Jawmuncher
Member
All Resident Evil games (at least the main ones) have English voice acting in Japan. Including RE4.
So now im confused as to how the translations can get so messed up then.
All Resident Evil games (at least the main ones) have English voice acting in Japan. Including RE4.
"Gameplay" is another vague, meaningless nothing word. I can't tell if you're using terms I specifically dislike on purpose or not.What you're doing is arguing genre semantics for no real reason. They've got guns and therefore they're shooters. Right, but that's not what actually matters.
Now the vast differences in gameplay? Another story.
The only thing I don't like about it is that it's almost too good.
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Also worth mentioning is the economy. The player's cashflow and pacing of new stuff unlocking in the store are tuned to be ridiculously addicting.
It's one thing to cross-dress, it's another thing entirely to cross-dress as yoursister and adopt her persona."dead"
I have a serious question to the RE4 haters.
Did you find any serious faults with the game besides it not being " a real" resident evil ?
I was never a big action game fan so it was a bit tedious to me. And no, the RE games up until RE4 are not what I'd classify as action games and/or shooters and/or whatever the hell we feel like calling them because apparently nothing can be classified anymore.I have a serious question to the RE4 haters.
Did you find any serious faults with the game besides it not being " a real" resident evil ?
repetitionI have a serious question to the RE4 haters.
Did you find any serious faults with the game besides it not being " a real" resident evil ?
I think people forget that the original title of this series is called "Biohazard". To that matter, I'm fine with all kinds of Biohazard freak incidents, providing it makes sense in perverse kind of ways. But I just don't see how the giant troll can materialize out of our existing species. I know, logic shouldn't apply to the creatures but to me the trolls have gone beyond pseduo-science horror and into the realm of fantasy. It's part of the reason why I dislike RE4 so immensely. And that's why I cringe when I see the Godzilla-sized monster in RE6. It's just ridiculous. I know RE storyline is ridiculous but this is taking it to another level that I just don't like. It reminds me too much of Alien invasion games like Resistance now.
repetition
overlong
escort
controls
the midget was pretty dumb
So now im confused as to how the translations can get so messed up then.
Exactly this. Any game can be broken down in this manner.You could literally describe any games "As just doing (insert action here)".
It had the best pacing/level-design of any game I have played.
I find these argument to be ridiculous when all the previous RE games had the same issues, especially the bolded. Re4 wasn't scary but RE3 was? The controls were bad? What the heck was the rest of the franchise?Controls
Annoying vehicle stages
Ridiculous plots (Giant trolls and Napoleon midget included)
Escort areas with Assley
Lack of terrifying atmosphere
repetition
overlong
escort
controls
the midget was pretty dumb
Are you saying this acknowleding that the previous games had bad controls as well? 'Cause it's the same tank controls but with more fidelity on the aiming.Controls
Annoying vehicle stages
Ridiculous plots (Giant trolls and Napoleon midget included)
Escort areas with Assley
Lack of terrifying atmosphere
Seriously? This game is THE example of great design in the last decade. Damn near perfect mechanics, super satisfying gunplay, great pacing over a near 20 hour initial playthrough, great environmental art and design, varied enemy encounters, great bosses, QTE's done right, new game plus, lots of post game content, EVERYTHING not gameplay is skippable, memorable lines and characters, etc. etc. Oh and not to mention it's probably the best execution of a real escort mission.
It's the game every shooter and action/adventure title should aspire to be. It's oozes care and skill from every pixel.
i thought it was mostly agreed upon that the old games had bad controls.Are you saying this acknowleding that the previous games had bad controls as well? 'Cause it's the same tank controls but with more fidelity on the aiming.
i thought it was mostly agreed upon that the old games had bad controls.
I hate it. It killed Resident Evil and transformed it into something nasty.
The first game with the dudebro camera and concept, right?
Sorry my lord, I will not use words you do not like. The wiki is passable I guess:"Gameplay" is another vague, meaningless nothing word. I can't tell if you're using terms I specifically dislike on purpose or not.
Are you speaking of mechanics? Content? Structure? Pacing? Help.
And most importantly, how you go about making the change happen: with brute force, with puzzle-solving, with stats? Those are some general archetypes.Key concepts in gameplay design are:
- The presence of an environment.
- The ability for objects within the environment to change.
- Rules governing changes of state of objectssuch as positionin response to the state of other objects and/or decisions made by the player.
- Player rewards and punishments resulting from changes to the state of the game.
- Players being able to manipulate objects or interact with the environment and its objects.
This question has been bugging me as of lately, I always think " damn, best game of last generation" but then I remember that all I do is kill ganados in many different ways and scenarios and I can hardly give myself a compelling argument about WHY it's one of the best games of last generation.
I mean, I do see the technical marvel, many things are done right, the over the shoulder camera, the enviroments, controls, you name it.
but at the end, All I do is shoot my prefered gun and anhiliate ganados, am I wrong and is there more to it? trying to make a case about the piss poor puzzles would be laughable so I really want to understand what is it that makes us think it's really epic and grand.
is it just the graphics and the badassery of it all? or is it just fun to shoot around 1000 ganados per playthrough??
This. Allthough I love Gears of War. It's that damn shoot OR walk shit in RE4 and RE5 that bothers me the most. So annoying and feels like you are controling a shitty robot or something.
I'll back up RE controls until the day I die.
Every single on of them might be different from the gaming norm, but I wouldn't call them bad controls. They work in the environment present and only take a little bit of time to adjust to.
i thought it was mostly agreed upon that the old games had bad controls.
RE4's controls were great. They made it so every single shot had to be a calculated action and emphasized the hell out of awareness and positioning.
Are you saying this acknowleding that the previous games had bad controls as well? 'Cause it's the same tank controls but with more fidelity on the aiming.
I find these argument to be ridiculous when all the previous RE games had the same issues, especially the bolded. Re4 wasn't scary but RE3 was? The controls were bad? What the heck was the rest of the franchise?
They did. Apparently, you didn't utilize the changes.Tank controls, you'd think after 3 games and the 4th being trumpeted to bring changes, they'd overhaul the tank system first instead of changing the environment. But nope.
Not to mention the game is built around the fact that you can't move while aiming. There's never an area that feels "wrong" because you can't strafe. It's a game designed with its limitations in mind.
You obviously didn't read well. There's ridiculous things RE1-3 introduced and then there's ridiculous things that RE4 introduced. I was fine with what RE1-3 introduced since it didn't go beyond its pseudo-science. But I felt RE4 had gone further into fantasy with the mind-controlling plant (or whatever that is) and giant trolls.
Tank controls, you'd think after 3 games and the 4th being trumpeted to bring changes, they'd overhaul the tank system first instead of changing the environment. But nope. As for atmosphere, being chased by Nemesis while evading zombies is 10x more tense than facing the umpteenth Ganados and their stupid venus flytrap spine.
See above.
RE5 is just not as well built around the mechanics.Agreed. Also I feel RE5 why designed the same way yet it still gets so much flak for no move and shoot (Only time that's really odd is in the MP VS)
RE5 is just not as well built around the mechanics.
Separate Ways is junk too.
There's ridiculous things RE1-3 introduced and then there's ridiculous things that RE4 introduced. I was fine with what RE1-3 introduced since it didn't go beyond its pseudo-science. But I felt RE4 had gone further into fantasy with the mind-controlling plant (or whatever that is) and giant trolls.
Agreed, I never wanted strafing or movement added to the formulaNot to mention the game is built around the fact that you can't move while aiming. There's never an area that feels "wrong" because you can't strafe. It's a game designed with its limitations in mind.
RE4 was my first experience with QTEs so for a while, I never understood the hate for them. They kept me on my toes during cut-scenes and the Krauser fight was soooooooo good.
Not to mention the game is built around the fact that you can't move while aiming. There's never an area that feels "wrong" because you can't strafe. It's a game designed with its limitations in mind.
RE4 andare the only games I ever replayed immediately after beating the game so I guess those two are my favorite games of all time lol.TWEWY
I think the pacing/level design answer is the big reason why RE4 is so fun to play - I wonder if anybody ever did an extensive analytical breakdown of the game and everything it did correctly.
The HD version is a barebones port but it's still the best version out so far.Question is if the HD version on PS3/360 is good enough to overcome the Wii edition with pointer aiming.
RE4 is one of the best games ever made and truly a testament to Mikami at his best. Everything about the game was ahead of its time. I can't write enough words to praise it and this thread actually is encouraging me to play through it again.
Question is if the HD version on PS3/360 is good enough to overcome the Wii edition with pointer aiming.
With that game, it comes down to whether you "get" the battle system. If you do, it's an amazing game so definitely check it out. But just because I loved both of them, don't think the two games have anything in common xfdI should maybe play your spoilered game, cause RE4 for me is the only game I immediately started replaying after beating. Like, end credits, started new game. Not even new game+, I wanted the whole experience over again.
RE5 is just not as well built around the mechanics.
Separate Ways is junk too.
Is the HD version worth a buy? Does it have all the alternate costumes/extra modes? I just started a Professional playthrough of the Wii edition to prepare forRE6.disappointment
It's almost like they were trying to maintain a tense atmosphere by keeping the players on their guard. The jerks.I forgot how annoying the QTE in RE4 too. This is a textbook example on how not to do QTE. Don't do QTE in the midst of your cut scenes. If it's a cut scene, let me relax and enjoy my cut scene. I don't want to be caught unaware when all of a sudden a QTE prompt happens. If you want to do QTE, make it obvious it'll be QTE section so there's no cheap sudden death because you're unprepared for it.