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[Four] top Bioshock Infinite team members leave Irrational

Satchel

Banned
I think its more that they're not showing anything rather than the departures that is slightly concerning. Only slightly.

Ryan Payton left 343 and just like now, all the negativity was the first thing to surface.

Yet Halo 4 looks beyond godly.
 
Surely you jest? It's a very direct iteration of System Shock 2.
I have only played the first System Shock, but as far as I am aware, SS2 didn't have dual wielding of magic + weapon, which is one of the main focuses of the both Undying and Bioshock. I believe they are mostly like each other in the atmosphere and premise

Also, in Undying, the basic plot is this: Your friend asks you to help him; you kill all your friends enemies; then it turns out your friend was using you as a tool; now tell me if Bioshock is not the similar.

I literally knew from the first dialogue with Adam in the elevator [iirc his name and the location] that how in the end it would turn out. Though to be honest after playing for few hours and finding the overall game boring [specially the combat and puzzles and the level design], I let go of it and only asked one of my friend who had finished the game if what I thought was true, which was
 
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Deleted member 22576

Unconfirmed Member
I just watched the 15 min e3 demo a few nights ago, hadn't seen it before.

This game is going to be insane. I don't even understand.
 

H3xum

Member
Bioshock is the most overrated game of the past decade, shamefully predictable story and twist, unoriginal ideas and poor gameplay; I hope they find a better series to work on.


Like you did in Bioshock by copy-pasting Undying and then somehow making it worse?

Please give me an example of an exemplary game in your opinion if you feel Bioshock had a predictable story, unoriginal ideas, and poor gameplay
 
Please give me an example of an exemplary game in your opinion if you feel Bioshock had a predictable story, unoriginal ideas, and poor gameplay
read my previous post; both the plot and dual wielding would be very familiar if you had played Undying before; Bioshock has 'objectively' borrowed a lot from Undying [though undying may have done so from some other games, but then we would have only two overrated games].

Regarding poor gameplay, I think if they managed to balance the game without relying on spawning, it would be really helpful; I also think it damaged the 'horror' part of the game a lot too; imagine a Silent Hill with regenerative health; disregarding that it wouldn't be survival anymore, it will really decrease the fear that you have of dying
 

Jackben

bitch I'm taking calls.
"Both GTA V and Bioshock Infinite could realistically slip into a fiscal ‘14 release period,".
Wow, so next gen will be released before we even see GTA V or Bioshock Infinite?
 
read my previous post; both the plot and dual wielding would be very familiar if you had played Undying before; Bioshock has 'objectively' borrowed a lot from Undying [though undying may have done so from some other games, but then we would have only two overrated games]

Or exactly like System Shock 2, that came out 2 years before Undying did.
 

StuBurns

Banned
I have only played the first System Shock, but as far as I am aware, SS2 didn't have dual wielding of magic + weapon, which is one of the main focuses of the both Undying and Bioshock.
BioShock doesn't have dual wielding, BioShock 2 did though, and Infinite does. It does however, have a hand for magic, and a hand for guns, and SS2 didn't, it used the magic in the same right hand as the weapons.
Also, in Undying, the basic plot is this: Your friend asks you to help him; you kill all your friends enemies; then it turns out your friend was using you as a tool; now tell me if Bioshock is not the similar.
The story of BioShock is exactly the same as System Shock 2 in the broad strokes. And SS2 came before Undying. You are lead through the environment by an unreliable narrator, who is in fact the antagonist. They even have the same twist that you were under their control the whole time.
I literally knew from the first dialogue with Adam in the elevator [iirc his name and the location] that how in the end it would turn out. Though to be honest after playing for few hours and finding the overall game boring [specially the combat and puzzles and the level design], I let go of it and only asked one of my friend who had finished the game if what I thought was true, which was
Your friend is wrong.
 

Muffdraul

Member
Actually, if Nate was the one who decided to take back the distinctive "old timey" look of Handymen and changed them into typical generic bald brutes that look like they could have come from pretty much any game in the last 10 years, then maybe this is for the best.
 

H3xum

Member
read my previous post; both the plot and dual wielding would be very familiar if you had played Undying before; Bioshock has 'objectively' borrowed a lot from Undying [though undying may have done so from some other games, but then we would have only two overrated games]

Or exactly like System Shock 2, that came out 2 years before Undying did.

Piss. Beat me to it.

Anyway, done with troll because of bolded text
 

AAK

Member
Oh, in that case, no game without an uncut gameplay trailer was possibly never playable, even on release. I should be more careful buying these pre-alpha games publishers are slipping through the net.

Those games still had demo builds for trade shows and preview builds the press could play. So far no one has played TLG or v13.
 
Or exactly like System Shock 2, that came out 2 years before Undying did.

BioShock doesn't have dual wielding, BioShock 2 did though, and Infinite does. It does however, have a hand for magic, and a hand for guns, and SS2 didn't, it used the magic in the same right hand as the weapons.

The story of BioShock is exactly the same System Shock 2 in the broad strokes. And SS2 came before Undying. You are lead through the environment by an unreliable narrator, who is in fact the antagonist. They even have the same twist that you were under their control the whole time.

Your friend is wrong.
Now even more so I don't see what people found really interesting about Bioshock: plot is predictable, combat difficulty balance is patched by spawning, puzzles are boring, dual wielding is from almost a decade ago in a better form; then what's so great about the game?
 

diamount

Banned
This doesn't mean anything at all. Game art usually begins in the post-production process, as for product development - they probably laid that out ages ago also. Nothing to worry about.
 

StuBurns

Banned
Those games still had demo builds for trade shows and preview builds the press could play. So far no one has played TLG or v13.
TLG was demoed to some European press. But I wasn't aware BioShock Infinite has been playable at a trade show or for the press either.
Now even more so I don't see what people found really interesting about Bioshock: plot is predictable, combat difficulty balance is patched by spawning, puzzles are boring, dual wielding is from almost a decade ago in a better form; then what's so great about the game?
I thought it was a beautiful, fun to play, and thought provoking game.
 

Reallink

Member
Serious question, how does TakeTwo avoid disclosing this kind of information at investor meetings--legally speaking? I mean lets be real, they know whether Infinite and GTAV are going to make FY13, but as of last week they still maintained their (likely) bogus 1.7 billion $$$ earnings forecasts.
 
Serious question, how does TakeTwo avoid disclosing this kind of information at investor meetings--legally speaking? I mean lets be real, they know whether Infinite and GTAV are going to make FY13, but as of last week they still maintained their (likely) bogus 1.7 billion $$$ earnings forecasts.

Les not make this crazy. Two people leaving doesn't equal delay.
 

ErikB

Banned
No that is a trailer strategically edited and had designers cutting areas which can't be shown. It doesn't mean at all that that specific section(s) in the trailer is in a playable state with your hands on the controller. THIS shows that the game is playable.

Ah man, haven't you heard how many people have commented that that trailer is so heavily scripted that they wonder how it can work if someone is actually in control of the game?
 
Now even more so I don't see what people found really interesting about Bioshock: plot is predictable, combat difficulty balance is patched by spawning, puzzles are boring, dual wielding is from almost a decade ago in a better form; then what's so great about the game?

You know I understand having a difference of opinion, but I also believe in giving credit where credit is due. If you can't look at Bioshock and at least give it credit for it's unique style and atmosphere, then I'm almost entirely sure you're just trolling.
 
they said in april/may that they wont show the game at all this year.

No, they said they wouldn't show it at E3/gamescom. Not once did it say it wasn't showing it at all this year. Not to mention, it did release videos from the game back between March and April.
 
You know I understand having a difference of opinion, but I also believe in giving credit where credit is due. If you can't look at Bioshock and at least give it credit for it's unique style and atmosphere, then I'm almost entirely sure you're just trolling.
It definitely had amazing graphics and atmosphere (even if I didn't find it suspenseful due to spawning), I also personally loved the cinematic direction of the game [in the sense that how each part of the scene and stages was placed, cutsence directions, etc.]; It's overall a great game [as far as I played], but very far from being rated as one of the best game of pas decade, or even ever!

I think if it had a better game design, it could be extremely good, hence why I believe talents at other parts of the game may work on better projects. I even believe we disregard the plot, the rest of the story, e.g. character development, dialogues, etc. were quite good.
 

Hindle

Banned
It's plausible we could get new stuff at the VGA's.

If this game is exactly the same as Bioshock only has even deeper gameplay then yea it's a possible game of the gen.
 
It definitely had amazing graphics and atmosphere (even if I didn't find it suspenseful due to spawning); It's overall a great game [as far as I played], but very far from being rated as one of the best game of pas decade, or even ever!

If it ended where it should have, it would have been amazing. It just sort of turned into a video game after that. Still think it is one of the best games of the generation though.
 
I'd imagine the game has been content complete for some time and all that's been left to do is polish the shit out of it.

Although there's been speculation that the reason for the delay has been because they're trying to incorporate MP in some form or fashion, I really don't see the departure of two relatively high level managers being a detriment to the project this late in the dev cycle.

As long as Levine is still with the project and hasn't set himself on fire and dove off the top of the Irrational office building I think we're still good. ;)

Would you kindly finish the development of Bioshock Infinite already
 
This generation has been screwy from top to bottom. Two of the biggest titles might not even come out until 2014. Presumably, all three next gen consoles will be out by them.

Bioshock was good, not great. Bioshock 2 was even worse. I don't care how ambitious they are because their ambitions rarely line up with their final product.
 
Two people leaving such a large team can't have that much of an effect.

Although ...

Tim and Chris Stamper left Rare in 2007 ...

Many would argue that Rare began their downward spiral well before this happened... martin hollis leaving would make for a better argument...
 

cuyahoga

Dudebro, My Shit is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time
This generation has been screwy from top to bottom. Two of the biggest titles might not even come out until 2014. Presumably, all three next gen consoles will be out by them.

Bioshock was good, not great. Bioshock 2 was even worse. I don't care how ambitious they are because their ambitions rarely line up with their final product.
What is the other biggest title? Also, Levine & Co. had nothing to do with BioShock 2.
 
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Deleted member 30609

Unconfirmed Member
I think its more that they're not showing anything rather than the departures that is slightly concerning. Only slightly.

Ryan Payton left 343 and just like now, all the negativity was the first thing to surface.

Yet Halo 4 looks beyond godly.

you didn't just compare Ryan Payton to Nate Wells
 

StuBurns

Banned
They should delay Bioshock Infinite, take all the time they need and release it on next gen consoles.
This is everyone's solution to everything it seems, and it never makes sense to me. What's the budget for this game already? $40/50M? Give it another eighteen months for PS480 and it'll be $55/60? Factor in a healthy marketing budget, you're looking at four million units just break even. Four million units in the first year of a platform? Incredibly difficult, and more importantly, needlessly difficult when there's a hundred and thirty million PS360s.
 

Nirolak

Mrgrgr
This is everyone's solution to everything it seems, and it never makes sense to me. What's the budget for this game already? $40/50M? Give it another eighteen months for PS480 and it'll be $55/60? Factor in a healthy marketing budget, you're looking at four million units just break even. Four million units in the first year of a platform? Incredibly difficult, and more importantly, needlessly difficult when there's a hundred and thirty million PS360s.

That sure does sound like Take-Two's decision making process though.

Well, actually, Take-Two's decision making process would involve a two year delay and adding all of 2K Marin and Gearbox onto the project.
 

AHA-Lambda

Member
1. Get's Delayed

2. Skips E3

3. Key team members leave.

Sounds like everything is going according to plan.

Ok this AND not showing at GamesCom? I'm getting kinda worried now here guys =/

That sure does sound like Take-Two's decision making process though.

Well, actually, Take-Two's decision making process would involve a two year delay and adding all of 2K Marin and Gearbox onto the project.

How does that make sense though? You are right it probably would happen!

This is the same publisher that released Spec Ops: The Line, The Darkness II (both of which just screamed bomba), Max Payne 3 which I doubt has made any money, and is also clearly struggling with their upcoming XCOM FPS reboot that has been in development for what, 5 years?? How on earth Take Two function eludes me.
 

Nirolak

Mrgrgr
Ok this AND not showing at GamesCom? I'm getting kinda worried now here guys =/

Well, the game has never had hands on time with the press and even at E3 it looked like something you would have to play in a very specific way for it to work, so I feel this isn't too surprising.
 

ezekial45

Banned
Yeesh, this is troubling. I was hoping the blackout period would've led to something amazing.

I still hope it does.
 
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