Poetic.Injustice
Member
"First party is not just about making great games, first party is about supporting our services, supporting our platforms," Hartman explained to us. "And that's a challenge that requires endless iteration, endless innovation. Relentless innovation. And that innovation is not just in the product, it's across everything we do. And at the end of the day, I go home and to bed mentally exhausted. And I love that and I share that with a lot of the people at the studio.
Turn 10 isn't being worked to death, however - the studio is free to pick and choose which platform features it exploits. "We're never mandated and I think that's the secret, I think most people think teams are mandated," said Greenawalt. "We aren't told, we're asked. [People say to us] 'Please, please no-one is going to showcase this stuff like first-party will - figure it out because we don't know how we're going to showcase it'.
http://www.oxm.co.uk/59451/were-asked-not-told-turn-10-on-what-it-means-to-be-a-microsoft-studio/