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[Four] top Bioshock Infinite team members leave Irrational

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
They also lost their Design Manager to Sucker Punch and Senior System Design to Harmonix. One producer transitioned to writer, another went to Microsoft.

Joystiq has it all.

http://www.joystiq.com/2012/08/08/key-irrational-staffers-exit-company-including-bioshock-infinit/

Two top Bioshock Infinite team members leave Irrational

Key members of the development team on Bioshock Infinite have left Irrational Games, raising questions about the state of the highly anticipated title, sources tell Gamasutra.

Tim Gerritsen, director of product development, and art director Nate Wells have both announced their departure. Wells was a 13 year veteran of the studio, whose distinctive style was heralded in the original Bioshock.

Wells confirmed his departure via his Twitter feed, changing his bio to "New Job … Details to follow" earlier today. (He has since changed it again after members of the NeoGAF forums began speculating about the circumstances of his career shift.)

His LinkedIn page briefly listed Naughty Dog among his employers in 2012, leading to speculation he had joined the Uncharted developer. He has since removed that – and updated the page to reflect his departure from Irrational.

Gerritsen lists his employment at Irrational as having ended this month on his LinkedIn page. While at the company, he oversaw directly managed the content creators for Bioshock Infinite and listed his duties as "interfacing with our corporate home base and publishing partners, strategic level partners and vendors, conducting contract negotiation, strategic level planning, hiring and recruitment, and supervising our day to day development."

Before his tenure at Irrational, Gerritsen was chairman and business director at Human Head Studios.

Gamasutra was unsuccessful in efforts to reach Gerritsen and Wells. An inquiry to Irrational president Ken Levine was not returned.

First announced in 2010, Bioshock Infinite is one of Take-Two's most important games this fiscal year. Previously set for an Oct. 16 launch, Irrational announced a delay in the weeks before E3 with studio head Ken Levine announcing the game would ship instead on Feb. 26, 2013.

"I won’t kid you: Bioshock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter," Levine wrote. "We had a similar experience with the original Bioshock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco. The same principle now applies to Bioshock Infinite."

The game was not shown at E3 and will not be on display at Germany's GamesCom show.

"The next time you see our game, it will be essentially the product we intend to put in the box," Levine said.

The delay and Irrational's decision to sequester itself led to concerns among fans that development on the game had run into troubles. Those concerns have not abated in the subsequent months.

While there have been no indications by the company of any shift in the game's release date, the departures of key team members raises questions. And some industry analysts are skeptical whether Bioshock Infinite will arrive on time.

"We suspect both GTA V and Bioshock Infinite could realistically slip into a fiscal ‘14 release period," says Mike Hickey of Janco Partners.
 
Two people leaving such a large team can't have that much of an effect.

Although ...

Tim and Chris Stamper left Rare in 2007 ...
 

StuBurns

Banned
I don't think that means anything bad about the game, the art direction work must have been solidified for months already.
 

Vire

Member
1. Get's Delayed

2. Skips E3

3. Key team members leave.

Sounds like everything is going according to plan.
 
Were these guys part of the 'brain trust' which dates back to the early days of Irrational? I remember Ken talking about it on their podcast. Seems like it's a team of maybe a dozen people that sow the seeds of game projects.

1. Get's Delayed

2. Skips E3

3. Key team members leave.

Sounds like everything is going according to plan.
Lots of games got delayed, E3 is becoming incredibly crowded and many have accused Irrational of showing too much too early. The last point is the most salient
 

Madridy

Member
Two people leaving this late of the development of Bioshock Infinite won't have much effect.

But still this definitely means there are some things wrong at Irrational studios!
 
Two people leaving this late of the development of Bioshock Infinite won't have much effect.

But still this definitely means there are some things wrong at Irrational studios!

Perhaps Take 2 is demanding Irrational immediately start working on Bioshock Infinite 2!
 
Maybe they just got better offers. Maybe nothing is wrong with Bioshock Infinite. This project has taken a long time, and may take longer. Maybe another developer just had a better offer for their futures. These people usually have families, too. Family comes first, and the integrity of some piece of media they're working on comes second.
 
thats kinda weird, you'd think they'd leave after finishing their current huge project, but they chose to leave prematurely...so either something is wrong with their work conditions, or wherever they're off to needed them immediately.
 

AAK

Member
This isn't comparable to FFv13 or TLG. Bioshock Infinite was at least at one point showing actual gameplay. The same can't be said about FFv13 and TLG... even though the development time of all 3 games collectively last approximately 3 console generations.
 
Don't see how this is a problem. A key member of staff recently left Team ICO during production of The Last Guardian and that game looks great.
 
thats kinda weird, you'd think they'd leave after finishing their current huge project, but they chose to leave prematurely...so either something is wrong with their work conditions, or wherever they're off to needed them immediately.

Or they are done with what they could bring to the game, and just wanted to move on. Or their partner got a job somewhere else and they had to move or something else. There's a ton of reasons that don't mean Infinite is in trouble or Irrational is a bad employer.
 

Muffdraul

Member
"Please don't be Nate... Please don't be Nate..."

Goddammit. >=(

But this would have zero effect on Infinite. The thing is virtually finished, surely.
 
1. Get's Delayed

2. Skips E3

3. Key team members leave.

Sounds like everything is going according to plan.

Yeah, this is definitely not looking good. Bioshock: Infinite is obviously too deep into development to get canned (which I expect to happen eventually to The Last Guardian) but I'm getting more sceptic about this.
 
Bioshock is the most overrated game of the past decade, shamefully predictable story and twist, unoriginal ideas and poor gameplay; I hope they find a better series to work on.

"I won’t kid you: Bioshock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter,
Like you did in Bioshock by copy-pasting Undying and then somehow making it worse?
 

AAK

Member
There is as much footage of Versus XIII gameplay as you get with a lot of games by the time they actually ship.

No that is a trailer strategically edited and had designers cutting areas which can't be shown. It doesn't mean at all that that specific section(s) in the trailer is in a playable state with your hands on the controller. THIS shows that the game is playable.
 
I don't think that means anything bad about the game, the art direction work must have been solidified for months already.
Yup, while I won't profess to be at all familiar with the development process that's the conclusion I find myself coming to. Can't help but have a slight bad feeling about Bioshock Infinite, though. Goddamn I hope any worries are unfounded.
 
Well, at least it's good to hear they're leaving for other more ideal job opportunities and not another one of those stories about quitting/getting fired drama.
 

kirblar

Member
Don't worry, the Vita version will feature all the DLC characters for no additional cost! Kuro and Toro will save the day!
 

StuBurns

Banned
No that is a trailer strategically edited and had designers cutting areas which can't be shown. It doesn't mean at all that that specific section(s) in the trailer is in a playable state with your hands on the controller. THIS shows that the game is playable.
Oh, in that case, no game without an uncut gameplay trailer was possibly never playable, even on release. I should be more careful buying these pre-alpha games publishers are slipping through the net.
This actually concerns me.
 
A lot of people who worked on BioShock 1 left a while ago too, or at least that's the impression I got from that Idle Thumbs vidcast with one of the designers talking about the game.

I don't know if that means anything.
 
I doubt the game is in trouble, we have a solid release date and the game seemed in good shape at E3 2011.

This. And there's a reason why thei did not show it at this E3 or at GC this year, because it takes time out of the actual development budget to produce something stable and working for the press/world to see.
 
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