• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

THQ Montreal (Patrice Desilets)'s new game features melee combat, Unreal Engine

Nirolak

Mrgrgr
Sorry, THQ's job site is a nightmare so I can't quite link directly to it.

THQ said:
Sr. Designer

Responsibilities

· Designing core game features in a AAA console.
· Creating detailed design documentation and working closely with programmers, artists, and UI designers teams to implement game features.
· Mentoring and leading design of project.
· Guiding the design of a feature throughout implementation, iteration, and polish, ensuring it meets the quality standard and vision for the product.
· Tuning & balancing systems to meet the quality and accessibility goals of the design, and hold up under the stress of competitive gameplay.
· Taking over the design for existing features when necessary, and driving them throughout development.
· Analyzing feedback and data from playtests and iterating the design.
· Coordinating with QA and providing test specifications.
· Bringing new and innovative ideas.
· Remaining current on industry trends and techniques in game design.

Skills and Qualifications

· Strong background in melee combat game design practice & theory
· 10+ years of experience with 5-7 being in a Sr. role.
· Minimum of 3-5 AAA console title shipped in a design role.
· Provable success in creating fun, commercially viable, and high-quality melee combat gameplay through mechanics/systems.
· Strong knowledge of the melee combat product space.
· A mature, professional attitude and work ethic.
· You need to be able to champion your ideas, yet accept and value the ideas of others.
· Strong organizational skills
· Ability to drive a feature from concept to design documentation to implementation to iteration and polish.
· Character based animation and design implementation.
· Previous design experience working with melee combat.
· Familiarity with the Unreal Engine and tools
· Experience balancing a AAA multiplayer game’s wide array of systems and content.
Source: https://2xrecruit.kenexa.com/kr/cc/jsp/public/jobSearchResults.jsf
 
Top Bottom