RAD is starting to veer dangerously close to David Cage levels of "We really just want to make a movie instead of a game" in the interviews they've been giving lately.
From the CVG Hands-On interview: http://www.computerandvideogames.co...1886s-e3-demo-showcases-style-over-substance/
CVG said:CVG: So of the three key aspects of a game - visuals, gameplay and story - which would you say was your priority with The Order 1886?
Game director (Dana Jan): I think story and visuals are very high. Gameplay is something that... it's a game, we make games, we can't get around it. We love games, but we also love telling stories, so I think story is always going to be at the top because it's what we start with. It's at the top of the pyramid and everything else supports that. I think it'd be more challenging to make a game for the gameplay's sake, then try to make a story that fits in there.
Doesn't sound like gameplay is their top priority. I love RAD, and I'm super excited for this game, and story is very important to me, but I want a game to be fun. It's crucial.