from a fall, causing a shockwave to affect nearby enemies. Players can opt to disable the ability to jump in the game's options, and the game can be completed without the need to jump.Players can also climb over small obstacles, or onto slightly higher elevations.Entirely new to the series are Components; items and attributes that can be equipped to enhance the player character. Components include a grenade launcher attachment for the bionic arm and a passive heath regeneration ability. The player can upgrade or change Spencer's abilities in areas known as Upgrade Kiosks throughout the levels. Also new to the series will be the ability to enter scanning mode known as Bio Vision. While in this mode players can search for secrets and scan facts about enemies and locales which may help them progress through the game.

Absent from Bionic Commando Rearmed 2 are top-down levels, which in its predecessor symbolized an enemy attack while en route to a location. When the game's producer Rey Jimenez why they are being excluded, Jimenez responded “People liked them because they were in the original, but I don’t remember hearing anyone say that was their favorite part of the game. It doesn’t have the swinging, you know?” Jimenez also revealed that with Rearmed 2 level progression will be linear instead of allowing the player to pick and choose their path. Players will, however, be able to return to previous levels using newly acquired abilities and weaponry to access areas they were previously unable to.

Release Date, Price and New Features
http://www.eurogamer.net/articles/2011-01-07-bionic-commando-rearmed-2-release-date

Capcom has announced that Bionic Commando Rearmed 2 will be released for PS3 on PlayStation Network on 1st February in the US and through Xbox Live Arcade on 2nd February.

The PSN version will cost $14.99 in the US and the XBLA version is going for 1200 Microsoft Points (£10.20 / €14.40).

European PSN games are generally released on Wednesdays, a day later than the US, so this should mean that European PS3 owners get to play Rearmed 2 on 2nd February as well.

Rearmed 2 includes various new features and improvements over the original, which scored 8/10 in its Eurogamer review.

Most notably, while the 2D gameplay was always famous for using the grapple to swing around and not allowing the player to jump manually, Capcom has now relented and included a jump function – although you can always play through the game without it.

There's also a new Death From Above move for killing people. From above.

Returning features include Challenge Rooms – bite-sized challenges where the goal is to collect objects and set a fast time without succumbing to innumerable extremely harsh and hazardous one-hit-kill elements of the scenery. These now include variations where you need to use specific weaponry and abilities.

Interviews

Joystiq
http://www.joystiq.com/2010/06/17/interview-capcoms-rey-jimenez-on-bionic-commando-rearmed-2/

G4TV
http://www.g4tv.com/thefeed/blog/post/706038/bionic-commando-rearmed-2-interview.html

Gamespot
http://www.gamespot.com/ps3/action/...onic-commando-rearmed-2-interview-rey-jimenez

Video

Official Trailer
http://www.youtube.com/watch?v=tbLg1AI4OOM

E3 2010 Stage Demo
http://www.youtube.com/watch?v=fCkO08EsPOo

Captivate 2010 Trailer
http://www.youtube.com/watch?v=-gy_IbD247U

Seaport Gameplay Trailer
http://www.youtube.com/watch?v=Hd-_b-foOLI

TGS 2010 Long Gameplay Trailer
http://www.youtube.com/watch?v=3vHbLVlyZeE

Co-Op Demo
http://www.youtube.com/watch?v=YrDaezcO3Ww

Previews:

IGN PS3
http://ps3.ign.com/articles/109/1098029p1.html

Joystiq
http://www.joystiq.com/2010/06/17/preview-bionic-commando-rearmed-2/

Gaming-Age
http://www.gaming-age.com/preview/xbox360_xbla/bioniccommando_rearmed2

Screenshots:

10.226.4.116-image2_800x450.JPG


10.226.4.116-image4_800x450.JPG


10.226.4.116-image7_800x450.JPG


10.226.4.116-image8_800x450.JPG


10.226.4.116-image9_800x450.JPG


192.168.11.4-image16_800x450.JPG


192.168.11.4-image19_800x450.JPG


192.168.11.4-image1_800x450.JPG


Achievements/Trophies
http://www.xbox360achievements.org/game/bionic-commando-rearmed-2/achievements/

There are 12 achievements with a total of 200 points.

By hook or by Crook 20
Complete all challenge rooms.

Both guns blazing 20
Complete the game in coop mode.

TASC Force 20
As the primary player, complete a level by only finishing off enemies with your bionics.

Welcome to Papagaya Island 20
Kill the miniboss in Puerto Cálao.

Rumble in the Jungle 20
Defeat something huge.

Get the heck outa here you nerd 20
Defeat the final boss.

Billy Hoyle 10
As the primary player, complete the game without jumping.

Last Action Hero 5
As the primary player, complete the game on hard difficulty.

Cap Commando 5
As the primary player, complete all levels with both prestige upgrades equipped.

Stiirike 20
As the primary player, kill 4 enemies with one barrel.

Rearmed 20
As the primary player, obtain all bionic arm upgrades as the primary player.

OCD 20
As the primary player, find all Yashichis.

Reviews: Pending
 

bryehn

Member
Do we know of any save file carry-overs? I played the first on XBLA, but would love to play this one a day early on PSN.
 

Shard

XBLAnnoyance
bryehn said:
Do we know of any save file carry-overs? I played the first on XBLA, but would love to play this one a day early on PSN.


Never heard a thing about that.
 

Xater

Member
Gomu Gomu said:
I don't know how to feel about the addition of jumping. Wouldn't that break the game and makes it easier?

The jump is very small, you can also unlock a classic mode which doesn't have the jump.
 
Gomu Gomu said:
I still don't know how to feel about the addition of jumping. Wouldn't that break the game and makes it easier?

It means they'll have designed the levels appropriately, of course. This is a new game, you know ;)

edit: oh right, ok sounds like it'll prolly still be similar level design (bar branching paths)
 

Maddog

Member
It's unfortunate that this is 1200 spacebucks since 1 launched at 800. I'll probably just wait for a sale. I liked the first one a lot but I think I've had my fix for now.
 

r3n4ud

Member
Wow, with all the praise the first game is receiving here, guess I should pick it up. Was thinking about skipping it and going straight to this one.
 

Ifrit

Member
r3n4ud said:
Wow, with all the praise the first game is receiving here, guess I should pick it up. Was thinking about skipping it and going straight to this one.

Definitely play the first one, one of the best (if not the best) downloadable games on PSN and XBLA

Majine said:
Yes, that's exactly why!

Memories from the first game:
Main Theme
Heat Wave
Intruder Alert

You forgot the best one

The buildup on that one is just great
 

dvolovets

Member
It seems much closer to the original in terms of art style, just looking at the screens. Maybe it's the sharper color palette?...
 
dralla said:
loved the first one, but something about the physics in this looks off.

They're using the same engine, so the physics should be the same. Maybe it's the new swing mechanics they've talked about putting in the game that makes it look off. Apparently, it takes more effort and timing to swing smoothly.
 

Xater

Member
chun li's thighs said:
They're using the same engine, so the physics should be the same. Maybe it's the new swing mechanics they've talked about putting in the game that makes it look off. Apparently, it takes more effort and timing to swing smoothly.

The swing mechanic has been changed yes. It looks like the length of the arm is more important for the trajectory and you have to push B/Circle to let go.
 

mikeeb13

Banned
Xater said:
The swing mechanic has been changed yes. It looks like the length of the arm is more important for the trajectory and you have to push B/Circle to let go.
either that or A/(X) aka jump... it feels SO much better. I've found going back to BCR1 is kinda tough after playing this, because 2 feels way more 'natural'. It's something that's hard to explain unless you try it out... it just handles better, more like you'd expect it to the first time around.
 
Does anyone know if this game have the usual Diesel engine problem of the 360 version screen-tears like a mother? Should I just wait to get my PS3 back before I pick this up?
 

dark10x

Digital Foundry pixel pusher
I AM JOHN! said:
Does anyone know if this game have the usual Diesel engine problem of the 360 version screen-tears like a mother? Should I just wait to get my PS3 back before I pick this up?
It's tough to judge from a video, but the Giant Bomb QL showed visible tearing in the 360 version. At least every XBLA game has a demo so you can find out for sure.
 

mattp

Member
Struct09 said:
You should go for the achievement where you complete the game without jumping
the fact that that's possible just makes me think none of the level design even takes advantage of the jumping, though.
i wish they wouldn't have hidden the "no jumping" mode and just made it an option from the start if jumping isn't required anyway
 

Papercuts

fired zero bullets in the orphanage.
mattp said:
the fact that that's possible just makes me think none of the level design even takes advantage of the jumping, though.
i wish they wouldn't have hidden the "no jumping" mode and just made it an option from the start if jumping isn't required anyway

It just lets people who don't grasp the concept not get turned off the game like they did with the first one. See a small crate? You now can clear it without requiring swinging through it. But for fans of the no jumping aspect of BC, it's a feature that can basically not even exist.
 

Xater

Member
Papercuts said:
It just lets people who don't grasp the concept not get turned off the game like they did with the first one. See a small crate? You now can clear it without requiring swinging through it. But for fans of the no jumping aspect of BC, it's a feature that can basically not even exist.

Exactly. I just played through the first level and the jumping is pretty much useless if you know how to swing right. The game is awesome and I already want that fucking soundtrack.

It's up on the US PSN store and is 1443MB big.
 

LegatoB

Member
Hey guys, the store text for Bionic Commando Rearmed 2 on the PSN says that "You must log into the Playstation Network each time to play this game." That sure sounds like the way they did the online-only Final Fight PSN, too.

I'll be passing on this one on principle. I never would've bought Final Fight if they'd told me upfront, and this time they did.
 

1000Hurts

Neo Member
^^

Yeah, this is a deal breaker for me as well. A shame too as I was excited to play this today... I'll wait for a PC release.
 

Volcynika

Member
LegatoB said:
Hey guys, the store text for Bionic Commando Rearmed 2 on the PSN says that "You must log into the Playstation Network each time to play this game." That sure sounds like the way they did the online-only Final Fight PSN, too.

I'll be passing on this one on principle. I never would've bought Final Fight if they'd told me upfront, and this time they did.

Yeah, that's some bullshit.
 

Dan

No longer boycotting the Wolfenstein franchise
LegatoB said:
Hey guys, the store text for Bionic Commando Rearmed 2 on the PSN says that "You must log into the Playstation Network each time to play this game." That sure sounds like the way they did the online-only Final Fight PSN, too.

I'll be passing on this one on principle. I never would've bought Final Fight if they'd told me upfront, and this time they did.
Really?

:/

I'll probably still buy it, but that's obnoxious. I don't keep my wireless on.
 
Top Bottom