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Omni Treadmill Kickstarter

wwm0nkey

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Experience full virtual reality

We are in the midst of a revolution in virtual reality. The release of affordable head mounted displays and low-cost sensor technologies has brought the decades-old dream of true virtual reality closer than ever, but there’s still one more piece to the puzzle: the Omni.

The Omni takes virtual reality to the next level— allowing anyone to stand up and traverse virtual worlds with the natural use of their own feet. The Omni is the first virtual reality interface for moving freely and naturally in your favorite game. Moving naturally in virtual reality creates an unprecedented sense of immersion that cannot be experienced sitting down. That's why we developed the Omni.

http://www.youtube.com/watch?feature=player_embedded&v=ZC2Tvhaz9n4


Stay in shape while gaming

Walk, run, jump, crouch: the Omni will keep you on your feet and in motion. It’s a healthier way to game — working out has never been this much fun. Our software even tracks your distance traveled and calories burned along the way.

The Omni will free gamers from passive, seated gameplay, unleashing the full potential of virtual reality gaming with the Oculus Rift and future head mounted displays. Gaming on a keyboard, mouse or gamepad while seated pales in comparison to the intense experience and fun that comes from actually running and jumping in games.
http://www.youtube.com/watch?feature=player_embedded&v=qpHWJMytx5I

In the press

“Jaw-dropping virtual reality” – PC Gamer

“Impressive and probably the single best reason to ever play Skyrim without fast travel” – Kotaku

“Ladies and gentlemen, you’re looking at the future of gaming” – Road To VR

“If you really want that full-motion experience, what you'll need is a gaming rig that lets you walk around as well. Enter the Virtuix Omni” – The Escapist

“Try resist throwing money at the screen” – Engadget

VR in every living room

The Omni is the first natural motion interface focused on consumers: it is affordable, fits in a living room, and is the only way to walk, run, jump and crouch in your favorite game.

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The Omni is a fully integrated VR interface that comes with sophisticated tracking hardware and software and is ready to play, out of the box, with any game or app that uses keyboard input. The Omni is compatible with the Oculus Rift and Razer Hydra or other game controllers. That means that any game currently in development for the Oculus Rift will be ready to play with the Omni. An extensive collection of game demos is available on our website and YouTube channel.

http://www.youtube.com/watch?feature=player_embedded&v=qvODo6E8B30

The Omni is easy to disassemble and store: the top is removable and the Omni can be stowed just like exercise equipment. The ring height and belt size are adjustable: small, tall, big or thin, everyone can use and enjoy the Omni.

The Omni comes with Omni shoes, support belt, and tracking hardware and software. Head mounted display, game controllers, and PC not included.

How does the Omni work?

The Omni is a patent pending technology resulting from two years of research, experimentation, design, and prototyping. The base of the Omni is a low-friction surface with grooves. Users wear special shoes with pins that fit into the grooves, keeping the foot stabilized and preventing unwanted lateral slide. The shoe sole has a higher friction coefficient on the toe to grant further stability and maintain balance. The result for users is a natural gait that allows for true virtual exploration and immersion.

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The Omni has an outer diameter of 48" (122cm) and weighs 110lbs (50kg). The support ring height is adjustable to best accommodate a user height ranging from 4'8" to 6'5" (142cm - 195cm).

The Omni comes with a support belt that provides safety as well as support. Attached to the belt are flanges that extend over the Omni support ring to prevent the user from falling down. Vertical blockers provide lateral support. See the following unboxing video by Linus for an overview of our latest prototype:
http://www.youtube.com/watch?feature=player_embedded&v=qGFuedKS9Mg

Safety is important. The safety ring supports up to 285lbs (130kg) with a safety factor 2. The belt assembly will prevent the user from slipping and falling down.

Our software translates your movements into key strokes that drive your avatar in the game. The Omni software is compatible with the Microsoft Kinect, and will support upcoming accelerometer / magnetometer solutions. The Omni software with Kinect for Windows today recognizes walking, running, jumping, crouching, strafing and multiple arm gestures.

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The Omni Rack is a supplementary accessory rack that can be attached to the support arms of the Omni. The rack has a flat surface that can hold your Rift control box, Rift or other HMD, and the Razer Hydra base station or other controllers.

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Working with the VR community

The VR community has been a leading driver of recent virtual reality innovation. To thank our supporters, our Kickstarter rewards come at a significant discount to the future retail price of the Omni. We want to bring the Omni to as many VR and gaming enthusiasts as possible.

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One of our first prototypes!

We have done a lot of work in the last two years. Now, we are seeking the input of Kickstarter’s involved and enthusiastic VR community to fully realize the world’s first consumer-focused natural VR interface.

We have included a DIY reward in our reward tiers. DIY enthusiasts can receive just the Omni base and shoes, along with detailed diagrams for constructing the upper support and belt structure. See if you can improve on our design by envisioning and building your own. We want to harness the creativity of this community to improve the Omni.

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Engineering drawing of our final design

We also invite the community to help us design additional accessory racks for your Oculus Rift, Razer Hydra, controller, or other accessories and their cables. If you feel inspired, send us your designs!

Why do we need your support?

We have completed our design work and prototyping to make the Omni a reality. We have finalized manufacturing assessments. Now we are asking for your help to move to the manufacturing phase. With your funding, we can start tooling and get the Omni into production. Hardware is hard, and volume is crucial. Our goal is to get as many Omnis as we can to our supporters and to the developers that make stunning virtual worlds for us to explore.

Current status

Prototypes - We currently have two working Omni prototypes made of wood, steel, and plastic, as shown in the videos. Our prototype belt assembly is made of wood, steel and aluminum. We have several pairs of prototype shoes that have a low-friction sole and modifiable configurations.

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Our first pair of prototype shoes - functionality over looks!

Our prototypes deliver the full Omni functionality and experience and have allowed us to refine and test the software, and evaluate human factors.

Software - Our software is in beta, supporting the Microsoft Kinect for Windows and upcoming accelerometer / magnetometer solutions.

Design - The design of the manufactured product will be slightly different from the prototype: the Omni platform will consist of injection molded plastic and a steel endoskeleton, with wider support arms and an extruded support ring (see below for more manufacturing details). The support belt will consist of injection molded plastic flanges, reinforced with steel. The final Omni shoes will be more stylish than our current off-the-shelf prototype shoes.

Manufacturing

We completed the manufacturing assessment phase and are ready to start the tooling engineering and manufacturing process for the Omni platform, belt, shoes and rack.

Platform - The Omni platform will consist of eight plastic injection molded segments (forming the Omni octagon), pre-assembled as two halves, and a separate center piece that unites the eight segments. The base and support arms will be reinforced with a steel endoskeleton (punch molded half disc underneath the base, off-the-shelf load bearing supports in the arms). The injection molded plastic support ring will be reinforced with tube extruded steel and will have an extruded aluminum ring door.

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Engineering drawing illustrating a platform section and center part

Support belt - The support belt will consist of two injection molded plastic flanges, reinforced with steel. The waist belt and straps will be made of nylon and reinforced with an aluminum band. The belt will come in S, M, L, and XL sizes.

Shoes - The shoe sole will be plastic injection molded. The stainless steel plunger pin is off-the-shelf. We plan to use an existing upper shoe mold and have the specialized shoe sole mechanically attached to this upper shoe. This approach enables us to cover the full range of whole shoe sizes up to men's size 15.

Omni Rack - The Omni rack will be plastic injection molded.

Team

We are working with world-renowned designers, engineers, and manufacturing liaisons to realize the Omni. Studio Backs in San Francisco created a spectacular Omni design with ease of use, comfort and durability in mind. DetektDesign from Hong Kong serves as our manufacturing liaison to manage overseas production and logistics. And our dedicated shop and skilled craftsmen of Augas & Associates are ready to put years of experience with wood and metal designs to use to build your customized priority Omni.

Production road map

Phase 1: Manufacturing engineering - Scheduled completion Aug 2013

Phase 2: Tooling - Scheduled completion Nov 2013

Phase 3: Pre-production - Scheduled completion Dec 2013

Phase 4: Mass production - Scheduled start Dec 2013

Phase 5: Shipping - Scheduled start Jan 2014

Risks and challenges Learn about accountability on Kickstarter

Hardware is hard. Completing the manufacturing process will require time and resources. Delivery dates are at the mercy of unforeseen manufacturing issues. We have assembled a world-class team of designers, engineers, and manufacturing experts to keep everything on track, and we are confident we can reach our quality goals and deadlines.

With your help, we can make the Omni a reality. True immersion and exploration of virtual worlds is almost here: help us take the next step with natural motion. Prepare to explore your favorite games with your own two feet. For true VR, you need the Omni. Stand and embrace the future of gaming and virtual exploration.

Thank you to all Kickstarter VR enthusiasts for your time, support, and dedication.
 
Nice idea... But people already hate kinect and i dont think the mass market is ready for such a thing to have in the living room.
But id like to test it and want to know for how much its going to be available
 
No, the Kinect is a camera. This is an actual platform. A better comparison would be a far more advanced version of.... this:

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That thing was such utter CRAP. Luckily my local rental place got it.. and all I did was have to rent it.... dodged the bullet there.
 
Waggle, this thing, oculus rift, it's all the same shit. I want to sit with a controller, period.

i'm pretty surprised that i haven't seen any entrepreneurs jump on all this tech yet. set up a couple of booths with these three peripherals in a mall or something, run some rudimentary duelling FPS and you'd make your money back in a week.

i mean, it's basically a working version what those old super jank VR machines went for and they cost tens of thousands of dollars.
 
i'm pretty surprised that i haven't seen any entrepreneurs jump on all this tech yet. set up a couple of booths with these three peripherals in a mall or something, run some rudimentary duelling FPS and you'd make your money back in a week.

i mean, it's basically a working version what those old super jank VR machines went for and they cost tens of thousands of dollars.

I was going to say that this stuff is just the same as those VR things. The stuff is quaint, at best. And I am exaggerating with the rift. But let's face it most people don't even spend 30 minutes exercising daily and people are going to go home and do that in a virtual world?
 
I was going to say that this stuff is just the same as those VR things. The stuff is quaint, at best. And I am exaggerating with the rift. But let's face it most people don't even spend 30 minutes exercising daily and people are going to go home and do that in a virtual world?

The idea is pretty simple. People can play something like Skyrim and get their exercise at the same time, while making the game more immersive and interesting at the same time.

edit: Eh, it's not even about the exercise, really. It's just solving the moving around problem that Kinect and Oculus Rift have. The exercise is a necessary byproduct.
 
Nice idea... But people already hate kinect and i dont think the mass market is ready for such a thing to have in the living room.
But id like to test it and want to know for how much its going to be available

the biggest problem kinect has is precisely the free roaming movement problem.

I would buy a bunch of these, rifts and open an awesome cyber-café, laser tag and gym hybrid.

kickstart dat
 
The idea is pretty simple. People can play something like Skyrim and get their exercise at the same time, while making the game more immersive and interesting at the same time.

edit: Eh, it's not even about the exercise, really. It's just solving the moving around problem that Kinect and Oculus Rift have. The exercise is a necessary byproduct.

You aren't getting the point.my point is that people want to be lazy.
 
Damn cool stuff. Bodes extremely well for the future of VR.

But I'm still heavily of the opinion that the vast majority of functionality presented in this video can be replicated to a high degree with simple on the spot movement + motion capture equipment.

Which will help create a synergistic dichotomy - where those that want to gain a greater degree of immersion will buy a specialized omni-directional platform like this thing, while most people will have the much lower barrier (cost, storage, accomodation) walking on the spot + camera solution.

Also, while I'm almost excited enough to shell out the 600-700 bucks (w/ shipping to Australia) for the platform - I'm going to wait this one out and see how the Oculus team + other developers plans to accomodate for motion before picking this one up.
 
You aren't getting the point.my point is that people want to be lazy.

For decades, our hobby has been a necessarily sedentary one. But the last few years have shown that when given the opportunity to move, when given the opportunity to break away from the standard controller, the market is willing to do so with aplomb.

Sure, those experiments have also largely proven the tech isn't just quite there yet - but it did capture a large swathe of the imagination.

I think VR and full (wide) body motion like is been enabled with a product like this is the next step to reignite and inflame passions again - and this time, keep it blazing long enough for it to become a new computing interface paradigm.
 
You aren't getting the point.my point is that people want to be lazy.

And some people think VR is interesting. Fancy that!

You're free to express your opinion, but I don't see what you're accomplishing by hanging around in a thread about something you hate, moaning about how much you hate it, and arguing with people who don't hate it.
 
I like the idea of this and I don't want to call it a "gimmick", but I think it seems like it has a long way to go till it's viable as a product. And this is coming from someone who is super excited about the Oculus Rift.
 
And some people think VR is interesting. Fancy that!

You're free to express your opinion, but I don't see what you're accomplishing by hanging around in a thread about something you hate, moaning about how much you hate it, and arguing with people who don't hate it.

As a financial investment is the way I'm looking at it. It will garner some support and eventually it will collect dust in the land of forgotten hobbies, the garage.

On top of that what's the point of having the ability to comment on things if all that's going to happen is we sit back and fellate the thing in the OP?
 
It's amazing how dense some people are about things like this and the oculus.


Agreed completely.

It's a PC based peripheral, so it's just another OPTION on how to play games you will already own/buy.

So I can play Dayz just on my TV, or I can boot it up on the Rift instead while STILL SITTING AND USING A CONTROLLER.

Or, if I want to get some exercise in(Fatties say what?!) I can boot it up with the Rift, Hydra, and Omni.

But nah, any choice that is different from what people are used to must suck and be a horrible thing....
 
It's not really about exercise at all. It's about the immersion. Can the Omni provide that immersion? I don't know, but it looks like it's off to a pretty good start. We'll see in January.
 
And some people think VR is interesting. Fancy that!

You're free to express your opinion, but I don't see what you're accomplishing by hanging around in a thread about something you hate, moaning about how much you hate it, and arguing with people who don't hate it.

Have you been into the Newsroom thread recently?
 
You aren't getting the point.my point is that people want to be lazy.

Obviously not everyone. Actually, I'd argue the general public is more interested in exercise than the average gamer, hence the huge interest in stuff like Wii Sports, Wii Fit, and Kinect games in general. And many core gamers would be interested in this for the verisimilitude.
 
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