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If all we do in Resident Evil 4 is shoot and kill, then why the praise?

Risette

A Good Citizen
What you're doing is arguing genre semantics for no real reason. They've got guns and therefore they're shooters. Right, but that's not what actually matters.

Now the vast differences in gameplay? Another story.
"Gameplay" is another vague, meaningless nothing word. I can't tell if you're using terms I specifically dislike on purpose or not.

Are you speaking of mechanics? Content? Structure? Pacing? Help.
 

Papercuts

fired zero bullets in the orphanage.
The only thing I don't like about it is that it's almost too good.

...

Also worth mentioning is the economy. The player's cashflow and pacing of new stuff unlocking in the store are tuned to be ridiculously addicting.

Yeah, that's a good point too. The actual weapon upgrading is satisfying as hell to go through as well. Red9 fo lyfe.
 

Replicant

Member
It's one thing to cross-dress, it's another thing entirely to cross-dress as your
"dead"
sister and adopt her persona.

It's not new within the realm of human drama horror. It's been done in "Psycho" and other horror films. However, bringing midget and giant trolls just bringing the already stretching beyond-credibility horror of RE to another level.

I think people forget that the original title of this series is called "Biohazard". To that matter, I'm fine with all kinds of Biohazard freak incidents, providing it makes sense in perverse kind of ways. But I just don't see how the giant troll can materialize out of our existing species. I know, logic shouldn't apply to the creatures but to me the trolls have gone beyond pseduo-science horror and into the realm of fantasy. It's part of the reason why I dislike RE4 so immensely. And that's why I cringe when I see the Godzilla-sized monster in RE6. It's just ridiculous. I know RE storyline is ridiculous but this is taking it to another level that I just don't like. It reminds me too much of Alien invasion games like Resistance now.

I have a serious question to the RE4 haters.

Did you find any serious faults with the game besides it not being " a real" resident evil ?

Controls
Annoying vehicle stages
Ridiculous plots (Giant trolls and Napoleon midget included)
Escort areas with Assley
Lack of terrifying atmosphere
 

Yasae

Banned
I have a serious question to the RE4 haters.

Did you find any serious faults with the game besides it not being " a real" resident evil ?
I was never a big action game fan so it was a bit tedious to me. And no, the RE games up until RE4 are not what I'd classify as action games and/or shooters and/or whatever the hell we feel like calling them because apparently nothing can be classified anymore.

I can definitely fault the game for being a big change, not really being a fan of what it changed into, and being disappointed in that. What if it changed into an RPG suddenly with RE7? Should people just shut up and enjoy the ride? I don't think so.

Functionally I think it's pretty damn good.
 

ErikB

Banned
I think people forget that the original title of this series is called "Biohazard". To that matter, I'm fine with all kinds of Biohazard freak incidents, providing it makes sense in perverse kind of ways. But I just don't see how the giant troll can materialize out of our existing species. I know, logic shouldn't apply to the creatures but to me the trolls have gone beyond pseduo-science horror and into the realm of fantasy. It's part of the reason why I dislike RE4 so immensely. And that's why I cringe when I see the Godzilla-sized monster in RE6. It's just ridiculous. I know RE storyline is ridiculous but this is taking it to another level that I just don't like. It reminds me too much of Alien invasion games like Resistance now.

There was a Giant Snake in the first game. I think making Godzilla is the sort of thing Umbrella would get up to - they are those kind of guys.
 

Jawmuncher

Member
repetition
overlong
escort
controls
the midget was pretty dumb

Even as much as I love the game, like others said the whole castle section playing it for the first time just didn't feel like it fit.

Especially when you're running away from the robot.
Seriously why isn't that made fun of more?
That's a bigger WTF than punching boulders.
 

Risgroo

Member
Y'all have already put it better than I can, so I'll just mention a small part of the game:
Verdugo. The scariest fucker I've ever encountered in any game.
 
So now im confused as to how the translations can get so messed up then.

they're not messed up, that's a dumb talking point for weeaboos who desperately wish that RE4's hilarious B-movie script could be attributed to baka gaijin translators instead of being the actual thing that the developers shot for
 

NinjaBoiX

Member
You could literally describe any games "As just doing (insert action here)".
Exactly this. Any game can be broken down in this manner.

I remember one guy on this board complaining that Top Spin 4 was too repetitive. That's right, a tennis game was too repetitive.
 

remnant

Banned
There is one moment in RE4 that stands out in my mind, and solidifies it for me as being one of the best games ever.

There is a point in the game when you are in a
castle
. There is a room. Just a hallway with the windows open. The wind blows into the room and the red velvet drapes hover above you as you walk down the hall, the music lowering to silence until all you hear is leon's footsteps.

No enemies, no monsters, but I was scared of that room. I turned off my GC and stopped playing for the day. The pacing in the game had been built up so well that my adrenaline was always pumping. I was always expecting something new or whatever to come out an attack me. It the only game I've ever played where the gameplay scared me. Not fear out of desperation or "oh shit I'm out of bullets" but just good old fashioned Hollywood fear with superb use of sound, art and pacing. it's one of the few game that really used it's cinematic techniques for more than just aping old Hollywood franchises(Uncharted...) but to add something new and interesting to a franchise.

It's an amazing game that deserved every fucking award it got.
 

remnant

Banned
Controls
Annoying vehicle stages
Ridiculous plots (Giant trolls and Napoleon midget included)
Escort areas with Assley
Lack of terrifying atmosphere
I find these argument to be ridiculous when all the previous RE games had the same issues, especially the bolded. Re4 wasn't scary but RE3 was? The controls were bad? What the heck was the rest of the franchise?
 

Trey

Member
Seriously? This game is THE example of great design in the last decade. Damn near perfect mechanics, super satisfying gunplay, great pacing over a near 20 hour initial playthrough, great environmental art and design, varied enemy encounters, great bosses, QTE's done right, new game plus, lots of post game content, EVERYTHING not gameplay is skippable, memorable lines and characters, etc. etc. Oh and not to mention it's probably the best execution of a real escort mission.

It's the game every shooter and action/adventure title should aspire to be. It's oozes care and skill from every pixel.

No.

But the rest sounds like a classic game, regardless. There's your answer.
 

EloquentM

aka Mannny
for me the scariest parts of the game were the verdugo boss fight and the regenerators/iron maidens. even to this very day after playing the game 10 times I hate those fights. those sections of the game to me were creepier than any other survival horror game I've played.
 

Jawmuncher

Member
I'll back up RE controls until the day I die.
Every single on of them might be different from the gaming norm, but I wouldn't call them bad controls. They work in the environment present and only take a little bit of time to adjust to.
 
RE4's controls were great. They made it so every single shot had to be a calculated action and emphasized the hell out of awareness and positioning.
 
I hate it. It killed Resident Evil and transformed it into something nasty.

The first game with the dudebro camera and concept, right?

This. Allthough I love Gears of War. It's that damn shoot OR walk shit in RE4 and RE5 that bothers me the most. So annoying and feels like you are controling a shitty robot or something.
 

Yasae

Banned
"Gameplay" is another vague, meaningless nothing word. I can't tell if you're using terms I specifically dislike on purpose or not.

Are you speaking of mechanics? Content? Structure? Pacing? Help.
Sorry my lord, I will not use words you do not like. The wiki is passable I guess:
Key concepts in gameplay design are:
- The presence of an environment.
- The ability for objects within the environment to change.
- Rules governing changes of state of objects—such as position—in response to the state of other objects and/or decisions made by the player.
- Player rewards and punishments resulting from changes to the state of the game.
- Players being able to manipulate objects or interact with the environment and its objects.
And most importantly, how you go about making the change happen: with brute force, with puzzle-solving, with stats? Those are some general archetypes.
 
This question has been bugging me as of lately, I always think " damn, best game of last generation" but then I remember that all I do is kill ganados in many different ways and scenarios and I can hardly give myself a compelling argument about WHY it's one of the best games of last generation.

I mean, I do see the technical marvel, many things are done right, the over the shoulder camera, the enviroments, controls, you name it.

but at the end, All I do is shoot my prefered gun and anhiliate ganados, am I wrong and is there more to it? trying to make a case about the piss poor puzzles would be laughable so I really want to understand what is it that makes us think it's really epic and grand.

is it just the graphics and the badassery of it all? or is it just fun to shoot around 1000 ganados per playthrough??

Intelligently designed scenarios, hints of openness in level design and paths, mechanically well balanced, great pacing, shootng feels right and amazing boss fights. They managed to nail the feeling that every bullet counts and every enemy is dangerous. Which is something many games miss. Ultimately it was a precursor to the onslaught of third person over the shoulder shooters this gen but at the time it was quite unique as a shooter and very progressive.
 

Jawmuncher

Member
This. Allthough I love Gears of War. It's that damn shoot OR walk shit in RE4 and RE5 that bothers me the most. So annoying and feels like you are controling a shitty robot or something.

I never had a problem with that.
Though it didn't make sense that you couldn't even walk a little in 4 and 5.
For the most part not being ablt to move and shoot did make the game far more tense. Especially when the Chainsaws were around.
 

ErikB

Banned
I'll back up RE controls until the day I die.
Every single on of them might be different from the gaming norm, but I wouldn't call them bad controls. They work in the environment present and only take a little bit of time to adjust to.

Kinda like the camera system RE6 was supposed to have!

:)


i thought it was mostly agreed upon that the old games had bad controls.

They worked, and still work, perfectly fine.

I don't know about you, but I had to learn how to play FPS games with a mouse and WASD, then relearn the twin stick control mechanism when I finally moved to consoles, and neither came instantly. It is like that - eventually even in the fixed camera angle games the controls fall away and all you think about is what is happening in the game.
 
RE4's controls were great. They made it so every single shot had to be a calculated action and emphasized the hell out of awareness and positioning.

Not to mention the game is built around the fact that you can't move while aiming. There's never an area that feels "wrong" because you can't strafe. It's a game designed with its limitations in mind.
 

Replicant

Member
Are you saying this acknowleding that the previous games had bad controls as well? 'Cause it's the same tank controls but with more fidelity on the aiming.

You obviously didn't read well. There's ridiculous things RE1-3 introduced and then there's ridiculous things that RE4 introduced. I was fine with what RE1-3 introduced since it didn't go beyond its pseudo-science. But I felt RE4 had gone further into fantasy with the mind-controlling plant (or whatever that is) and giant trolls.

Tank controls, you'd think after 3 games and the 4th being trumpeted to bring changes, they'd overhaul the tank system first instead of changing the environment. But nope. As for atmosphere, being chased by Nemesis while evading zombies is 10x more tense than facing the umpteenth Ganados and their stupid venus flytrap spine.

I find these argument to be ridiculous when all the previous RE games had the same issues, especially the bolded. Re4 wasn't scary but RE3 was? The controls were bad? What the heck was the rest of the franchise?

See above.
 

Risette

A Good Citizen
Tank controls, you'd think after 3 games and the 4th being trumpeted to bring changes, they'd overhaul the tank system first instead of changing the environment. But nope.
They did. Apparently, you didn't utilize the changes.

Also, I'm not aware of many tanks that can turn 180 degrees in an instant.
 

Jawmuncher

Member
Not to mention the game is built around the fact that you can't move while aiming. There's never an area that feels "wrong" because you can't strafe. It's a game designed with its limitations in mind.

Agreed. Also I feel RE5 why designed the same way yet it still gets so much flak for no move and shoot (Only time that's really odd is in the MP VS)

You obviously didn't read well. There's ridiculous things RE1-3 introduced and then there's ridiculous things that RE4 introduced. I was fine with what RE1-3 introduced since it didn't go beyond its pseudo-science. But I felt RE4 had gone further into fantasy with the mind-controlling plant (or whatever that is) and giant trolls.

Tank controls, you'd think after 3 games and the 4th being trumpeted to bring changes, they'd overhaul the tank system first instead of changing the environment. But nope. As for atmosphere, being chased by Nemesis while evading zombies is 10x more tense than facing the umpteenth Ganados and their stupid venus flytrap spine.



See above.

I can definetly agree with that.
 

ErikB

Banned
There's ridiculous things RE1-3 introduced and then there's ridiculous things that RE4 introduced. I was fine with what RE1-3 introduced since it didn't go beyond its pseudo-science. But I felt RE4 had gone further into fantasy with the mind-controlling plant (or whatever that is) and giant trolls.

I dunno. I have read a long and impassioned essay about how MGS2 ruined the series by adding fantasy elements, and I was like, Dude, did you not notice the guy with psychic powers*?

I guess I just think giant dudes is something that could totally happen in the Resident Evil verse.

Now ghosts or actual demons from hell I wouldn't like.

*He did, but apparently that was Okay, for reasons he never really explained.
 
RE4 was my first experience with QTEs so for a while, I never understood the hate for them. They kept me on my toes during cut-scenes and the Krauser fight was soooooooo good.

RE4 and
TWEWY
are the only games I ever replayed immediately after beating the game so I guess those two are my favorite games of all time lol.

I think the pacing/level design answer is the big reason why RE4 is so fun to play - I wonder if anybody ever did an extensive analytical breakdown of the game and everything it did correctly.
 
Not to mention the game is built around the fact that you can't move while aiming. There's never an area that feels "wrong" because you can't strafe. It's a game designed with its limitations in mind.
Agreed, I never wanted strafing or movement added to the formula

Only thing I thought they should have added was a dodging and weaving mechanic on the analog stick. They could have ripped it straight out of God Hand.
 

Anth0ny

Member
RE4 was my first experience with QTEs so for a while, I never understood the hate for them. They kept me on my toes during cut-scenes and the Krauser fight was soooooooo good.

RE4 has the greatest QTEs of all time. To this day it's one of the few games that uses them properly. That Krauser fight was mind blowing.

Not to mention the game is built around the fact that you can't move while aiming. There's never an area that feels "wrong" because you can't strafe. It's a game designed with its limitations in mind.

This. The controls are flawless. The NES Castlevania games come to mind: They seem slow and laggy, but then you realize the entire game is built around them being slow and laggy. Changing them would simply make things worse.
 

lexi

Banned
RE4 and
TWEWY
are the only games I ever replayed immediately after beating the game so I guess those two are my favorite games of all time lol.

I think the pacing/level design answer is the big reason why RE4 is so fun to play - I wonder if anybody ever did an extensive analytical breakdown of the game and everything it did correctly.

I should maybe play your spoilered game, cause RE4 for me is the only game I immediately started replaying after beating. Like, end credits, started new game. Not even new game+, I wanted the whole experience over again.
 

Nert

Member
Resident Evil 4, like others have said, is adroitly paced and designed. I thought the story was just stupid more than I thought it was enjoyable cheese (midget guy at the castle was rough), but everything else feels close to flawless. The atmosphere alone is incredible; the only other games that make save points feel like such calming and critical sanctuaries are the Metroid Prime games. Along with that, you get the addictive weapon upgrade system, the wide variety of scenarios you're presented with, the distinctive boss battles, the surprisingly enjoyable inventory system...

Hell, I think this highly of the game and I played it for the first time less than a year ago (Wii version).
 

Hero

Member
RE4 is one of the best games ever made and truly a testament to Mikami at his best. Everything about the game was ahead of its time. I can't write enough words to praise it and this thread actually is encouraging me to play through it again.

Question is if the HD version on PS3/360 is good enough to overcome the Wii edition with pointer aiming.
 

Risette

A Good Citizen
Question is if the HD version on PS3/360 is good enough to overcome the Wii edition with pointer aiming.
The HD version is a barebones port but it's still the best version out so far.

Pointer aiming breaks the game, so it's not really a positive. Go HD.
 

Anth0ny

Member
RE4 is one of the best games ever made and truly a testament to Mikami at his best. Everything about the game was ahead of its time. I can't write enough words to praise it and this thread actually is encouraging me to play through it again.

Question is if the HD version on PS3/360 is good enough to overcome the Wii edition with pointer aiming.

Is the HD version worth a buy? Does it have all the alternate costumes/extra modes? I just started a Professional playthrough of the Wii edition to prepare for
disappointment
RE6.
 
I should maybe play your spoilered game, cause RE4 for me is the only game I immediately started replaying after beating. Like, end credits, started new game. Not even new game+, I wanted the whole experience over again.
With that game, it comes down to whether you "get" the battle system. If you do, it's an amazing game so definitely check it out. But just because I loved both of them, don't think the two games have anything in common xfd
except their awesomeness
 

Papercuts

fired zero bullets in the orphanage.
RE5 is just not as well built around the mechanics.

Separate Ways is junk too.

Yeah, I don't like Seperate Ways. It doesn't have the same amount of attention put on the enemies placements at all, feels really messy.

Is the HD version worth a buy? Does it have all the alternate costumes/extra modes? I just started a Professional playthrough of the Wii edition to prepare for
disappointment
RE6.

It has all the content, yeah. It is lazy at spots though(seperate ways looks like SHIT).
 

Replicant

Member
I forgot how annoying the QTE in RE4 too. This is a textbook example on how not to do QTE. Don't do QTE in the midst of your cut scenes. If it's a cut scene, let me relax and enjoy my cut scene. I don't want to be caught unaware when all of a sudden a QTE prompt happens. If you want to do QTE, make it obvious it'll be QTE section so there's no cheap sudden death because you're unprepared for it.
 

MrBS

Member
After playing Portal 2, RE4 seems really rather terrible.


Anyway, chalk me up as another RE4 lover. Atmosphere was fantastic.
 

Evlar

Banned
I forgot how annoying the QTE in RE4 too. This is a textbook example on how not to do QTE. Don't do QTE in the midst of your cut scenes. If it's a cut scene, let me relax and enjoy my cut scene. I don't want to be caught unaware when all of a sudden a QTE prompt happens. If you want to do QTE, make it obvious it'll be QTE section so there's no cheap sudden death because you're unprepared for it.
It's almost like they were trying to maintain a tense atmosphere by keeping the players on their guard. The jerks.
 
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