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Legend of Grimrock II Announced [First screen post 70]

I've searched high and low and didn't find anything about it here on GAF, but I know for sure that plenty of people will be interested in it: Almost Human Games has announced that their next Grimrock-related project is in fact a full-fledged sequel for the title.

Apparently doing DLC for Grimrock didn't sound good enough for them:
Up until now information and news about our new project have been quite scarce and we apologize for that. The reason for the silence is that we have been uncertain what the new project actually is. Making the ports to other platforms and updating Legend of Grimrock on multiple platforms has taken a lot of time so focusing 100% on the new project has been impossible.

Earlier we have mentioned that we are working on a “Grimrock related project” and internally we have talked about the project being a DLC for Grimrock. But creating a DLC for Grimrock doesn’t really ring true to us…

So, today we had a massive all day meeting where we discussed the project, drew some arcane patterns on the whiteboard, analyzed the project from many different angles and most importantly listened to our hearts for the answer to the big question: What we really want to accomplish with the new project?

In the meeting we nailed a couple of major things down. Writing about all of them in this post would be too much (and we don’t want to spoil all the secrets!), so I’ll just talk about the most important things now and leave the rest for later.

First, we’d really like to get back to posting regular development updates. More specifically, we’d like to be able to talk openly and honestly about the cool things happening here at the office, just like we did when we were working on Legend of Grimrock. The problem is that it’s hard to talk about the things we’re doing if we don’t know for sure what the end result will be, if it’s going to be a DLC or something else.

Secondly, and this is a biggie (probably more to ourselves than you!), we are now officially working on… Legend of Grimrock 2! Creating a mere DLC or expansion to Grimrock simply would not have felt right. As today’s meeting proved, we still have a lot of ideas we’d like to explore, lots and lots of new content already done (originally made for a DLC/expansion) and a big engine update in the works. Simply put, a DLC would have limited too much what we can do. With a full blown sequel we can raise Grimrock to the next level.

I’m sure you had all this figured out for a while already, but announcing a project is something we don’t take lightly, so we had to be really sure that this is the thing we want to blow our hearts and souls into.

So, the cat is out of the bag, and this post is already getting quite long. I’ll leave the details to the development updates that we’re going to start posting again as the work progresses. Oh, there’s so much to tell…

Exciting times ahead!
 

JaseC

gave away the keys to the kingdom.
I still haven't played the original, but I'll surely pick this up at some point.
 

mtosh

Banned
Good news... I would liked to have seen it on some portable device. Hmm I guess I will have to get a Surface Pro soonish.

Don't, it's a waste of money. You can buy an overall better laptop with higher specs in everything, with a multi-touch screen and windows 8 for less money.
 

FloatOn

Member
Agreed with the outdoor and open world suggestion. I remember Shining in the Darkness on Genesis being my first dungeon crawler. I liked the town mechanic in that.
 

Zarovitch

Member
Bring it :)

Do people would like some outdoor area?
I think this could be fun if Grimrock II bring some idea from Lands of Lore.

edit : Can i ask for some console love? Maybe eShop?
 

RedSwirl

Junior Member
I wonder if they'd ever put this on a console. One of the main weaknesses of console digital distribution was that it never really allowed for indie games of the scale of the first Grimrock.

I guess that's one thing I'm hoping to see on next gen consoles -- larger and more complex indie games that resemble the middle-class games of the past.
 

HoosTrax

Member
Huge open world in the style of the old M&M and countless others... would be great.
That would be amazing. Almost too much to hope for considering the last game of that genre that I played (Wizardry VIII) was ridiculous in scope and length.
 

Zarovitch

Member
That would be amazing. Almost too much to hope for considering the last game of that genre that I played (Wizardry VIII) was ridiculous in scope and length.

Wizardry VII was more huge than the VIII. I'm not asking for that lenght but i they want to, i'll buy that too.
 

vocab

Member
Bring it :)

Do people would like some outdoor area?
I think this could be fun if Grimrock II bring some idea from Lands of Lore.

edit : Can i ask for some console love? Maybe eShop?

That would be awesome. I'm about to beat the first Lands of Lore, and Id love for Grimrock to take it to a similar level.
 

Boerseun

Banned
I bought the original on Steam (on special for next to nothing). It looks like my kind of game but I havn't played yet. I'm hoping to finish one or two titles in my backlog soon and then get to it.
 

poisonelf

Member
Great news. I absolutely loved the first one, amazing genre and very nice game.

There is so much more room for more variety while maintaining the small world/old school feeling, I'd like them to really enrich and polish it but at the same time I can't wait.
 

Fusebox

Banned
Excellent news. Now I need to get off my arse and finish the first one. Which btw would go a lot quicker if they'd port it to either iPad or Vita.
 

Kilrogg

paid requisite penance
Definitely interested in this. Hope it'll keep the same low price range and be available on GOG.
 
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