History Of id's Rage, by Commedieu.
A long time ago John Carmack started talking MAD SHIT about his new engine tech, how it is possibly the best looking and best performing engine ever created n shit. Every interview, every article, every quote, was about his great new technology. Everyone was all, BULLSHIT?!?!, but then he posted screens and videos of his new technology. Everyone then went, Daayyyumm and thats at 60fps?!?!? WOW.
But soon after, the screenshots and the videos started getting dumbed down, the model quality started losing polygons, the post processing effects were no more, the lighting lost sight of multiple objects, the particles were replaced by sprites, and the open world became closed. Without the magic of megatextures, the greatest technical achievement gaming has ever seen, modern post processing and more, little differentiated the game from others. Many found Rage to be underwhelming.
John was then stuck with a game engine running reduced assets/and, well, everything at 60fps, which wasn't the technical marvel he once boasted about. It was hardly the pinnacle of technology for console games. Perhaps he regretted boasting about the technical capabilities of the once great id software, no one will ever know. id learned just as all other developers that console technology is limited. You can have 60fps, but you must reduce everything.
People started to comment and question the technology, as by the naked eye, it appears to be as technically impressive as past titles. It was the focal point of id's commentary about Rage. So thats why its a subject to discuss.Sure, its running 60fps, but any game could run 60fps if you neglect modern day gaming advances, they said.
Those who have been there for Lair, Haze, Too Human, Banjo Kazooie, Kane & Lynch, Tony Hawk, and most video gaming abortions. Come out of the woodwork to speculate on the possibility of it being good. With their track record always against them, it looks to be another sad trophy in the hall of shame.
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In my opinion, Rage will release and stall in the air. Its not going to find its audience on consoles, and I'm sure id's going to ignore the PC community, where the technological innovation would actually have a chance. An interesting title, ruined by its misleading, uninformed, pr. I'm willing to bet it won't top Bulletstorm. Lots of work, but not enough delivery from id.
The art direction is badass though. They should have just reduced it to 30fps, instead of trying to sway the COD club, which they cant, and made a great experience for all to enjoy without the limitations of 60fps & HD.