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If all we do in Resident Evil 4 is shoot and kill, then why the praise?

sphinx

the piano man
This question has been bugging me as of lately, I always think " damn, best game of last generation" but then I remember that all I do is kill ganados in many different ways and scenarios and I can hardly give myself a compelling argument about WHY it's one of the best games of last generation.

I mean, I do see the technical marvel, many things are done right, the over the shoulder camera, the enviroments, controls, you name it.

but at the end, All I do is shoot my prefered gun and anhiliate ganados, am I wrong and is there more to it? trying to make a case about the piss poor puzzles would be laughable so I really want to understand what is it that makes us think it's really epic and grand.

is it just the graphics and the badassery of it all? or is it just fun to shoot around 1000 ganados per playthrough??
 

Fracas

#fuckonami
Halo 3 is my favorite multiplayer game of all time. Why? I can't really explain.

Sometimes, you just know when a game is amazing. No need for explanation.
 

Papercuts

fired zero bullets in the orphanage.
Consistently well designed encounters throughout a lengthy adventure with a lot of environmental and combat diversity, and it has a ton of content even after you complete the main game.
 

Auto_aim1

MeisaMcCaffrey
The pacing is pretty much perfect with never a dull moment. I wouldn't hesitate to play it again, it's such a timeless classic.
 
Atmosphere, art direction, level and character design, technical prowess, set pieces, etc. Everything about the game was god tier, every segment was unforgettable.
 
To me the response to RE4 felt like people had always wanted RE to be a shooter and they finally got what they wanted. It was also a very good game.

Because it was that dorky cop from RE2 being made into a badass.

But he's a likeable character in 2. :(
 

flippedb

Banned
I hate it. It killed Resident Evil and transformed it into something nasty.

The first game with the dudebro camera and concept, right?
 

legacyzero

Banned
It's the first game that I can remember that almost underwent a perfect reboot and nailed it on almost every aspect.

I remember how long the game was, and how I never became bored with it. It was almost perfect.
 

Giolon

Member
To my memory, RE4 revolutionized the 3rd person shooter and figured out how to make them not suck by offsetting the player character to the side of the screen.
 

EVOL 100%

Member
The only iffy thing about the game is that you have to go to your inventory to switch weapons.

Everything else about it was perfect.
 
I loved how RE4 changed the formula up as it seemed refreshing and was really well done. But then when the formula change became the standard, I was disappointed. Is it too much to ask for a balance between RE4 and RE2?
 
Gameplay spoilers



Because the game builds up moments of major tension in ways other games don't while making the mechanics feel awesome. Having to break out the rifle while a Regenerador is feet away or being surrounded by two loons with chainsaws or having to snipe dozens of enemies while not hitting your ally character was amazing. The small parts were amazing too. After a while you just cut through boxes and mash A and then, boom, a snake breaks out of the box and attacks you. These continue for a while and then there's hours without a snake in the box before they break them out again before the end of the game. The game perfectly understood player expectations and then destroyed them.


End gameplay spoilers
 

sphinx

the piano man
Atmosphere, art direction, level and character design, technical prowess, set pieces, etc. Everything about the game was god tier, every segment was unforgettable.

I agree 100% with this.

but I also think everything we do in the game is shoot things. Why is it so fun to shoot things? and how come does that constitute not just a great game but a freaking masterpiece???

after I killed a ganado I want to kill another ganado and if possible I'd nuke them all together. I don't understand why is that :D that's why I ask.
 

flippedb

Banned
But honestly, you could ask yourself this question about Halo, CoD, Gears of War, etc. The same for God of War (which I find super boring), but instead of shooting add...slaughtering, maybe?
 
Seriously? This game is THE example of great design in the last decade. Damn near perfect mechanics, super satisfying gunplay, great pacing over a near 20 hour initial playthrough, great environmental art and design, varied enemy encounters, great bosses, QTE's done right, new game plus, lots of post game content, EVERYTHING not gameplay is skippable, memorable lines and characters, etc. etc. Oh and not to mention it's probably the best execution of a real escort mission.

It's the game every shooter and action/adventure title should aspire to be. It's oozes care and skill from every pixel.
 

News Bot

Banned
Revolutionized third person shooters. Didn't do much for horror, although it had its moments.

The castle section can fuck off though. The game's localization was a complete joke (literally), though that wasn't anything new for the series.
 
Revolutionized third person shooters. Didn't do much for horror, although it had its moments.

The castle section can fuck off though.

The enemies were kind of lame in the castle, but I thought the sections where Leon is on one level and Ashely on another were incredible.

RE4 probably had my favorite sniping stuff ever.
 

Evlar

Banned
Don't know what kind of fucked up system you were playing. All I was doing during RE4 was pressing buttons and wiggling sticks.
 
It was the first game I know of that you could shoot a spanish monk in the kneecap then proceed to suplex him.

That's why it's the greatest.
 

Yasae

Banned
All good points above. It's excellent at what it does.

But it's a shooter and it's not RE and god forbid somebody finds that the least bit disappointing.
 

Tacitus_

Member
but I also think everything we do in the game is shoot things. Why is it so fun to shoot things? and how come does that constitute not just a great game but a freaking masterpiece???

In RE4?
Because of the great sound and animation responses to hitting - when you shot a ganado in the head, you'd get a delicious wet smushing sound accompanied either cracking if you blew his head off or him stumbling so you could go in and melee the sucker down.
And the reloading animations. Fuck those were good.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Didn't the gameplay revolutionize the TPS genre? I know the pointer on the gun was a first for a TPS game.
 

braves01

Banned
How many games nowadays throw you into a gauntlet within the first ten minutes? *Bell rings* "Resident Evil 4" Honestly maybe the best opening ever, and the pace never really lets up.

The village is the best area btw.
 
The village is the best area btw.

The Castle has so many great setpieces though. The battlements, the sewers, the cage match, the hedge maze, the turret room, etc...

Though that's pretty much the whole game. Every room is unique and memorable. And the game is easily 15 hours on a first playthrough. With significant post game content. FUCK
 
Every single, every single set piece fight is unique in design and what you need to do. It's one of the most tightly designed and polished games I have ever had the pleasure of playing.
 

Cartman86

Banned
Combat that required a certain kind of precision combined with the perfectly limited ammo and "level" structure. Pretty much like every good game.
 

News Bot

Banned
I still beg to differ on that matter.
Playing it now, leon is more of a snarky asshole more than anything.

If you know both Japanese and English and decide to play the Japanese version, the actual Japanese script is almost completely different from the English localization. It's like peering into the mind of a schizophrenic.

Leon is much colder and reserved (like Degeneration and BH6, where the translators were less clueless but still lacked basic English comprehension), but cracks a joke every now and then (but nowhere near as much as the English). Saddler isn't some topical U.S. hating douchebag and Ada is more mysterious.

The English version also somehow completely skewers an incredibly simple plot, going so far as to change the motives of the cult (no "cleanse the world" stuff, they just outright want power).
 

Jawmuncher

Member
If you know both Japanese and English and decide to play the Japanese version, the actual Japanese script is almost completely different from the English localization. It's like peering into the mind of a schizophrenic.

Leon is much colder and reserved, but cracks a joke every now and then (but nowhere near as much as the English). Saddler isn't some topical U.S. hating douchebag and Ada is more mysterious.

The English version also somehow completely skewers an incredibly simple plot, going so far as to change the motives of the cult (no "cleanse the world" stuff, they just outright want power).

I need to learn Japanese just so I can see the way the games were meant to be.
 

Derrick01

Banned
I don't know why it's so praised either. It was a decent game but went on for far too long given how little there was to do.
 
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